Changed SegmendetControl size proportional to player names length
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@@ -104,10 +104,13 @@ class _RoundViewState extends State<RoundView> {
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widget.gameSession.players.asMap().keys,
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value: (index) => Padding(
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padding: EdgeInsets.symmetric(
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horizontal: gameSession.players.length < 3
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? 15
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: (gameSession.players.length > 4 ? 2 : 11),
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),
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horizontal: gameSession.getLengthOfPlayerNames() >
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20
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? (gameSession.getLengthOfPlayerNames() > 32
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? 5
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: 10)
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: 15,
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vertical: 6),
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child: Text(
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widget.gameSession.players[index],
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textAlign: TextAlign.center,
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@@ -115,7 +118,9 @@ class _RoundViewState extends State<RoundView> {
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style: TextStyle(
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fontWeight: FontWeight.bold,
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fontSize:
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gameSession.players.length > 3 ? 15 : 18),
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gameSession.getLengthOfPlayerNames() > 28
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? 14
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: 18),
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),
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),
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),
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