Refactored variable & changing limit from 101 to 101
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@@ -131,7 +131,8 @@ class _CreateGameState extends State<CreateGame> {
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showCupertinoDialog(
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context: context,
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builder: (context) => CupertinoAlertDialog(
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title: const Text('Maximale Spielerzahl erreicht'),
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title:
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const Text('Maximale Spielerzahl erreicht'),
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content: const Text(
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'Es können maximal 5 Spieler hinzugefügt '
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'werden.'),
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@@ -276,7 +277,8 @@ class _CreateGameState extends State<CreateGame> {
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GameSession gameSession = GameSession(
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gameTitle: _gameTitleTextController.text,
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players: players,
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pointLimit: selectedMode == '101 Pkt.' ? true : false,
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gameHasPointLimit:
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selectedMode == '101 Pkt.' ? true : false,
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);
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Navigator.push(
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context,
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@@ -18,36 +18,36 @@ class _MainMenuViewState extends State<MainMenuView> {
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GameSession(
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gameTitle: 'Spiel am 27.02.2025',
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players: ['Clara', 'Tobias', 'Yannik', 'Lena', 'Lekaia'],
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pointLimit: true),
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gameHasPointLimit: true),
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GameSession(
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gameTitle: 'Freundschaftsrunde',
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players: ['Felix', 'Jonas', 'Nils'],
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pointLimit: false),
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gameHasPointLimit: false),
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GameSession(
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gameTitle: 'Familienabend',
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players: ['Mama', 'Papa', 'Lisa'],
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pointLimit: true,
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gameHasPointLimit: true,
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),
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GameSession(
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gameTitle: 'Turnier 1. Runde',
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players: ['Tim', 'Max', 'Sophie', 'Lena'],
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pointLimit: false),
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gameHasPointLimit: false),
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GameSession(
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gameTitle: '2 Namen max length',
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players: ['Heinrich', 'Johannes'],
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pointLimit: true),
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gameHasPointLimit: true),
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GameSession(
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gameTitle: '3 Namen max length',
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players: ['Benjamin', 'Stefanie', 'Wolfgang'],
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pointLimit: false),
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gameHasPointLimit: false),
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GameSession(
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gameTitle: '4 Namen max length',
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players: ['Leonhard', 'Mathilde', 'Bernhard', 'Gerlinde'],
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pointLimit: true),
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gameHasPointLimit: true),
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GameSession(
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gameTitle: '5 Namen max length',
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players: ['Hartmuth', 'Elisabet', 'Rosalind', 'Theresia', 'Karoline'],
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pointLimit: false),
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gameHasPointLimit: false),
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];
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@override
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@@ -97,7 +97,7 @@ class _MainMenuViewState extends State<MainMenuView> {
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style: const TextStyle(fontSize: 14),
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)
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: Text(
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'Modus: ${_translateGameMode(session.pointLimit)}',
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'Modus: ${_translateGameMode(session.gameHasPointLimit)}',
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style: const TextStyle(fontSize: 14),
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),
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trailing: Row(
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