Merge pull request #21 from flixcoo/feature/18-json-validation
Feature/18 json validation
This commit is contained in:
94
assets/schema.json
Normal file
94
assets/schema.json
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@@ -0,0 +1,94 @@
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{
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"$schema": "http://json-schema.org/draft-07/schema#",
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"title": "Generated schema for cabo game data",
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"type": "array",
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"items": {
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"type": "object",
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"properties": {
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"createdAt": {
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"type": "string"
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},
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"gameTitle": {
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"type": "string"
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},
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"players": {
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"type": "array",
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"items": {
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"type": "string"
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}
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},
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"pointLimit": {
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"type": "number"
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},
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"caboPenalty": {
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"type": "number"
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},
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"isPointsLimitEnabled": {
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"type": "boolean"
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},
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"isGameFinished": {
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"type": "boolean"
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},
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"winner": {
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"type": "string"
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},
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"roundNumber": {
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"type": "number"
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},
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"playerScores": {
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"type": "array",
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"items": {
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"type": "number"
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}
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},
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"roundList": {
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"type": "array",
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"items": {
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"type": "object",
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"properties": {
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"roundNum": {
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"type": "number"
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},
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"caboPlayerIndex": {
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"type": "number"
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},
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"kamikazePlayerIndex": {
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"type": ["number", "null"]
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},
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"scores": {
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"type": "array",
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"items": {
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"type": "number"
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}
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},
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"scoreUpdates": {
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"type": "array",
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"items": {
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"type": "number"
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}
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}
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},
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"required": [
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"roundNum",
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"caboPlayerIndex",
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"scores",
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"scoreUpdates"
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]
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}
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}
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},
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"required": [
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"createdAt",
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"gameTitle",
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"players",
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"pointLimit",
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"caboPenalty",
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"isPointsLimitEnabled",
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"isGameFinished",
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"winner",
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"roundNumber",
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"playerScores",
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"roundList"
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]
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}
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}
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@@ -63,7 +63,7 @@ class GameSession {
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players = List<String>.from(json['players']),
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players = List<String>.from(json['players']),
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pointLimit = json['pointLimit'],
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pointLimit = json['pointLimit'],
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caboPenalty = json['caboPenalty'],
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caboPenalty = json['caboPenalty'],
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isPointsLimitEnabled = json['gameHasPointLimit'],
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isPointsLimitEnabled = json['isPointsLimitEnabled'],
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isGameFinished = json['isGameFinished'],
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isGameFinished = json['isGameFinished'],
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winner = json['winner'],
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winner = json['winner'],
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roundNumber = json['roundNumber'],
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roundNumber = json['roundNumber'],
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@@ -91,7 +91,7 @@ class GameSession {
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}
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}
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}
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}
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addRoundScoresToList(
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addRoundScoresToList(
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roundNum, roundScores, scoreUpdates, kamikazePlayerIndex);
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roundNum, roundScores, scoreUpdates, 0, kamikazePlayerIndex);
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}
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}
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/// Checks the scores of the current round and assigns points to the players.
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/// Checks the scores of the current round and assigns points to the players.
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@@ -125,7 +125,7 @@ class GameSession {
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print('${players[caboPlayerIndex]} hat CABO gesagt '
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print('${players[caboPlayerIndex]} hat CABO gesagt '
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'und bekommt 0 Punkte');
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'und bekommt 0 Punkte');
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print('Alle anderen Spieler bekommen ihre Punkte');
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print('Alle anderen Spieler bekommen ihre Punkte');
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_assignPoints(roundNum, roundScores, [caboPlayerIndex]);
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_assignPoints(roundNum, roundScores, caboPlayerIndex, [caboPlayerIndex]);
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} else {
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} else {
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// A player other than the one who said CABO has the fewest points.
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// A player other than the one who said CABO has the fewest points.
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print('${players[caboPlayerIndex]} hat CABO gesagt, '
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print('${players[caboPlayerIndex]} hat CABO gesagt, '
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@@ -134,7 +134,8 @@ class GameSession {
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for (int i in lowestScoreIndex) {
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for (int i in lowestScoreIndex) {
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print('${players[i]}: ${roundScores[i]} Punkte');
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print('${players[i]}: ${roundScores[i]} Punkte');
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}
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}
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_assignPoints(roundNum, roundScores, lowestScoreIndex, caboPlayerIndex);
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_assignPoints(roundNum, roundScores, caboPlayerIndex, lowestScoreIndex,
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caboPlayerIndex);
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}
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}
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}
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}
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@@ -160,8 +161,9 @@ class GameSession {
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/// [roundNum] is the number of the current round.
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/// [roundNum] is the number of the current round.
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/// [roundScores] is the raw list of the scores of all players in the current round.
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/// [roundScores] is the raw list of the scores of all players in the current round.
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/// [winnerIndex] is the index of the player who receives 5 extra points
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/// [winnerIndex] is the index of the player who receives 5 extra points
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void _assignPoints(int roundNum, List<int> roundScores, List<int> winnerIndex,
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void _assignPoints(int roundNum, List<int> roundScores, int caboPlayerIndex,
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[int loserIndex = -1]) {
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List<int> winnerIndex,
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[int? loserIndex]) {
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/// List of the updates for every player score
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/// List of the updates for every player score
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List<int> scoreUpdates = [...roundScores];
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List<int> scoreUpdates = [...roundScores];
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print('Folgende Punkte wurden aus der Runde übernommen:');
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print('Folgende Punkte wurden aus der Runde übernommen:');
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@@ -172,7 +174,7 @@ class GameSession {
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print('${players[i]} hat gewonnen und bekommt 0 Punkte');
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print('${players[i]} hat gewonnen und bekommt 0 Punkte');
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scoreUpdates[i] = 0;
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scoreUpdates[i] = 0;
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}
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}
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if (loserIndex != -1) {
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if (loserIndex != null) {
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print('${players[loserIndex]} bekommt 5 Fehlerpunkte');
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print('${players[loserIndex]} bekommt 5 Fehlerpunkte');
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scoreUpdates[loserIndex] += 5;
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scoreUpdates[loserIndex] += 5;
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}
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}
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@@ -181,7 +183,7 @@ class GameSession {
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print('${players[i]}: ${scoreUpdates[i]}');
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print('${players[i]}: ${scoreUpdates[i]}');
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}
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}
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print('scoreUpdates: $scoreUpdates, roundScores: $roundScores');
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print('scoreUpdates: $scoreUpdates, roundScores: $roundScores');
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addRoundScoresToList(roundNum, roundScores, scoreUpdates);
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addRoundScoresToList(roundNum, roundScores, scoreUpdates, caboPlayerIndex);
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}
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}
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/// Sets the scores of the players for a specific round.
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/// Sets the scores of the players for a specific round.
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@@ -190,13 +192,18 @@ class GameSession {
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/// playerScores. Its important that each index of the [roundScores] list
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/// playerScores. Its important that each index of the [roundScores] list
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/// corresponds to the index of the player in the [playerScores] list.
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/// corresponds to the index of the player in the [playerScores] list.
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void addRoundScoresToList(
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void addRoundScoresToList(
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int roundNum, List<int> roundScores, List<int> scoreUpdates,
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int roundNum,
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[int? kamikazePlayerIndex]) {
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List<int> roundScores,
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List<int> scoreUpdates,
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int caboPlayerIndex, [
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int? kamikazePlayerIndex,
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]) {
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Round newRound = Round(
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Round newRound = Round(
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roundNum: roundNum,
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roundNum: roundNum,
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caboPlayerIndex: caboPlayerIndex,
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kamikazePlayerIndex: kamikazePlayerIndex,
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scores: roundScores,
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scores: roundScores,
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scoreUpdates: scoreUpdates,
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scoreUpdates: scoreUpdates,
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kamikazePlayerIndex: kamikazePlayerIndex,
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);
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);
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if (roundNum > roundList.length) {
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if (roundNum > roundList.length) {
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roundList.add(newRound);
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roundList.add(newRound);
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@@ -9,34 +9,40 @@ import 'package:cabo_counter/data/game_session.dart';
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/// kamikaze, this value is null.
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/// kamikaze, this value is null.
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class Round {
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class Round {
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final int roundNum;
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final int roundNum;
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final int caboPlayerIndex;
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final int? kamikazePlayerIndex;
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final List<int> scores;
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final List<int> scores;
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final List<int> scoreUpdates;
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final List<int> scoreUpdates;
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final int? kamikazePlayerIndex;
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Round(
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Round({
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{required this.roundNum,
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required this.roundNum,
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required this.scores,
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required this.caboPlayerIndex,
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required this.scoreUpdates,
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this.kamikazePlayerIndex,
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this.kamikazePlayerIndex});
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required this.scores,
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required this.scoreUpdates,
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});
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@override
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@override
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toString() {
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toString() {
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return 'Round $roundNum: scores: $scores, scoreUpdates: $scoreUpdates, '
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return 'Round $roundNum, caboPlayerIndex: $caboPlayerIndex, '
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'kamikazePlayerIndex: $kamikazePlayerIndex';
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'kamikazePlayerIndex: $kamikazePlayerIndex, scores: $scores, '
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'scoreUpdates: $scoreUpdates, ';
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}
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}
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/// Converts the Round object to a JSON map.
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/// Converts the Round object to a JSON map.
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Map<String, dynamic> toJson() => {
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Map<String, dynamic> toJson() => {
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'roundNum': roundNum,
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'roundNum': roundNum,
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'caboPlayerIndex': caboPlayerIndex,
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'kamikazePlayerIndex': kamikazePlayerIndex,
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'scores': scores,
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'scores': scores,
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'scoreUpdates': scoreUpdates,
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'scoreUpdates': scoreUpdates,
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'kamikazePlayerIndex': kamikazePlayerIndex,
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};
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};
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/// Creates a Round object from a JSON map.
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/// Creates a Round object from a JSON map.
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Round.fromJson(Map<String, dynamic> json)
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Round.fromJson(Map<String, dynamic> json)
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: roundNum = json['roundNum'],
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: roundNum = json['roundNum'],
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caboPlayerIndex = json['caboPlayerIndex'],
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kamikazePlayerIndex = json['kamikazePlayerIndex'],
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scores = List<int>.from(json['scores']),
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scores = List<int>.from(json['scores']),
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scoreUpdates = List<int>.from(json['scoreUpdates']),
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scoreUpdates = List<int>.from(json['scoreUpdates']);
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kamikazePlayerIndex = json['kamikazePlayerIndex'];
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}
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}
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@@ -1,15 +1,20 @@
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import 'dart:convert';
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import 'dart:convert';
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import 'dart:io';
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import 'dart:io';
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import 'dart:typed_data';
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import 'package:cabo_counter/data/game_session.dart';
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import 'package:cabo_counter/data/game_session.dart';
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import 'package:cabo_counter/utility/globals.dart';
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import 'package:cabo_counter/utility/globals.dart';
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import 'package:file_picker/file_picker.dart';
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import 'package:file_picker/file_picker.dart';
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import 'package:file_saver/file_saver.dart';
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import 'package:file_saver/file_saver.dart';
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import 'package:flutter/services.dart';
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import 'package:json_schema/json_schema.dart';
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import 'package:logger/logger.dart';
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import 'package:path_provider/path_provider.dart';
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import 'package:path_provider/path_provider.dart';
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class LocalStorageService {
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class LocalStorageService {
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static const String _fileName = 'game_data.json';
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static const String _fileName = 'game_data.json';
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static var logger = Logger(
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printer: PrettyPrinter(),
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);
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/// Writes the game session list to a JSON file and returns it as string.
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/// Writes the game session list to a JSON file and returns it as string.
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static String getJsonFile() {
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static String getJsonFile() {
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@@ -31,38 +36,52 @@ class LocalStorageService {
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final file = await _getFilePath();
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final file = await _getFilePath();
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final jsonFile = getJsonFile();
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final jsonFile = getJsonFile();
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await file.writeAsString(jsonFile);
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await file.writeAsString(jsonFile);
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print('Daten gespeichert');
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logger.i('Die Spieldaten wurden zwischengespeichert.');
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} catch (e) {
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} catch (e) {
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print('Fehler beim Speichern: $e');
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logger.w('Fehler beim Speichern der Spieldaten. Exception: $e');
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}
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}
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}
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}
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/// Loads the game data from a local JSON file.
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/// Loads the game data from a local JSON file.
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static Future<void> loadGameSessions() async {
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static Future<bool> loadGameSessions() async {
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print('Versuche, Daten zu laden...');
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logger.d('Versuche, Daten zu laden...');
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try {
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try {
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final file = await _getFilePath();
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final file = await _getFilePath();
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if (await file.exists()) {
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print('Es existiert bereits eine Datei mit Spieldaten');
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if (!await file.exists()) {
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final jsonString = await file.readAsString();
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logger.w('Es existiert noch keine Datei mit Spieldaten');
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if (jsonString.isNotEmpty) {
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return false;
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print('Die gefundene Datei ist nicht leer');
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final jsonList = json.decode(jsonString) as List<dynamic>;
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Globals.gameList = jsonList
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.map((jsonItem) =>
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GameSession.fromJson(jsonItem as Map<String, dynamic>))
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.toList()
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.cast<GameSession>();
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print('Die Daten wurden erfolgreich geladen');
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} else {
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print('Die Datei ist leer');
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}
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} else {
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print('Es existiert bisher noch keine Datei mit Spieldaten');
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}
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}
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logger.d('Es existiert bereits eine Datei mit Spieldaten');
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final jsonString = await file.readAsString();
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if (jsonString.isEmpty) {
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logger.w('Die gefundene Datei ist leer');
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return false;
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}
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if (!await validateJsonSchema(jsonString)) {
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logger.w('Die Datei konnte nicht validiert werden');
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Globals.gameList = [];
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return false;
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}
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logger.d('Die gefundene Datei hat Inhalt');
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logger.d('Die gefundene Datei wurde erfolgreich validiert');
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final jsonList = json.decode(jsonString) as List<dynamic>;
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Globals.gameList = jsonList
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.map((jsonItem) =>
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GameSession.fromJson(jsonItem as Map<String, dynamic>))
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.toList();
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logger.i('Die Spieldaten wurden erfolgreich geladen und verarbeitet');
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return true;
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} catch (e) {
|
} catch (e) {
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print('Fehler beim Laden der Spieldaten:\n$e');
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logger.e('Fehler beim Laden der Spieldaten:\n$e',
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error: 'JSON nicht geladen');
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Globals.gameList = [];
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Globals.gameList = [];
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return false;
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}
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}
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}
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}
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@@ -77,44 +96,76 @@ class LocalStorageService {
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|||||||
ext: 'json',
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ext: 'json',
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||||||
mimeType: MimeType.json,
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mimeType: MimeType.json,
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||||||
);
|
);
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print('Datei gespeichert: $result');
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logger.i('Die Spieldaten wurden exportiert. Dateipfad: $result');
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return true;
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return true;
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||||||
} catch (e) {
|
} catch (e) {
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||||||
print('Fehler beim Speichern: $e');
|
logger.w('Fehler beim Exportieren der Spieldaten. Exception: $e',
|
||||||
|
error: 'JSON nicht exportiert');
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||||||
return false;
|
return false;
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||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Opens the file picker to import a JSON file and loads the game data from it.
|
/// Opens the file picker to import a JSON file and loads the game data from it.
|
||||||
static Future<bool> importJsonFile() async {
|
static Future<bool> importJsonFile() async {
|
||||||
|
final result = await FilePicker.platform.pickFiles(
|
||||||
|
dialogTitle: 'Wähle eine Datei mit Spieldaten aus',
|
||||||
|
type: FileType.custom,
|
||||||
|
allowedExtensions: ['json'],
|
||||||
|
);
|
||||||
|
|
||||||
|
if (result == null) {
|
||||||
|
logger.d('Der Filepicker-Dialog wurde abgebrochen');
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
try {
|
try {
|
||||||
final result = await FilePicker.platform.pickFiles(
|
final jsonString = await _readFileContent(result.files.single);
|
||||||
dialogTitle: 'Wähle eine Datei mit Spieldaten aus',
|
|
||||||
type: FileType.custom,
|
if (!await validateJsonSchema(jsonString)) {
|
||||||
allowedExtensions: ['json'],
|
return false;
|
||||||
);
|
}
|
||||||
String jsonString = '';
|
final jsonData = json.decode(jsonString) as List<dynamic>;
|
||||||
if (result != null) {
|
Globals.gameList = jsonData
|
||||||
if (result.files.single.bytes != null) {
|
.map((jsonItem) =>
|
||||||
final Uint8List fileBytes = result.files.single.bytes!;
|
GameSession.fromJson(jsonItem as Map<String, dynamic>))
|
||||||
jsonString = utf8.decode(fileBytes);
|
.toList();
|
||||||
} else if (result.files.single.path != null) {
|
logger.i('Die Datei wurde erfolgreich Importiertn');
|
||||||
final file = File(result.files.single.path!);
|
return true;
|
||||||
jsonString = await file.readAsString();
|
} on FormatException catch (e) {
|
||||||
}
|
logger.e('Ungültiges JSON-Format. Exception: $e', error: 'Formatfehler');
|
||||||
final jsonList = json.decode(jsonString) as List<dynamic>;
|
return false;
|
||||||
print('JSON Inhalt: $jsonList');
|
} on Exception catch (e) {
|
||||||
Globals.gameList = jsonList
|
logger.e('Fehler beim Dateizugriff. Exception: $e',
|
||||||
.map((jsonItem) =>
|
error: 'Dateizugriffsfehler');
|
||||||
GameSession.fromJson(jsonItem as Map<String, dynamic>))
|
return false;
|
||||||
.toList();
|
}
|
||||||
return true;
|
}
|
||||||
} else {
|
|
||||||
print('Der Dialog wurde abgebrochen');
|
/// Helper method to read file content from either bytes or path
|
||||||
|
static Future<String> _readFileContent(PlatformFile file) async {
|
||||||
|
if (file.bytes != null) return utf8.decode(file.bytes!);
|
||||||
|
if (file.path != null) return await File(file.path!).readAsString();
|
||||||
|
|
||||||
|
throw Exception('Die Datei hat keinen lesbaren Inhalt');
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Validates the JSON data against the schema.
|
||||||
|
static Future<bool> validateJsonSchema(String jsonString) async {
|
||||||
|
try {
|
||||||
|
final schemaString = await rootBundle.loadString('assets/schema.json');
|
||||||
|
final schema = JsonSchema.create(json.decode(schemaString));
|
||||||
|
final jsonData = json.decode(jsonString);
|
||||||
|
final result = schema.validate(jsonData);
|
||||||
|
|
||||||
|
if (result.isValid) {
|
||||||
|
logger.d('JSON ist erfolgreich validiert.');
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
logger.w('JSON ist nicht gültig.\nFehler: ${result.errors}');
|
||||||
|
return false;
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
print('Fehler beim Importieren: $e');
|
logger.e('Fehler beim Validieren des JSON-Schemas: $e',
|
||||||
|
error: 'Validierung fehlgeschlagen');
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -53,6 +53,8 @@ class _RoundViewState extends State<RoundView> {
|
|||||||
_scoreControllerList[i].text =
|
_scoreControllerList[i].text =
|
||||||
gameSession.roundList[widget.roundNumber - 1].scores[i].toString();
|
gameSession.roundList[widget.roundNumber - 1].scores[i].toString();
|
||||||
}
|
}
|
||||||
|
_caboPlayerIndex =
|
||||||
|
gameSession.roundList[widget.roundNumber - 1].caboPlayerIndex;
|
||||||
_kamikazePlayerIndex =
|
_kamikazePlayerIndex =
|
||||||
gameSession.roundList[widget.roundNumber - 1].kamikazePlayerIndex;
|
gameSession.roundList[widget.roundNumber - 1].kamikazePlayerIndex;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ name: cabo_counter
|
|||||||
description: "Mobile app for the card game Cabo"
|
description: "Mobile app for the card game Cabo"
|
||||||
publish_to: 'none'
|
publish_to: 'none'
|
||||||
|
|
||||||
version: 0.1.6-alpha+135
|
version: 0.1.6-alpha+145
|
||||||
|
|
||||||
environment:
|
environment:
|
||||||
sdk: ^3.5.4
|
sdk: ^3.5.4
|
||||||
@@ -19,7 +19,9 @@ dependencies:
|
|||||||
path_provider: ^2.1.1
|
path_provider: ^2.1.1
|
||||||
typed_data: ^1.3.2
|
typed_data: ^1.3.2
|
||||||
url_launcher: any
|
url_launcher: any
|
||||||
|
json_schema: ^5.2.1
|
||||||
shared_preferences: ^2.5.3
|
shared_preferences: ^2.5.3
|
||||||
|
logger: ^2.5.0
|
||||||
|
|
||||||
dev_dependencies:
|
dev_dependencies:
|
||||||
flutter_test:
|
flutter_test:
|
||||||
@@ -32,3 +34,4 @@ flutter:
|
|||||||
uses-material-design: false
|
uses-material-design: false
|
||||||
assets:
|
assets:
|
||||||
- assets/cabo-counter-logo_rounded.png
|
- assets/cabo-counter-logo_rounded.png
|
||||||
|
- assets/schema.json
|
||||||
|
|||||||
Reference in New Issue
Block a user