Keyboard still doesnt works
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@@ -140,7 +140,7 @@ class _CreateGameViewState extends State<CreateGameView> {
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Flexible(
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Flexible(
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child: ReorderableListView.builder(
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child: ReorderableListView.builder(
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shrinkWrap: true,
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shrinkWrap: true,
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physics: const BouncingScrollPhysics(),
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physics: const NeverScrollableScrollPhysics(),
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padding: const EdgeInsets.all(8),
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padding: const EdgeInsets.all(8),
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itemCount: _playerNameTextControllers.length,
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itemCount: _playerNameTextControllers.length,
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onReorder: (oldIndex, newIndex) {
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onReorder: (oldIndex, newIndex) {
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@@ -207,36 +207,32 @@ class _CreateGameViewState extends State<CreateGameView> {
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}),
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}),
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),
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),
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Padding(
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Padding(
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padding: const EdgeInsets.fromLTRB(8, 0, 0, 50),
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padding: const EdgeInsets.fromLTRB(8, 0, 8, 50),
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child: Center(
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child: Center(
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child: SizedBox(
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width: double.infinity,
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child: CupertinoButton(
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child: CupertinoButton(
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padding: EdgeInsets.zero,
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padding: const EdgeInsets.symmetric(horizontal: 16),
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child: Row(
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child: Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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children: [
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CupertinoButton(
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Text(
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padding: EdgeInsets.zero,
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onPressed: null,
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child: Icon(
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CupertinoIcons.plus_circle_fill,
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color: CustomTheme.primaryColor,
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size: 25,
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)),
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Stack(children: [
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Expanded(
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child: Center(
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child: Text(
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AppLocalizations.of(context).add_player,
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AppLocalizations.of(context).add_player,
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style: TextStyle(color: CustomTheme.primaryColor),
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style: TextStyle(color: CustomTheme.primaryColor),
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),
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),
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const SizedBox(width: 8),
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Icon(
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CupertinoIcons.add_circled_solid,
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color: CustomTheme.primaryColor,
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size: 25,
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),
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),
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),
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]),
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],
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],
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),
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),
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onPressed: () {
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onPressed: () {
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if (_playerNameTextControllers.length < maxPlayers) {
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if (_playerNameTextControllers.length < maxPlayers) {
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setState(() {
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setState(() {
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_playerNameTextControllers.add(TextEditingController());
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_playerNameTextControllers
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.add(TextEditingController());
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});
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});
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} else {
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} else {
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showFeedbackDialog(CreateStatus.maxPlayers);
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showFeedbackDialog(CreateStatus.maxPlayers);
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@@ -245,6 +241,7 @@ class _CreateGameViewState extends State<CreateGameView> {
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),
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),
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),
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),
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),
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),
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),
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Padding(
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Padding(
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padding: const EdgeInsets.fromLTRB(0, 0, 0, 50),
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padding: const EdgeInsets.fromLTRB(0, 0, 0, 50),
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child: Center(
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child: Center(
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@@ -263,7 +260,8 @@ class _CreateGameViewState extends State<CreateGameView> {
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),
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),
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),
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),
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],
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],
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))));
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),
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)));
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}
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}
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Future<void> _createGame() async {
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Future<void> _createGame() async {
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@@ -2,7 +2,7 @@ name: cabo_counter
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description: "Mobile app for the card game Cabo"
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description: "Mobile app for the card game Cabo"
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publish_to: 'none'
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publish_to: 'none'
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version: 0.5.0+558
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version: 0.5.0+568
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environment:
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environment:
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sdk: ^3.5.4
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sdk: ^3.5.4
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