Merge pull request #110 from flixcoo/enhance/106-pop-up-for-reaching-exactly-100-points
Pop-Up for reaching exactly 100 points
This commit is contained in:
@@ -235,7 +235,7 @@ class GameSession extends ChangeNotifier {
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/// This method updates the points of each player after a round.
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/// It first uses the _sumPoints() method to calculate the total points of each player.
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/// Then, it checks if any player has reached 100 points. If so, it marks
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/// Then, it checks if any player has reached 100 points. If so, saves their indices and marks
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/// that player as having reached 100 points in that corresponding [Round] object.
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/// If the game has the point limit activated, it first applies the
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/// _subtractPointsForReachingHundred() method to subtract 50 points
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@@ -243,10 +243,13 @@ class GameSession extends ChangeNotifier {
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/// It then checks if any player has exceeded 100 points. If so, it sets
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/// isGameFinished to true and calls the _setWinner() method to determine
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/// the winner.
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Future<void> updatePoints() async {
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/// It returns a list of players indices who reached 100 points in the current
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/// round for the [RoundView] to show a popup
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List<int> updatePoints() {
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List<int> bonusPlayers = [];
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_sumPoints();
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if (isPointsLimitEnabled) {
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_checkHundredPointsReached();
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bonusPlayers = _checkHundredPointsReached();
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for (int i = 0; i < playerScores.length; i++) {
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if (playerScores[i] > pointLimit) {
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@@ -258,6 +261,7 @@ class GameSession extends ChangeNotifier {
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}
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}
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notifyListeners();
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return bonusPlayers;
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}
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@visibleForTesting
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@@ -278,15 +282,18 @@ class GameSession extends ChangeNotifier {
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/// Checks if a player has reached 100 points in the current round.
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/// If so, it updates the [scoreUpdate] List by subtracting 50 points from
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/// the corresponding round update.
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void _checkHundredPointsReached() {
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List<int> _checkHundredPointsReached() {
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List<int> bonusPlayers = [];
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for (int i = 0; i < players.length; i++) {
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if (playerScores[i] == pointLimit) {
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bonusPlayers.add(i);
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print('${players[i]} hat genau 100 Punkte erreicht und bekommt '
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'deswegen ${(pointLimit / 2).round()} Punkte abgezogen');
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roundList[roundNumber - 1].scoreUpdates[i] -= (pointLimit / 2).round();
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}
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}
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_sumPoints();
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return bonusPlayers;
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}
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/// Determines the winner of the game session.
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@@ -73,6 +73,25 @@
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"kamikaze": "Kamikaze",
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"done": "Fertig",
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"next_round": "Nächste Runde",
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"bonus_points_title": "Bonus-Punkte!",
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"bonus_points_message": "{playerCount, plural, =1{{names} hat exakt das Punktelimit von {pointLimit} Punkten erreicht und bekommt deshalb {bonusPoints} Punkte abgezogen!} other{{names} haben exakt das Punktelimit von {pointLimit} Punkten erreicht und bekommen deshalb jeweils {bonusPoints} Punkte abgezogen!}}",
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"@bonus_points_message": {
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"placeholders": {
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"playerCount": {
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"type": "int"
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},
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"names": {
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"type": "String"
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},
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"pointLimit": {
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"type": "int"
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},
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"bonusPoints": {
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"type": "int"
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}
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}
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},
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"end_game": "Spiel beenden",
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"delete_game": "Spiel löschen",
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@@ -73,6 +73,25 @@
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"kamikaze": "Kamikaze",
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"done": "Done",
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"next_round": "Next Round",
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"bonus_points_title": "Bonus-Points!",
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"bonus_points_message": "{playerCount, plural, =1{{names} has reached exactly the point limit of {pointLimit} points and therefore gets {bonusPoints} points deducted!} other{{names} have reached exactly the point limit of {pointLimit} points and therefore get {bonusPoints} points deducted!}}",
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"@bonus_points_message": {
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"placeholders": {
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"playerCount": {
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"type": "int"
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},
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"names": {
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"type": "String"
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},
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"pointLimit": {
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"type": "int"
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},
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"bonusPoints": {
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"type": "int"
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}
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}
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},
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"end_game": "End Game",
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"delete_game": "Delete Game",
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@@ -416,6 +416,19 @@ abstract class AppLocalizations {
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/// **'Nächste Runde'**
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String get next_round;
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/// No description provided for @bonus_points_title.
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///
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/// In de, this message translates to:
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/// **'Bonus-Punkte!'**
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String get bonus_points_title;
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/// No description provided for @bonus_points_message.
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///
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/// In de, this message translates to:
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/// **'{playerCount, plural, =1{{names} hat exakt das Punktelimit von {pointLimit} Punkten erreicht und bekommt deshalb {bonusPoints} Punkte abgezogen!} other{{names} haben exakt das Punktelimit von {pointLimit} Punkten erreicht und bekommen deshalb jeweils {bonusPoints} Punkte abgezogen!}}'**
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String bonus_points_message(
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int playerCount, String names, int pointLimit, int bonusPoints);
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/// No description provided for @end_game.
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///
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/// In de, this message translates to:
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@@ -178,6 +178,23 @@ class AppLocalizationsDe extends AppLocalizations {
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@override
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String get next_round => 'Nächste Runde';
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@override
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String get bonus_points_title => 'Bonus-Punkte!';
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@override
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String bonus_points_message(
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int playerCount, String names, int pointLimit, int bonusPoints) {
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String _temp0 = intl.Intl.pluralLogic(
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playerCount,
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locale: localeName,
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other:
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'$names haben exakt das Punktelimit von $pointLimit Punkten erreicht und bekommen deshalb jeweils $bonusPoints Punkte abgezogen!',
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one:
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'$names hat exakt das Punktelimit von $pointLimit Punkten erreicht und bekommt deshalb $bonusPoints Punkte abgezogen!',
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);
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return '$_temp0';
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}
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@override
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String get end_game => 'Spiel beenden';
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@@ -175,6 +175,23 @@ class AppLocalizationsEn extends AppLocalizations {
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@override
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String get next_round => 'Next Round';
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@override
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String get bonus_points_title => 'Bonus-Points!';
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@override
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String bonus_points_message(
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int playerCount, String names, int pointLimit, int bonusPoints) {
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String _temp0 = intl.Intl.pluralLogic(
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playerCount,
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locale: localeName,
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other:
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'$names have reached exactly the point limit of $pointLimit points and therefore get $bonusPoints points deducted!',
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one:
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'$names has reached exactly the point limit of $pointLimit points and therefore gets $bonusPoints points deducted!',
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);
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return '$_temp0';
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}
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@override
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String get end_game => 'End Game';
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@@ -287,9 +287,14 @@ class _RoundViewState extends State<RoundView> {
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children: [
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CupertinoButton(
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onPressed: _areRoundInputsValid()
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? () {
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_finishRound();
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? () async {
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List<int> bonusPlayersIndices = _finishRound();
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if (bonusPlayersIndices.isNotEmpty) {
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await _showBonusPopup(
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context, bonusPlayersIndices);
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}
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LocalStorageService.saveGameSessions();
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if (!context.mounted) return;
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Navigator.pop(context);
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}
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: null,
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@@ -298,12 +303,18 @@ class _RoundViewState extends State<RoundView> {
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if (!widget.gameSession.isGameFinished)
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CupertinoButton(
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onPressed: _areRoundInputsValid()
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? () {
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_finishRound();
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? () async {
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List<int> bonusPlayersIndices =
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_finishRound();
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if (bonusPlayersIndices.isNotEmpty) {
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await _showBonusPopup(
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context, bonusPlayersIndices);
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}
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LocalStorageService.saveGameSessions();
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if (widget.gameSession.isGameFinished) {
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if (widget.gameSession.isGameFinished &&
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context.mounted) {
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Navigator.pop(context);
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} else {
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} else if (context.mounted) {
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Navigator.pop(
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context, widget.roundNumber + 1);
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}
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@@ -359,7 +370,7 @@ class _RoundViewState extends State<RoundView> {
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/// every player. If the round is the highest round played in this game,
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/// it expands the player score lists. At the end it updates the score
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/// array for the game.
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void _finishRound() {
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List<int> _finishRound() {
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print('====================================');
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print('Runde ${widget.roundNumber} beendet');
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// The shown round is smaller than the newest round
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@@ -381,12 +392,63 @@ class _RoundViewState extends State<RoundView> {
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widget.gameSession.calculateScoredPoints(
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widget.roundNumber, roundScores, _caboPlayerIndex);
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}
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widget.gameSession.updatePoints();
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List<int> bonusPlayers = widget.gameSession.updatePoints();
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if (widget.gameSession.isGameFinished == true) {
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print('Das Spiel ist beendet');
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} else if (widget.roundNumber == widget.gameSession.roundNumber) {
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widget.gameSession.increaseRound();
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}
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return bonusPlayers;
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}
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/// Shows a popup dialog with the bonus information.
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Future<void> _showBonusPopup(
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BuildContext context, List<int> bonusPlayers) async {
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print('Bonus Popup wird angezeigt');
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int pointLimit = widget.gameSession.pointLimit;
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int bonusPoints = (pointLimit / 2).round();
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String resultText =
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_getBonusPopupMessageString(pointLimit, bonusPoints, bonusPlayers);
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await showCupertinoDialog(
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context: context,
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builder: (context) => CupertinoAlertDialog(
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title: Text(AppLocalizations.of(context).bonus_points_title),
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content: Text(resultText),
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actions: [
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CupertinoDialogAction(
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child: Text(AppLocalizations.of(context).ok),
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onPressed: () => Navigator.of(context).pop(),
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),
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],
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),
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);
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}
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/// Generates the message string for the bonus popup.
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/// It takes the [pointLimit], [bonusPoints] and the list of [bonusPlayers]
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/// and returns a formatted string.
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String _getBonusPopupMessageString(
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int pointLimit, int bonusPoints, List<int> bonusPlayers) {
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List<String> nameList =
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bonusPlayers.map((i) => widget.gameSession.players[i]).toList();
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String resultText = '';
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if (nameList.length == 1) {
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resultText = AppLocalizations.of(context).bonus_points_message(
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nameList.length, nameList.first, pointLimit, bonusPoints);
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} else {
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resultText = nameList.length == 2
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? '${nameList[0]} & ${nameList[1]}'
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: '${nameList.sublist(0, nameList.length - 1).join(', ')} & ${nameList.last}';
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resultText = AppLocalizations.of(context).bonus_points_message(
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nameList.length,
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resultText,
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pointLimit,
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bonusPoints,
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);
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}
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return resultText;
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}
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@override
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@@ -2,7 +2,7 @@ name: cabo_counter
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description: "Mobile app for the card game Cabo"
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publish_to: 'none'
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version: 0.4.4+486
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version: 0.4.5+494
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environment:
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sdk: ^3.5.4
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@@ -114,15 +114,15 @@ void main() {
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expect(session.roundList[0].caboPlayerIndex, 0);
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});
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test('updatePoints - game not finished', () async {
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test('updatePoints - game not finished', () {
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session.addRoundScoresToList(1, [10, 20, 30], [10, 20, 30], 0);
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await session.updatePoints();
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session.updatePoints();
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expect(session.isGameFinished, isFalse);
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});
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test('updatePoints - game finished', () async {
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test('updatePoints - game finished', () {
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session.addRoundScoresToList(1, [101, 20, 30], [101, 20, 30], 0);
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await session.updatePoints();
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session.updatePoints();
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expect(session.isGameFinished, isTrue);
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});
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@@ -154,9 +154,9 @@ void main() {
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expect(session.playerScores, equals([50, 0, 30]));
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});
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test('_setWinner via updatePoints', () async {
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test('_setWinner via updatePoints', () {
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session.addRoundScoresToList(1, [101, 20, 30], [101, 0, 30], 1);
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await session.updatePoints();
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session.updatePoints();
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expect(session.winner, 'Bob'); // Bob has lowest score (20)
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});
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});
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