Refactored variable & changing limit from 101 to 101

This commit is contained in:
Felix Kirchner
2025-04-29 18:56:44 +02:00
parent ad1bd263a9
commit 7a0959c263
3 changed files with 19 additions and 17 deletions

View File

@@ -1,7 +1,7 @@
/// This class represents a game session for the Cabo game.
/// [gameTitle] is the title of the game.
/// [players] is a string list of player names.
/// [pointLimit] is a boolean indicating if the game has the
/// [gameHasPointLimit] is a boolean indicating if the game has the
/// default point limit of 101 points or not.
/// [createdAt] is the timestamp of when the game session was created.
/// [round] is the current round number.
@@ -10,7 +10,7 @@
class GameSession {
final DateTime createdAt = DateTime.now();
final String gameTitle;
final bool pointLimit;
final bool gameHasPointLimit;
final List<String> players;
List<List<int>> playerScores = List.generate(5, (_) => [0, 0]);
int round = 1;
@@ -20,14 +20,14 @@ class GameSession {
GameSession({
required this.gameTitle,
required this.players,
required this.pointLimit,
required this.gameHasPointLimit,
});
@override
String toString() {
return ('GameSession: [gameTitle: $gameTitle, '
'players: $players, '
'round: $round, pointLimit: $pointLimit, '
'round: $round, pointLimit: $gameHasPointLimit, '
'playerScores: $playerScores]');
}
@@ -106,9 +106,9 @@ class GameSession {
for (int j = 1; j < playerScores[i].length; j++) {
playerScores[i][0] += playerScores[i][j];
}
if (pointLimit && playerScores[i][0] > 101) {
if (gameHasPointLimit && playerScores[i][0] > 100) {
finished = true;
print('${players[i]} hat die 101 Punkte ueberschritten, '
print('${players[i]} hat die 100 Punkte ueberschritten, '
'deswegen wurde das Spiel beendet');
_determineWinner();
}

View File

@@ -131,7 +131,8 @@ class _CreateGameState extends State<CreateGame> {
showCupertinoDialog(
context: context,
builder: (context) => CupertinoAlertDialog(
title: const Text('Maximale Spielerzahl erreicht'),
title:
const Text('Maximale Spielerzahl erreicht'),
content: const Text(
'Es können maximal 5 Spieler hinzugefügt '
'werden.'),
@@ -276,7 +277,8 @@ class _CreateGameState extends State<CreateGame> {
GameSession gameSession = GameSession(
gameTitle: _gameTitleTextController.text,
players: players,
pointLimit: selectedMode == '101 Pkt.' ? true : false,
gameHasPointLimit:
selectedMode == '101 Pkt.' ? true : false,
);
Navigator.push(
context,

View File

@@ -18,36 +18,36 @@ class _MainMenuViewState extends State<MainMenuView> {
GameSession(
gameTitle: 'Spiel am 27.02.2025',
players: ['Clara', 'Tobias', 'Yannik', 'Lena', 'Lekaia'],
pointLimit: true),
gameHasPointLimit: true),
GameSession(
gameTitle: 'Freundschaftsrunde',
players: ['Felix', 'Jonas', 'Nils'],
pointLimit: false),
gameHasPointLimit: false),
GameSession(
gameTitle: 'Familienabend',
players: ['Mama', 'Papa', 'Lisa'],
pointLimit: true,
gameHasPointLimit: true,
),
GameSession(
gameTitle: 'Turnier 1. Runde',
players: ['Tim', 'Max', 'Sophie', 'Lena'],
pointLimit: false),
gameHasPointLimit: false),
GameSession(
gameTitle: '2 Namen max length',
players: ['Heinrich', 'Johannes'],
pointLimit: true),
gameHasPointLimit: true),
GameSession(
gameTitle: '3 Namen max length',
players: ['Benjamin', 'Stefanie', 'Wolfgang'],
pointLimit: false),
gameHasPointLimit: false),
GameSession(
gameTitle: '4 Namen max length',
players: ['Leonhard', 'Mathilde', 'Bernhard', 'Gerlinde'],
pointLimit: true),
gameHasPointLimit: true),
GameSession(
gameTitle: '5 Namen max length',
players: ['Hartmuth', 'Elisabet', 'Rosalind', 'Theresia', 'Karoline'],
pointLimit: false),
gameHasPointLimit: false),
];
@override
@@ -97,7 +97,7 @@ class _MainMenuViewState extends State<MainMenuView> {
style: const TextStyle(fontSize: 14),
)
: Text(
'Modus: ${_translateGameMode(session.pointLimit)}',
'Modus: ${_translateGameMode(session.gameHasPointLimit)}',
style: const TextStyle(fontSize: 14),
),
trailing: Row(