Implementing single game export

This commit is contained in:
2025-07-07 22:40:24 +02:00
parent 3d73e5076a
commit 7a3c8b2e80
4 changed files with 35 additions and 12 deletions

View File

@@ -103,12 +103,12 @@ class LocalStorageService {
}
/// Opens the file picker to save a JSON file with the current game data.
static Future<bool> exportJsonFile() async {
static Future<bool> exportGameData() async {
final jsonString = getJsonFile();
try {
final bytes = Uint8List.fromList(utf8.encode(jsonString));
final result = await FileSaver.instance.saveAs(
name: 'cabo_counter_data',
name: 'cabo_counter-game_data',
bytes: bytes,
ext: 'json',
mimeType: MimeType.json,
@@ -123,6 +123,27 @@ class LocalStorageService {
}
}
/// Opens the file picker to save a single game session as a JSON file.
static Future<bool> exportSingleGameSession(GameSession session) async {
final jsonString = json.encode(session.toJson());
try {
final bytes = Uint8List.fromList(utf8.encode(jsonString));
final result = await FileSaver.instance.saveAs(
name: 'cabo_counter-game_${session.id.substring(0, 7)}',
bytes: bytes,
ext: 'json',
mimeType: MimeType.json,
);
print(
'[local_storage_service.dart] Die Spieldaten der Session wurden exportiert. Dateipfad: $result');
return true;
} catch (e) {
print(
'[local_storage_service.dart] Fehler beim Exportieren der Spieldaten der Session. Exception: $e');
return false;
}
}
/// Opens the file picker to import a JSON file and loads the game data from it.
static Future<ImportStatus> importJsonFile() async {
final result = await FilePicker.platform.pickFiles(