Reordered views
This commit is contained in:
521
lib/presentation/views/home/active_game/active_game_view.dart
Normal file
521
lib/presentation/views/home/active_game/active_game_view.dart
Normal file
@@ -0,0 +1,521 @@
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import 'package:cabo_counter/core/constants.dart';
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import 'package:cabo_counter/core/custom_theme.dart';
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import 'package:cabo_counter/data/game_manager.dart';
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import 'package:cabo_counter/data/game_session.dart';
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import 'package:cabo_counter/l10n/generated/app_localizations.dart';
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import 'package:cabo_counter/presentation/views/home/active_game/graph_view.dart';
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import 'package:cabo_counter/presentation/views/home/active_game/mode_selection_view.dart';
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import 'package:cabo_counter/presentation/views/home/active_game/points_view.dart';
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import 'package:cabo_counter/presentation/views/home/active_game/round_view.dart';
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import 'package:cabo_counter/presentation/views/home/create_game_view.dart';
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import 'package:cabo_counter/services/local_storage_service.dart';
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import 'package:collection/collection.dart';
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import 'package:confetti/confetti.dart';
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import 'package:flutter/cupertino.dart';
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import 'package:flutter/material.dart';
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class ActiveGameView extends StatefulWidget {
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final GameSession gameSession;
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const ActiveGameView({super.key, required this.gameSession});
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@override
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// ignore: library_private_types_in_public_api
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_ActiveGameViewState createState() => _ActiveGameViewState();
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}
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class _ActiveGameViewState extends State<ActiveGameView> {
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/// Constant value to represent a press on the cancel button in round view.
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static const int kRoundCancelled = -1;
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final confettiController = ConfettiController(
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duration: const Duration(seconds: 10),
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);
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late final GameSession gameSession;
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/// A list of the ranks for each player corresponding to their index in sortedPlayerIndices
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late List<int> denseRanks;
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/// A list of player indices sorted by their scores in ascending order.
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late List<int> sortedPlayerIndices;
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@override
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void initState() {
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super.initState();
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gameSession = widget.gameSession;
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}
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@override
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Widget build(BuildContext context) {
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return Stack(
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children: [
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ListenableBuilder(
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listenable: gameSession,
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builder: (context, _) {
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sortedPlayerIndices = _getSortedPlayerIndices();
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denseRanks = _calculateDenseRank(
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gameSession.playerScores, sortedPlayerIndices);
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return CupertinoPageScaffold(
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navigationBar: CupertinoNavigationBar(
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middle: Text(
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gameSession.gameTitle,
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overflow: TextOverflow.ellipsis,
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),
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),
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child: SafeArea(
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child: SingleChildScrollView(
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Padding(
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padding: const EdgeInsets.fromLTRB(10, 10, 0, 0),
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child: Text(
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AppLocalizations.of(context).players,
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style: CustomTheme.rowTitle,
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),
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),
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ListView.builder(
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shrinkWrap: true,
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physics: const NeverScrollableScrollPhysics(),
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itemCount: gameSession.players.length,
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itemBuilder: (BuildContext context, int index) {
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int playerIndex = sortedPlayerIndices[index];
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return CupertinoListTile(
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title: Row(
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children: [
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_getPlacementTextWidget(index),
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const SizedBox(width: 5),
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Text(
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gameSession.players[playerIndex],
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style: const TextStyle(
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fontWeight: FontWeight.bold),
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),
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],
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),
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trailing: Row(
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children: [
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const SizedBox(width: 5),
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Text(
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'${gameSession.playerScores[playerIndex]} '
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'${AppLocalizations.of(context).points}')
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],
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),
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);
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},
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),
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Padding(
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padding: const EdgeInsets.fromLTRB(10, 10, 0, 0),
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child: Text(
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AppLocalizations.of(context).rounds,
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style: CustomTheme.rowTitle,
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),
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),
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ListView.builder(
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shrinkWrap: true,
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physics: const NeverScrollableScrollPhysics(),
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itemCount: gameSession.roundNumber,
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itemBuilder: (BuildContext context, int index) {
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return Padding(
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padding: const EdgeInsets.all(1),
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child: CupertinoListTile(
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backgroundColorActivated:
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CustomTheme.backgroundColor,
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title: Text(
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'${AppLocalizations.of(context).round} ${index + 1}',
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),
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trailing: index + 1 !=
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gameSession.roundNumber ||
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gameSession.isGameFinished == true
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? (const Text('\u{2705}',
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style: TextStyle(fontSize: 22)))
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: const Text('\u{23F3}',
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style: TextStyle(fontSize: 22)),
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onTap: () async {
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_openRoundView(context, index + 1);
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},
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));
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},
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),
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Padding(
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padding: const EdgeInsets.fromLTRB(10, 10, 0, 0),
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child: Text(
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AppLocalizations.of(context).statistics,
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style: CustomTheme.rowTitle,
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),
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),
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Column(
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children: [
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CupertinoListTile(
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title: Text(
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AppLocalizations.of(context)
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.scoring_history,
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),
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backgroundColorActivated:
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CustomTheme.backgroundColor,
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onTap: () => Navigator.push(
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context,
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CupertinoPageRoute(
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builder: (_) => GraphView(
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gameSession: gameSession,
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)))),
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CupertinoListTile(
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title: Text(
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AppLocalizations.of(context).point_overview,
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),
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backgroundColorActivated:
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CustomTheme.backgroundColor,
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onTap: () => Navigator.push(
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context,
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CupertinoPageRoute(
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builder: (_) => PointsView(
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gameSession: gameSession,
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)))),
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],
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),
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Padding(
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padding: const EdgeInsets.fromLTRB(10, 10, 0, 0),
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child: Text(
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AppLocalizations.of(context).game,
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style: CustomTheme.rowTitle,
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),
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),
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Column(
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children: [
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Visibility(
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visible: !gameSession.isPointsLimitEnabled,
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child: CupertinoListTile(
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title: Text(
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AppLocalizations.of(context).end_game,
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style: gameSession.roundNumber > 1 &&
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!gameSession.isGameFinished
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? const TextStyle(color: Colors.white)
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: const TextStyle(
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color: Colors.white30),
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),
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backgroundColorActivated:
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CustomTheme.backgroundColor,
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onTap: () {
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if (gameSession.roundNumber > 1 &&
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!gameSession.isGameFinished) {
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_showEndGameDialog();
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}
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}),
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),
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CupertinoListTile(
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title: Text(
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AppLocalizations.of(context).delete_game,
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),
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backgroundColorActivated:
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CustomTheme.backgroundColor,
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onTap: () {
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_showDeleteGameDialog().then((value) {
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if (value) {
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_removeGameSession(gameSession);
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}
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});
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},
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),
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CupertinoListTile(
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title: Text(
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AppLocalizations.of(context)
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.new_game_same_settings,
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),
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backgroundColorActivated:
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CustomTheme.backgroundColor,
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onTap: () {
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Navigator.pushReplacement(
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context,
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CupertinoPageRoute(
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builder: (_) => CreateGameView(
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gameTitle:
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gameSession.gameTitle,
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gameMode: widget.gameSession
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.isPointsLimitEnabled ==
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true
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? GameMode.pointLimit
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: GameMode.unlimited,
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players: gameSession.players,
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)));
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},
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),
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CupertinoListTile(
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title: Text(
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AppLocalizations.of(context).export_game,
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),
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backgroundColorActivated:
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CustomTheme.backgroundColor,
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onTap: () async {
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final success = await LocalStorageService
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.exportSingleGameSession(
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widget.gameSession);
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if (!success && context.mounted) {
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showCupertinoDialog(
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context: context,
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builder: (context) =>
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CupertinoAlertDialog(
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title: Text(
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AppLocalizations.of(context)
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.export_error_title),
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content: Text(
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AppLocalizations.of(context)
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.export_error_message),
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actions: [
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CupertinoDialogAction(
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child: Text(
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AppLocalizations.of(context)
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.ok),
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onPressed: () =>
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Navigator.pop(context),
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),
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],
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),
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);
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}
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}),
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],
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)
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],
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),
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),
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));
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}),
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Column(
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mainAxisAlignment: MainAxisAlignment.start,
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crossAxisAlignment: CrossAxisAlignment.center,
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children: [
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Center(
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child: ConfettiWidget(
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blastDirectionality: BlastDirectionality.explosive,
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particleDrag: 0.07,
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emissionFrequency: 0.1,
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numberOfParticles: 10,
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minBlastForce: 5,
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maxBlastForce: 20,
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confettiController: confettiController,
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),
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),
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],
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),
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],
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);
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}
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/// Shows a dialog to confirm ending the game.
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/// If the user confirms, it calls the `endGame` method on the game manager
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void _showEndGameDialog() {
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showCupertinoDialog(
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context: context,
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builder: (BuildContext context) {
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return CupertinoAlertDialog(
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title: Text(AppLocalizations.of(context).end_game_title),
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content: Text(AppLocalizations.of(context).end_game_message),
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actions: [
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CupertinoDialogAction(
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isDestructiveAction: true,
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child: Text(
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AppLocalizations.of(context).end_game,
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style: const TextStyle(
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fontWeight: FontWeight.bold,
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),
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),
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onPressed: () {
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setState(() {
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gameManager.endGame(gameSession.id);
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_playFinishAnimation(context);
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});
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Navigator.pop(context);
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},
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),
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CupertinoDialogAction(
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child: Text(AppLocalizations.of(context).cancel),
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onPressed: () => Navigator.pop(context),
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),
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],
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);
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},
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);
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}
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/// Returns a list of player indices sorted by their scores in
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/// ascending order.
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List<int> _getSortedPlayerIndices() {
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List<int> playerIndices =
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List<int>.generate(gameSession.players.length, (index) => index);
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// Sort the indices based on the summed points
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playerIndices.sort((a, b) {
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int scoreA = gameSession.playerScores[a];
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int scoreB = gameSession.playerScores[b];
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if (scoreA != scoreB) {
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return scoreA.compareTo(scoreB);
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}
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return a.compareTo(b);
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});
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return playerIndices;
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}
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/// Calculates the dense rank for a player based on their index in the sorted list of players.
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List<int> _calculateDenseRank(
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List<int> playerScores, List<int> sortedIndices) {
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List<int> denseRanks = [];
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int rank = 1;
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for (int i = 0; i < sortedIndices.length; i++) {
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if (i > 0) {
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int prevScore = playerScores[sortedIndices[i - 1]];
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int currScore = playerScores[sortedIndices[i]];
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if (currScore != prevScore) {
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rank++;
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}
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}
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denseRanks.add(rank);
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}
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return denseRanks;
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}
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/// Returns a text widget representing the placement text based on the given placement number.
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/// [index] is the index of the player in [players] list,
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Text _getPlacementTextWidget(int index) {
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int placement = denseRanks[index];
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switch (placement) {
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case 1:
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return const Text('\u{1F947}', style: TextStyle(fontSize: 22)); // 🥇
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case 2:
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return const Text('\u{1F948}', style: TextStyle(fontSize: 22)); // 🥈
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case 3:
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return const Text('\u{1F949}', style: TextStyle(fontSize: 22)); // 🥉
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default:
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return Text(' $placement.',
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style: const TextStyle(fontWeight: FontWeight.bold));
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}
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}
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/// Shows a dialog to confirm deleting the game session.
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Future<bool> _showDeleteGameDialog() async {
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return await showCupertinoDialog<bool>(
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context: context,
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builder: (BuildContext context) {
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return CupertinoAlertDialog(
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title: Text(AppLocalizations.of(context).delete_game_title),
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content: Text(
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AppLocalizations.of(context)
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.delete_game_message(gameSession.gameTitle),
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),
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actions: [
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CupertinoDialogAction(
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child: Text(AppLocalizations.of(context).cancel),
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onPressed: () => Navigator.pop(context, false),
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),
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CupertinoDialogAction(
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child: Text(
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AppLocalizations.of(context).delete,
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style: const TextStyle(
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fontWeight: FontWeight.bold, color: Colors.red),
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),
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onPressed: () {
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Navigator.pop(context, true);
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},
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),
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],
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);
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},
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) ??
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false;
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}
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/// Removes the game session in the game manager and navigates back to the previous screen.
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/// If the game session does not exist in the game list, it shows an error dialog.
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Future<void> _removeGameSession(GameSession gameSession) async {
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if (gameManager.gameExistsInGameList(gameSession.id)) {
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Navigator.pop(context);
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WidgetsBinding.instance.addPostFrameCallback((_) {
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gameManager.removeGameSessionById(gameSession.id);
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||||
});
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} else {
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showCupertinoDialog(
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context: context,
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builder: (BuildContext context) {
|
||||
return CupertinoAlertDialog(
|
||||
title: Text(AppLocalizations.of(context).id_error_title),
|
||||
content: Text(AppLocalizations.of(context).id_error_message),
|
||||
actions: [
|
||||
CupertinoDialogAction(
|
||||
child: Text(AppLocalizations.of(context).ok),
|
||||
onPressed: () => Navigator.pop(context),
|
||||
),
|
||||
],
|
||||
);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// Recursively opens the RoundView for the specified round number.
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/// It starts with the given [roundNumber] and continues to open the next round
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||||
/// until the user navigates back or the round number is invalid.
|
||||
void _openRoundView(BuildContext context, int roundNumber) async {
|
||||
final round = await Navigator.of(context, rootNavigator: true).push(
|
||||
CupertinoPageRoute(
|
||||
fullscreenDialog: true,
|
||||
builder: (context) => RoundView(
|
||||
gameSession: gameSession,
|
||||
roundNumber: roundNumber,
|
||||
),
|
||||
),
|
||||
);
|
||||
|
||||
// If the user presses the cancel button
|
||||
if (round == kRoundCancelled) return;
|
||||
|
||||
if (widget.gameSession.isGameFinished && context.mounted) {
|
||||
_playFinishAnimation(context);
|
||||
}
|
||||
|
||||
// If the previous round was not the last one
|
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if (round != null && round >= 0) {
|
||||
WidgetsBinding.instance.addPostFrameCallback((_) async {
|
||||
await Future.delayed(
|
||||
const Duration(milliseconds: Constants.kRoundViewDelay));
|
||||
if (context.mounted) {
|
||||
_openRoundView(context, round);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// Plays the confetti animation and shows a dialog with the winner's information.
|
||||
Future<void> _playFinishAnimation(BuildContext context) async {
|
||||
String winner = widget.gameSession.winner;
|
||||
int winnerPoints = widget.gameSession.playerScores.min;
|
||||
int winnerAmount = winner.contains('&') ? 2 : 1;
|
||||
|
||||
confettiController.play();
|
||||
|
||||
await Future.delayed(const Duration(milliseconds: Constants.kPopUpDelay));
|
||||
|
||||
if (context.mounted) {
|
||||
showCupertinoDialog(
|
||||
context: context,
|
||||
builder: (BuildContext context) {
|
||||
return CupertinoAlertDialog(
|
||||
title: Text(AppLocalizations.of(context).end_of_game_title),
|
||||
content: Text(AppLocalizations.of(context)
|
||||
.end_of_game_message(winnerAmount, winner, winnerPoints)),
|
||||
actions: [
|
||||
CupertinoDialogAction(
|
||||
child: Text(AppLocalizations.of(context).ok),
|
||||
onPressed: () {
|
||||
confettiController.stop();
|
||||
Navigator.pop(context);
|
||||
},
|
||||
),
|
||||
],
|
||||
);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
confettiController.dispose();
|
||||
super.dispose();
|
||||
}
|
||||
}
|
||||
134
lib/presentation/views/home/active_game/graph_view.dart
Normal file
134
lib/presentation/views/home/active_game/graph_view.dart
Normal file
@@ -0,0 +1,134 @@
|
||||
import 'package:cabo_counter/core/custom_theme.dart';
|
||||
import 'package:cabo_counter/data/game_session.dart';
|
||||
import 'package:cabo_counter/l10n/generated/app_localizations.dart';
|
||||
import 'package:flutter/cupertino.dart';
|
||||
import 'package:syncfusion_flutter_charts/charts.dart';
|
||||
|
||||
class GraphView extends StatefulWidget {
|
||||
final GameSession gameSession;
|
||||
|
||||
const GraphView({super.key, required this.gameSession});
|
||||
|
||||
@override
|
||||
State<GraphView> createState() => _GraphViewState();
|
||||
}
|
||||
|
||||
class _GraphViewState extends State<GraphView> {
|
||||
/// List of colors for the graph lines.
|
||||
final List<Color> lineColors = [
|
||||
CustomTheme.graphColor1,
|
||||
CustomTheme.graphColor2,
|
||||
CustomTheme.graphColor3,
|
||||
CustomTheme.graphColor4,
|
||||
CustomTheme.graphColor5
|
||||
];
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return CupertinoPageScaffold(
|
||||
navigationBar: CupertinoNavigationBar(
|
||||
middle: Text(AppLocalizations.of(context).scoring_history),
|
||||
previousPageTitle: AppLocalizations.of(context).back,
|
||||
),
|
||||
child: SafeArea(
|
||||
child: Visibility(
|
||||
visible: widget.gameSession.roundNumber > 1 ||
|
||||
widget.gameSession.isGameFinished,
|
||||
replacement: Column(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
crossAxisAlignment: CrossAxisAlignment.center,
|
||||
children: [
|
||||
const Center(
|
||||
child: Icon(CupertinoIcons.chart_bar_alt_fill, size: 60),
|
||||
),
|
||||
const SizedBox(height: 10),
|
||||
Padding(
|
||||
padding: const EdgeInsets.symmetric(horizontal: 40),
|
||||
child: Text(
|
||||
AppLocalizations.of(context).empty_graph_text,
|
||||
textAlign: TextAlign.center,
|
||||
style: const TextStyle(fontSize: 16),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
child: SfCartesianChart(
|
||||
enableAxisAnimation: true,
|
||||
legend: const Legend(
|
||||
overflowMode: LegendItemOverflowMode.wrap,
|
||||
isVisible: true,
|
||||
position: LegendPosition.bottom),
|
||||
primaryXAxis: const NumericAxis(
|
||||
labelStyle: TextStyle(fontWeight: FontWeight.bold),
|
||||
interval: 1,
|
||||
decimalPlaces: 0,
|
||||
),
|
||||
primaryYAxis: NumericAxis(
|
||||
labelStyle: const TextStyle(fontWeight: FontWeight.bold),
|
||||
labelAlignment: LabelAlignment.center,
|
||||
labelPosition: ChartDataLabelPosition.inside,
|
||||
interval: 1,
|
||||
decimalPlaces: 0,
|
||||
axisLabelFormatter: (AxisLabelRenderDetails details) {
|
||||
if (details.value == 0) {
|
||||
return ChartAxisLabel('', const TextStyle());
|
||||
}
|
||||
return ChartAxisLabel(
|
||||
'${details.value.toInt()}', const TextStyle());
|
||||
},
|
||||
),
|
||||
series: getCumulativeScores(),
|
||||
),
|
||||
),
|
||||
));
|
||||
}
|
||||
|
||||
/// Returns a list of LineSeries representing the cumulative scores of each player.
|
||||
/// Each series contains data points for each round, showing the cumulative score up to that round.
|
||||
/// The x-axis represents the round number, and the y-axis represents the cumulative score.
|
||||
List<LineSeries<(int, num), int>> getCumulativeScores() {
|
||||
final rounds = widget.gameSession.roundList;
|
||||
final playerCount = widget.gameSession.players.length;
|
||||
final playerNames = widget.gameSession.players;
|
||||
|
||||
List<List<int>> cumulativeScores = List.generate(playerCount, (_) => []);
|
||||
List<int> runningTotals = List.filled(playerCount, 0);
|
||||
|
||||
for (var round in rounds) {
|
||||
for (int i = 0; i < playerCount; i++) {
|
||||
runningTotals[i] += round.scoreUpdates[i];
|
||||
cumulativeScores[i].add(runningTotals[i]);
|
||||
}
|
||||
}
|
||||
|
||||
const double jitterStep = 0.03;
|
||||
|
||||
/// Create a list of LineSeries for each player
|
||||
/// Each series contains data points for each round
|
||||
return List.generate(playerCount, (i) {
|
||||
final data = List.generate(
|
||||
cumulativeScores[i].length + 1,
|
||||
(j) => (
|
||||
j,
|
||||
j == 0 || cumulativeScores[i][j - 1] == 0
|
||||
? 0 // 0 points at the start of the game or when the value is 0 (don't subtract jitter step)
|
||||
|
||||
// Adds a small jitter to the cumulative scores to prevent overlapping data points in the graph.
|
||||
// The jitter is centered around zero by subtracting playerCount ~/ 2 from the player index i.
|
||||
: cumulativeScores[i][j - 1] + (i - playerCount ~/ 2) * jitterStep
|
||||
),
|
||||
);
|
||||
|
||||
/// Create a LineSeries for the player
|
||||
/// The xValueMapper maps the round number, and the yValueMapper maps the cumulative score.
|
||||
return LineSeries<(int, num), int>(
|
||||
name: playerNames[i],
|
||||
dataSource: data,
|
||||
xValueMapper: (record, _) => record.$1,
|
||||
yValueMapper: (record, _) => record.$2,
|
||||
markerSettings: const MarkerSettings(isVisible: true),
|
||||
color: lineColors[i],
|
||||
);
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
import 'package:cabo_counter/core/custom_theme.dart';
|
||||
import 'package:cabo_counter/l10n/generated/app_localizations.dart';
|
||||
import 'package:flutter/cupertino.dart';
|
||||
|
||||
enum GameMode {
|
||||
none,
|
||||
pointLimit,
|
||||
unlimited,
|
||||
}
|
||||
|
||||
class ModeSelectionMenu extends StatelessWidget {
|
||||
final int pointLimit;
|
||||
final bool showDeselection;
|
||||
const ModeSelectionMenu(
|
||||
{super.key, required this.pointLimit, required this.showDeselection});
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return CupertinoPageScaffold(
|
||||
navigationBar: CupertinoNavigationBar(
|
||||
middle: Text(AppLocalizations.of(context).select_game_mode),
|
||||
),
|
||||
child: ListView(
|
||||
children: [
|
||||
Padding(
|
||||
padding: const EdgeInsets.fromLTRB(0, 16, 0, 0),
|
||||
child: CupertinoListTile(
|
||||
title: Text('$pointLimit ${AppLocalizations.of(context).points}',
|
||||
style: CustomTheme.modeTitle),
|
||||
subtitle: Text(
|
||||
AppLocalizations.of(context)
|
||||
.point_limit_description(pointLimit),
|
||||
style: CustomTheme.modeDescription,
|
||||
maxLines: 3,
|
||||
),
|
||||
onTap: () {
|
||||
Navigator.pop(context, GameMode.pointLimit);
|
||||
},
|
||||
),
|
||||
),
|
||||
Padding(
|
||||
padding: const EdgeInsets.fromLTRB(0, 16, 0, 0),
|
||||
child: CupertinoListTile(
|
||||
title: Text(AppLocalizations.of(context).unlimited,
|
||||
style: CustomTheme.modeTitle),
|
||||
subtitle: Text(
|
||||
AppLocalizations.of(context).unlimited_description,
|
||||
style: CustomTheme.modeDescription,
|
||||
maxLines: 3,
|
||||
),
|
||||
onTap: () {
|
||||
Navigator.pop(context, GameMode.unlimited);
|
||||
},
|
||||
),
|
||||
),
|
||||
Visibility(
|
||||
visible: showDeselection,
|
||||
child: Padding(
|
||||
padding: const EdgeInsets.fromLTRB(0, 16, 0, 0),
|
||||
child: CupertinoListTile(
|
||||
title: Text(AppLocalizations.of(context).no_default_mode,
|
||||
style: CustomTheme.modeTitle),
|
||||
subtitle: Text(
|
||||
AppLocalizations.of(context).no_default_description,
|
||||
style: CustomTheme.modeDescription,
|
||||
maxLines: 3,
|
||||
),
|
||||
onTap: () {
|
||||
Navigator.pop(context, GameMode.none);
|
||||
},
|
||||
),
|
||||
)),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
255
lib/presentation/views/home/active_game/points_view.dart
Normal file
255
lib/presentation/views/home/active_game/points_view.dart
Normal file
@@ -0,0 +1,255 @@
|
||||
import 'package:cabo_counter/core/custom_theme.dart';
|
||||
import 'package:cabo_counter/data/game_session.dart';
|
||||
import 'package:cabo_counter/l10n/generated/app_localizations.dart';
|
||||
import 'package:flutter/cupertino.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
|
||||
class PointsView extends StatefulWidget {
|
||||
final GameSession gameSession;
|
||||
|
||||
const PointsView({super.key, required this.gameSession});
|
||||
|
||||
@override
|
||||
State<PointsView> createState() => _PointsViewState();
|
||||
}
|
||||
|
||||
class _PointsViewState extends State<PointsView> {
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return CupertinoPageScaffold(
|
||||
navigationBar: CupertinoNavigationBar(
|
||||
middle: Text(AppLocalizations.of(context).point_overview),
|
||||
previousPageTitle: AppLocalizations.of(context).back,
|
||||
),
|
||||
child: SafeArea(child: LayoutBuilder(builder: (context, constraints) {
|
||||
const double caboFieldWidthFactor = 0.2;
|
||||
const double tablePadding = 8;
|
||||
final int playerCount = widget.gameSession.players.length;
|
||||
const double roundColWidth = 35;
|
||||
final double playerColWidth =
|
||||
(constraints.maxWidth - roundColWidth - (tablePadding)) /
|
||||
playerCount;
|
||||
|
||||
return Column(
|
||||
children: [
|
||||
ConstrainedBox(
|
||||
constraints: BoxConstraints(maxWidth: constraints.maxWidth),
|
||||
child: Padding(
|
||||
padding: const EdgeInsets.symmetric(horizontal: tablePadding),
|
||||
child: DataTable(
|
||||
dataRowMaxHeight: 0,
|
||||
dataRowMinHeight: 0,
|
||||
columnSpacing: 0,
|
||||
horizontalMargin: 0,
|
||||
columns: [
|
||||
const DataColumn(
|
||||
label: SizedBox(
|
||||
width: roundColWidth,
|
||||
child: Text(
|
||||
'#',
|
||||
style: TextStyle(fontWeight: FontWeight.bold),
|
||||
textAlign: TextAlign.center,
|
||||
),
|
||||
),
|
||||
numeric: true,
|
||||
),
|
||||
...widget.gameSession.players.map(
|
||||
(player) => DataColumn(
|
||||
label: SizedBox(
|
||||
width: playerColWidth,
|
||||
child: Padding(
|
||||
padding:
|
||||
const EdgeInsets.symmetric(horizontal: 8),
|
||||
child: Text(
|
||||
player,
|
||||
style: const TextStyle(
|
||||
fontWeight: FontWeight.bold),
|
||||
overflow: TextOverflow.ellipsis,
|
||||
softWrap: true,
|
||||
maxLines: 2,
|
||||
textAlign: TextAlign.center,
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
rows: const [],
|
||||
),
|
||||
),
|
||||
),
|
||||
Expanded(
|
||||
child: SingleChildScrollView(
|
||||
scrollDirection: Axis.vertical,
|
||||
child: ConstrainedBox(
|
||||
constraints:
|
||||
BoxConstraints(maxWidth: constraints.maxWidth),
|
||||
child: Padding(
|
||||
padding: const EdgeInsets.symmetric(
|
||||
horizontal: tablePadding),
|
||||
child: DataTable(
|
||||
dataRowMaxHeight: 75,
|
||||
dataRowMinHeight: 75,
|
||||
columnSpacing: 0,
|
||||
horizontalMargin: 0,
|
||||
headingRowHeight: 0,
|
||||
columns: [
|
||||
const DataColumn(
|
||||
label: SizedBox(
|
||||
width: roundColWidth,
|
||||
child: Text(
|
||||
'#',
|
||||
style: TextStyle(fontWeight: FontWeight.bold),
|
||||
textAlign: TextAlign.center,
|
||||
),
|
||||
),
|
||||
numeric: true,
|
||||
),
|
||||
...widget.gameSession.players.map(
|
||||
(player) => DataColumn(
|
||||
label: SizedBox(
|
||||
width: playerColWidth,
|
||||
child: Padding(
|
||||
padding: const EdgeInsets.symmetric(
|
||||
horizontal: 8),
|
||||
child: Text(
|
||||
player,
|
||||
style: const TextStyle(
|
||||
fontWeight: FontWeight.bold),
|
||||
overflow: TextOverflow.ellipsis,
|
||||
softWrap: true,
|
||||
maxLines: 2,
|
||||
textAlign: TextAlign.center,
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
rows: [
|
||||
...List<DataRow>.generate(
|
||||
widget.gameSession.roundList.length,
|
||||
(roundIndex) {
|
||||
final round =
|
||||
widget.gameSession.roundList[roundIndex];
|
||||
return DataRow(
|
||||
cells: [
|
||||
DataCell(Align(
|
||||
alignment: Alignment.center,
|
||||
child: Text(
|
||||
'${roundIndex + 1}',
|
||||
style: const TextStyle(fontSize: 20),
|
||||
),
|
||||
)),
|
||||
...List.generate(
|
||||
widget.gameSession.players.length,
|
||||
(playerIndex) {
|
||||
final int score =
|
||||
round.scores[playerIndex];
|
||||
final int update =
|
||||
round.scoreUpdates[playerIndex];
|
||||
final bool saidCabo =
|
||||
round.caboPlayerIndex == playerIndex;
|
||||
return DataCell(Center(
|
||||
child: Padding(
|
||||
padding: const EdgeInsets.symmetric(
|
||||
vertical: 6.0),
|
||||
child: Container(
|
||||
width: playerColWidth *
|
||||
(playerCount *
|
||||
caboFieldWidthFactor), // Adjust width based on amount of players
|
||||
decoration: BoxDecoration(
|
||||
color: saidCabo
|
||||
? CustomTheme
|
||||
.buttonBackgroundColor
|
||||
: CupertinoColors.transparent,
|
||||
borderRadius:
|
||||
BorderRadius.circular(5),
|
||||
),
|
||||
child: Column(
|
||||
mainAxisAlignment:
|
||||
MainAxisAlignment.center,
|
||||
children: [
|
||||
const SizedBox(
|
||||
height: 5,
|
||||
),
|
||||
Container(
|
||||
padding: const EdgeInsets
|
||||
.symmetric(
|
||||
horizontal: 6,
|
||||
vertical: 2),
|
||||
decoration: BoxDecoration(
|
||||
color: update <= 0
|
||||
? CustomTheme
|
||||
.pointLossColor
|
||||
: CustomTheme
|
||||
.pointGainColor,
|
||||
borderRadius:
|
||||
BorderRadius.circular(
|
||||
6),
|
||||
),
|
||||
child: Text(
|
||||
'${update >= 0 ? '+' : ''}$update',
|
||||
style: const TextStyle(
|
||||
color:
|
||||
CupertinoColors.white,
|
||||
fontWeight:
|
||||
FontWeight.bold,
|
||||
),
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 4),
|
||||
Text(
|
||||
'$score',
|
||||
style: TextStyle(
|
||||
color: CustomTheme.white,
|
||||
fontWeight: saidCabo
|
||||
? FontWeight.bold
|
||||
: FontWeight.normal,
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
),
|
||||
));
|
||||
}),
|
||||
],
|
||||
);
|
||||
},
|
||||
),
|
||||
DataRow(
|
||||
cells: [
|
||||
const DataCell(Align(
|
||||
alignment: Alignment.center,
|
||||
child: Text(
|
||||
'Σ',
|
||||
style: TextStyle(
|
||||
fontSize: 25,
|
||||
fontWeight: FontWeight.bold),
|
||||
),
|
||||
)),
|
||||
...widget.gameSession.playerScores.map(
|
||||
(score) => DataCell(
|
||||
Center(
|
||||
child: Text(
|
||||
'$score',
|
||||
style: const TextStyle(
|
||||
fontSize: 20,
|
||||
fontWeight: FontWeight.bold),
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
)),
|
||||
),
|
||||
],
|
||||
);
|
||||
})));
|
||||
}
|
||||
}
|
||||
527
lib/presentation/views/home/active_game/round_view.dart
Normal file
527
lib/presentation/views/home/active_game/round_view.dart
Normal file
@@ -0,0 +1,527 @@
|
||||
import 'package:cabo_counter/core/custom_theme.dart';
|
||||
import 'package:cabo_counter/data/game_session.dart';
|
||||
import 'package:cabo_counter/l10n/generated/app_localizations.dart';
|
||||
import 'package:cabo_counter/presentation/widgets/custom_button.dart';
|
||||
import 'package:cabo_counter/services/local_storage_service.dart';
|
||||
import 'package:flutter/cupertino.dart';
|
||||
import 'package:flutter/services.dart';
|
||||
import 'package:flutter_keyboard_visibility/flutter_keyboard_visibility.dart';
|
||||
import 'package:font_awesome_flutter/font_awesome_flutter.dart';
|
||||
|
||||
class RoundView extends StatefulWidget {
|
||||
final GameSession gameSession;
|
||||
final int roundNumber;
|
||||
const RoundView(
|
||||
{super.key, required this.roundNumber, required this.gameSession});
|
||||
|
||||
@override
|
||||
// ignore: library_private_types_in_public_api
|
||||
_RoundViewState createState() => _RoundViewState();
|
||||
}
|
||||
|
||||
class _RoundViewState extends State<RoundView> {
|
||||
/// The current game session.
|
||||
late GameSession gameSession = widget.gameSession;
|
||||
|
||||
/// Index of the player who said CABO.
|
||||
int _caboPlayerIndex = 0;
|
||||
|
||||
/// Index of the player who has Kamikaze.
|
||||
/// Default is null (no Kamikaze player).
|
||||
int? _kamikazePlayerIndex;
|
||||
|
||||
/// List of text controllers for the score text fields.
|
||||
late final List<TextEditingController> _scoreControllerList = List.generate(
|
||||
widget.gameSession.players.length,
|
||||
(index) => TextEditingController(),
|
||||
);
|
||||
|
||||
/// List of focus nodes for the score text fields.
|
||||
late final List<FocusNode> _focusNodeList = List.generate(
|
||||
widget.gameSession.players.length,
|
||||
(index) => FocusNode(),
|
||||
);
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
print('=== Runde ${widget.roundNumber} geöffnet ===');
|
||||
if (widget.roundNumber < widget.gameSession.roundNumber ||
|
||||
widget.gameSession.isGameFinished == true) {
|
||||
print(
|
||||
'Diese wurde bereits gespielt, deshalb werden die alten Punktestaende angezeigt');
|
||||
|
||||
// If the current round has already been played, the text fields
|
||||
// are filled with the scores from this round
|
||||
for (int i = 0; i < _scoreControllerList.length; i++) {
|
||||
_scoreControllerList[i].text =
|
||||
gameSession.roundList[widget.roundNumber - 1].scores[i].toString();
|
||||
}
|
||||
_caboPlayerIndex =
|
||||
gameSession.roundList[widget.roundNumber - 1].caboPlayerIndex;
|
||||
_kamikazePlayerIndex =
|
||||
gameSession.roundList[widget.roundNumber - 1].kamikazePlayerIndex;
|
||||
}
|
||||
|
||||
super.initState();
|
||||
}
|
||||
|
||||
@override
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final bottomInset = MediaQuery.of(context).viewInsets.bottom;
|
||||
final rotatedPlayers = _getRotatedPlayers();
|
||||
final originalIndices = _getOriginalIndices();
|
||||
|
||||
return CupertinoPageScaffold(
|
||||
resizeToAvoidBottomInset: false,
|
||||
navigationBar: CupertinoNavigationBar(
|
||||
transitionBetweenRoutes: true,
|
||||
leading: CupertinoButton(
|
||||
padding: EdgeInsets.zero,
|
||||
onPressed: () => {
|
||||
LocalStorageService.saveGameSessions(),
|
||||
Navigator.pop(context, -1)
|
||||
},
|
||||
child: Text(AppLocalizations.of(context).cancel),
|
||||
),
|
||||
middle: Text(AppLocalizations.of(context).results),
|
||||
trailing: Visibility(
|
||||
visible: widget.gameSession.isGameFinished,
|
||||
child: const Icon(
|
||||
CupertinoIcons.lock,
|
||||
size: 25,
|
||||
))),
|
||||
child: Stack(
|
||||
children: [
|
||||
Positioned.fill(
|
||||
child: SingleChildScrollView(
|
||||
padding: EdgeInsets.only(bottom: 100 + bottomInset),
|
||||
child: SafeArea(
|
||||
child: Column(
|
||||
crossAxisAlignment: CrossAxisAlignment.center,
|
||||
children: [
|
||||
const SizedBox(height: 40),
|
||||
Text(
|
||||
'${AppLocalizations.of(context).round} ${widget.roundNumber}',
|
||||
style: CustomTheme.roundTitle),
|
||||
const SizedBox(height: 10),
|
||||
Text(
|
||||
AppLocalizations.of(context).who_said_cabo,
|
||||
style: const TextStyle(fontWeight: FontWeight.bold),
|
||||
),
|
||||
Padding(
|
||||
padding: EdgeInsets.symmetric(
|
||||
horizontal:
|
||||
widget.gameSession.players.length > 3 ? 5 : 20,
|
||||
vertical: 10,
|
||||
),
|
||||
child: SizedBox(
|
||||
height: 60,
|
||||
child: CupertinoSegmentedControl<int>(
|
||||
unselectedColor:
|
||||
CustomTheme.mainElementBackgroundColor,
|
||||
selectedColor: CustomTheme.primaryColor,
|
||||
groupValue: _caboPlayerIndex,
|
||||
children: Map.fromEntries(widget.gameSession.players
|
||||
.asMap()
|
||||
.entries
|
||||
.map((entry) {
|
||||
final index = entry.key;
|
||||
final name = entry.value;
|
||||
return MapEntry(
|
||||
index,
|
||||
Padding(
|
||||
padding: const EdgeInsets.symmetric(
|
||||
horizontal: 6,
|
||||
vertical: 8,
|
||||
),
|
||||
child: FittedBox(
|
||||
fit: BoxFit.scaleDown,
|
||||
child: Text(
|
||||
name,
|
||||
textAlign: TextAlign.center,
|
||||
maxLines: 1,
|
||||
style: const TextStyle(
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
);
|
||||
})),
|
||||
onValueChanged: (value) {
|
||||
setState(() {
|
||||
_caboPlayerIndex = value;
|
||||
});
|
||||
},
|
||||
),
|
||||
),
|
||||
),
|
||||
ListView.builder(
|
||||
shrinkWrap: true,
|
||||
physics: const NeverScrollableScrollPhysics(),
|
||||
itemCount: rotatedPlayers.length,
|
||||
itemBuilder: (context, index) {
|
||||
final originalIndex = originalIndices[index];
|
||||
final name = rotatedPlayers[index];
|
||||
bool shouldShowMedal =
|
||||
index == 0 && widget.roundNumber > 1;
|
||||
return Padding(
|
||||
padding: const EdgeInsets.symmetric(
|
||||
vertical: 10, horizontal: 20),
|
||||
child: ClipRRect(
|
||||
borderRadius: BorderRadius.circular(12),
|
||||
child: CupertinoListTile(
|
||||
backgroundColor: CustomTheme.playerTileColor,
|
||||
title: Row(children: [
|
||||
Expanded(
|
||||
child: Row(children: [
|
||||
Text(
|
||||
name,
|
||||
overflow: TextOverflow.ellipsis,
|
||||
),
|
||||
Visibility(
|
||||
visible: shouldShowMedal,
|
||||
child: const SizedBox(width: 10),
|
||||
),
|
||||
Visibility(
|
||||
visible: shouldShowMedal,
|
||||
child: const Icon(FontAwesomeIcons.crown,
|
||||
size: 15))
|
||||
]))
|
||||
]),
|
||||
subtitle: Text(
|
||||
'${widget.gameSession.playerScores[originalIndex]}'
|
||||
' ${AppLocalizations.of(context).points}'),
|
||||
trailing: SizedBox(
|
||||
width: 100,
|
||||
child: CupertinoTextField(
|
||||
maxLength: 3,
|
||||
focusNode: _focusNodeList[originalIndex],
|
||||
keyboardType:
|
||||
const TextInputType.numberWithOptions(
|
||||
signed: true,
|
||||
decimal: false,
|
||||
),
|
||||
inputFormatters: [
|
||||
FilteringTextInputFormatter.digitsOnly,
|
||||
],
|
||||
textInputAction: index ==
|
||||
widget.gameSession.players.length - 1
|
||||
? TextInputAction.done
|
||||
: TextInputAction.next,
|
||||
controller:
|
||||
_scoreControllerList[originalIndex],
|
||||
placeholder:
|
||||
AppLocalizations.of(context).points,
|
||||
textAlign: TextAlign.center,
|
||||
onSubmitted: (_) =>
|
||||
_focusNextTextfield(originalIndex),
|
||||
onChanged: (_) => setState(() {}),
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
);
|
||||
},
|
||||
),
|
||||
Padding(
|
||||
padding: const EdgeInsets.fromLTRB(0, 10, 0, 0),
|
||||
child: Center(
|
||||
heightFactor: 1,
|
||||
child: CustomButton(
|
||||
onPressed: () async {
|
||||
if (await _showKamikazeSheet(context)) {
|
||||
if (!context.mounted) return;
|
||||
_endOfRoundNavigation(context, true);
|
||||
}
|
||||
},
|
||||
child: Text(AppLocalizations.of(context).kamikaze,
|
||||
style: TextStyle(
|
||||
color: CustomTheme.kamikazeColor,
|
||||
)),
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
Positioned(
|
||||
left: 0,
|
||||
right: 0,
|
||||
bottom: bottomInset,
|
||||
child: KeyboardVisibilityBuilder(builder: (context, visible) {
|
||||
if (!visible) {
|
||||
return Container(
|
||||
height: 80,
|
||||
padding: const EdgeInsets.only(bottom: 20),
|
||||
color: CustomTheme.mainElementBackgroundColor,
|
||||
child: Row(
|
||||
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
|
||||
children: [
|
||||
CupertinoButton(
|
||||
onPressed: _areRoundInputsValid()
|
||||
? () {
|
||||
_endOfRoundNavigation(context, false);
|
||||
}
|
||||
: null,
|
||||
child: Text(AppLocalizations.of(context).done),
|
||||
),
|
||||
if (!widget.gameSession.isGameFinished)
|
||||
CupertinoButton(
|
||||
onPressed: _areRoundInputsValid()
|
||||
? () {
|
||||
_endOfRoundNavigation(context, true);
|
||||
}
|
||||
: null,
|
||||
child: Text(AppLocalizations.of(context).next_round),
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
} else {
|
||||
return const SizedBox.shrink();
|
||||
}
|
||||
}),
|
||||
)
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
/// Gets the index of the player who won the previous round.
|
||||
/// Returns 0 in the first round, as there is no previous round.
|
||||
int _getPreviousRoundWinnerIndex() {
|
||||
if (widget.roundNumber == 1) {
|
||||
return 0; // If it's the first round, the order should be the same as the players list.
|
||||
}
|
||||
|
||||
final List<int> scores =
|
||||
widget.gameSession.roundList[widget.roundNumber - 2].scoreUpdates;
|
||||
final int winnerIndex = scores.indexOf(0);
|
||||
|
||||
// Fallback if no player has 0 points, which should not happen in a valid game.
|
||||
if (winnerIndex == -1) {
|
||||
return 0;
|
||||
}
|
||||
return winnerIndex;
|
||||
}
|
||||
|
||||
/// Rotates the players list based on the previous round's winner.
|
||||
List<String> _getRotatedPlayers() {
|
||||
final winnerIndex = _getPreviousRoundWinnerIndex();
|
||||
return [
|
||||
widget.gameSession.players[winnerIndex],
|
||||
...widget.gameSession.players.sublist(winnerIndex + 1),
|
||||
...widget.gameSession.players.sublist(0, winnerIndex)
|
||||
];
|
||||
}
|
||||
|
||||
/// Gets the original indices of the players by recalculating it from the rotated list.
|
||||
List<int> _getOriginalIndices() {
|
||||
final winnerIndex = _getPreviousRoundWinnerIndex();
|
||||
return [
|
||||
winnerIndex,
|
||||
...List.generate(widget.gameSession.players.length - winnerIndex - 1,
|
||||
(i) => winnerIndex + i + 1),
|
||||
...List.generate(winnerIndex, (i) => i)
|
||||
];
|
||||
}
|
||||
|
||||
/// Shows a Cupertino action sheet to select the player who has Kamikaze.
|
||||
/// It returns true if a player was selected, false if the action was cancelled.
|
||||
Future<bool> _showKamikazeSheet(BuildContext context) async {
|
||||
return await showCupertinoModalPopup<bool?>(
|
||||
context: context,
|
||||
builder: (BuildContext context) {
|
||||
return CupertinoActionSheet(
|
||||
title: Text(AppLocalizations.of(context).kamikaze),
|
||||
message: Text(AppLocalizations.of(context).who_has_kamikaze),
|
||||
actions: widget.gameSession.players.asMap().entries.map((entry) {
|
||||
final index = entry.key;
|
||||
final name = entry.value;
|
||||
return CupertinoActionSheetAction(
|
||||
onPressed: () {
|
||||
_kamikazePlayerIndex = index;
|
||||
Navigator.pop(context, true);
|
||||
},
|
||||
child: Text(
|
||||
name,
|
||||
style: TextStyle(color: CustomTheme.kamikazeColor),
|
||||
),
|
||||
);
|
||||
}).toList(),
|
||||
cancelButton: CupertinoActionSheetAction(
|
||||
onPressed: () => Navigator.pop(context, false),
|
||||
isDestructiveAction: true,
|
||||
child: Text(AppLocalizations.of(context).cancel),
|
||||
),
|
||||
);
|
||||
},
|
||||
) ??
|
||||
false;
|
||||
}
|
||||
|
||||
/// Focuses the next text field in the list of text fields.
|
||||
/// [index] is the index of the current text field.
|
||||
void _focusNextTextfield(int index) {
|
||||
final originalIndices = _getOriginalIndices();
|
||||
final currentPos = originalIndices.indexOf(index);
|
||||
|
||||
if (currentPos < originalIndices.length - 1) {
|
||||
FocusScope.of(context)
|
||||
.requestFocus(_focusNodeList[originalIndices[currentPos + 1]]);
|
||||
} else {
|
||||
_focusNodeList[index].unfocus();
|
||||
}
|
||||
}
|
||||
|
||||
/// Checks if the inputs for the round are valid.
|
||||
/// Returns true if the inputs are valid, false otherwise.
|
||||
/// Round Inputs are valid if every player has a score or
|
||||
/// kamikaze is selected for a player
|
||||
bool _areRoundInputsValid() {
|
||||
if (_areTextFieldsEmpty() && _kamikazePlayerIndex == null) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Checks if any of the text fields for the players points are empty.
|
||||
/// Returns true if any of the text fields is empty, false otherwise.
|
||||
bool _areTextFieldsEmpty() {
|
||||
for (TextEditingController t in _scoreControllerList) {
|
||||
if (t.text.isEmpty) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Finishes the current round.
|
||||
/// It first determines, ifCalls the [_calculateScoredPoints()] method to calculate the points for
|
||||
/// every player. If the round is the highest round played in this game,
|
||||
/// it expands the player score lists. At the end it updates the score
|
||||
/// array for the game.
|
||||
List<int> _finishRound() {
|
||||
print('====================================');
|
||||
print('Runde ${widget.roundNumber} beendet');
|
||||
// The shown round is smaller than the newest round
|
||||
if (widget.roundNumber < widget.gameSession.roundNumber) {
|
||||
print('Da diese Runde bereits gespielt wurde, werden die alten '
|
||||
'Punktestaende ueberschrieben');
|
||||
}
|
||||
if (_kamikazePlayerIndex != null) {
|
||||
print('${widget.gameSession.players[_kamikazePlayerIndex!]} hat Kamikaze '
|
||||
'und bekommt 0 Punkte');
|
||||
print('Alle anderen Spieler bekommen 50 Punkte');
|
||||
widget.gameSession
|
||||
.applyKamikaze(widget.roundNumber, _kamikazePlayerIndex!);
|
||||
} else {
|
||||
List<int> roundScores = [];
|
||||
for (TextEditingController c in _scoreControllerList) {
|
||||
if (c.text.isNotEmpty) roundScores.add(int.parse(c.text));
|
||||
}
|
||||
widget.gameSession.calculateScoredPoints(
|
||||
widget.roundNumber, roundScores, _caboPlayerIndex);
|
||||
}
|
||||
List<int> bonusPlayers = widget.gameSession.updatePoints();
|
||||
if (widget.gameSession.isGameFinished == true) {
|
||||
print('Das Spiel ist beendet');
|
||||
} else if (widget.roundNumber == widget.gameSession.roundNumber) {
|
||||
widget.gameSession.increaseRound();
|
||||
}
|
||||
return bonusPlayers;
|
||||
}
|
||||
|
||||
/// Shows a popup dialog with the information which player received the bonus points.
|
||||
Future<void> _showBonusPopup(
|
||||
BuildContext context, List<int> bonusPlayers) async {
|
||||
int pointLimit = widget.gameSession.pointLimit;
|
||||
int bonusPoints = (pointLimit / 2).round();
|
||||
|
||||
String resultText =
|
||||
_getBonusPopupMessageString(pointLimit, bonusPoints, bonusPlayers);
|
||||
|
||||
await showCupertinoDialog(
|
||||
context: context,
|
||||
builder: (context) => CupertinoAlertDialog(
|
||||
title: Text(AppLocalizations.of(context).bonus_points_title),
|
||||
content: Text(resultText),
|
||||
actions: [
|
||||
CupertinoDialogAction(
|
||||
child: Text(AppLocalizations.of(context).ok),
|
||||
onPressed: () => Navigator.of(context).pop(),
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
/// Generates the message string for the bonus popup.
|
||||
/// It takes the [pointLimit], [bonusPoints] and the list of [bonusPlayers]
|
||||
/// and returns a formatted string.
|
||||
String _getBonusPopupMessageString(
|
||||
int pointLimit, int bonusPoints, List<int> bonusPlayers) {
|
||||
List<String> nameList =
|
||||
bonusPlayers.map((i) => widget.gameSession.players[i]).toList();
|
||||
String resultText = '';
|
||||
if (nameList.length == 1) {
|
||||
resultText = AppLocalizations.of(context).bonus_points_message(
|
||||
nameList.length, nameList.first, pointLimit, bonusPoints);
|
||||
} else {
|
||||
resultText = nameList.length == 2
|
||||
? '${nameList[0]} & ${nameList[1]}'
|
||||
: '${nameList.sublist(0, nameList.length - 1).join(', ')} & ${nameList.last}';
|
||||
resultText = AppLocalizations.of(context).bonus_points_message(
|
||||
nameList.length,
|
||||
resultText,
|
||||
pointLimit,
|
||||
bonusPoints,
|
||||
);
|
||||
}
|
||||
return resultText;
|
||||
}
|
||||
|
||||
/// Handles the navigation for the end of the round.
|
||||
/// It checks for bonus players and shows a popup, saves the game session,
|
||||
/// and navigates to the next round or back to the previous screen.
|
||||
/// It takes the BuildContext [context] and a boolean [navigateToNextRound] to determine
|
||||
/// if it should navigate to the next round or not.
|
||||
Future<void> _endOfRoundNavigation(
|
||||
BuildContext context, bool navigateToNextRound) async {
|
||||
List<int> bonusPlayersIndices = _finishRound();
|
||||
if (bonusPlayersIndices.isNotEmpty) {
|
||||
await _showBonusPopup(context, bonusPlayersIndices);
|
||||
}
|
||||
|
||||
LocalStorageService.saveGameSessions();
|
||||
|
||||
if (context.mounted) {
|
||||
// If the game is finished, pop the context and return to the previous screen.
|
||||
if (widget.gameSession.isGameFinished) {
|
||||
Navigator.pop(context);
|
||||
return;
|
||||
}
|
||||
// If navigateToNextRound is false, pop the context and return to the previous screen.
|
||||
if (!navigateToNextRound) {
|
||||
Navigator.pop(context);
|
||||
return;
|
||||
}
|
||||
// If navigateToNextRound is true and the game isn't finished yet,
|
||||
// pop the context and navigate to the next round.
|
||||
Navigator.pop(context, widget.roundNumber + 1);
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
for (final controller in _scoreControllerList) {
|
||||
controller.dispose();
|
||||
}
|
||||
for (final focusNode in _focusNodeList) {
|
||||
focusNode.dispose();
|
||||
}
|
||||
super.dispose();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user