Implemented save & load method
This commit is contained in:
@@ -1,4 +1,6 @@
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import 'package:cabo_counter/utility/apptheme.dart';
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import 'package:cabo_counter/utility/globals.dart';
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import 'package:cabo_counter/utility/local_storage_service.dart';
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import 'package:cabo_counter/views/active_game_view.dart';
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import 'package:cabo_counter/views/create_game_view.dart';
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import 'package:cabo_counter/views/information_view.dart';
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@@ -14,9 +16,19 @@ class MainMenuView extends StatefulWidget {
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}
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class _MainMenuViewState extends State<MainMenuView> {
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@override
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initState() {
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super.initState();
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LocalStorageService.loadGameSessions().then((_) {
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setState(() {});
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});
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}
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@override
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Widget build(BuildContext context) {
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LocalStorageService.loadGameSessions();
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return CupertinoPageScaffold(
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resizeToAvoidBottomInset: false,
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navigationBar: CupertinoNavigationBar(
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leading: IconButton(
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onPressed: () {
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@@ -45,49 +57,74 @@ class _MainMenuViewState extends State<MainMenuView> {
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),
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child: CupertinoPageScaffold(
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child: SafeArea(
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child: ListView.builder(
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itemCount: Globals.gameList.length,
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itemBuilder: (context, index) {
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final session = Globals.gameList[index];
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return Padding(
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padding: const EdgeInsets.symmetric(vertical: 10.0),
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child: CupertinoListTile(
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title: Text(session.gameTitle),
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subtitle: session.isGameFinished == true
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? Text(
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'\u{1F947} ${session.winner}',
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style: const TextStyle(fontSize: 14),
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)
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: Text(
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'Modus: ${_translateGameMode(session.gameHasPointLimit)}',
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style: const TextStyle(fontSize: 14),
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),
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trailing: Row(
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children: [
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Text('${session.roundNumber}'),
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const SizedBox(width: 3),
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const Icon(
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CupertinoIcons.arrow_2_circlepath_circle_fill),
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const SizedBox(width: 15),
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Text('${session.players.length}'),
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const SizedBox(width: 3),
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const Icon(CupertinoIcons.person_2_fill),
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],
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child: Globals.gameList.isEmpty
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? Column(
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mainAxisAlignment:
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MainAxisAlignment.center, // Oben ausrichten
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children: [
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const SizedBox(height: 30), // Abstand von oben
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Center(
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child: GestureDetector(
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onTap: () => setState(() {}),
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child: Icon(
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CupertinoIcons.plus,
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size: 60,
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color: AppTheme.primaryColor,
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),
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)),
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const SizedBox(height: 10), // Abstand von oben
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const Padding(
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padding: EdgeInsets.symmetric(horizontal: 70),
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child: Text(
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'Ganz schön leer hier...\nFüge über den Button oben rechts eine neue Runde hinzu.',
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textAlign: TextAlign.center,
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style: TextStyle(fontSize: 16),
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),
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),
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onTap: () async {
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//ignore: unused_local_variable
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final val = await Navigator.push(
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context,
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CupertinoPageRoute(
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builder: (context) => ActiveGameView(
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gameSession: Globals.gameList[index]),
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),
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);
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setState(() {});
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},
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));
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},
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),
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],
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)
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: ListView.builder(
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itemCount: Globals.gameList.length,
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itemBuilder: (context, index) {
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final session = Globals.gameList[index];
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return Padding(
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padding: const EdgeInsets.symmetric(vertical: 10.0),
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child: CupertinoListTile(
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title: Text(session.gameTitle),
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subtitle: session.isGameFinished == true
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? Text(
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'\u{1F947} ${session.winner}',
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style: const TextStyle(fontSize: 14),
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)
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: Text(
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'Modus: ${_translateGameMode(session.gameHasPointLimit)}',
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style: const TextStyle(fontSize: 14),
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),
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trailing: Row(
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children: [
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Text('${session.roundNumber}'),
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const SizedBox(width: 3),
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const Icon(CupertinoIcons
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.arrow_2_circlepath_circle_fill),
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const SizedBox(width: 15),
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Text('${session.players.length}'),
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const SizedBox(width: 3),
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const Icon(CupertinoIcons.person_2_fill),
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],
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),
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onTap: () async {
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//ignore: unused_local_variable
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final val = await Navigator.push(
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context,
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CupertinoPageRoute(
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builder: (context) => ActiveGameView(
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gameSession: Globals.gameList[index]),
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),
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);
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setState(() {});
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},
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));
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}),
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),
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),
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);
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