Beta-Version 0.4.4 (#105)
* Update README.md * Tried new design for im- and export-button * Moved views to presentation folder * Moved widgets to presentation folder * Implemented CustomRowForm Widget * Used new custom form row * Removed double information * Refactored methods to private * Changed label * Modified paddings and text color * Changed string * Updated CustomFormRow padding and pressed handler * Implemented various new forms of CustomFormRow into SettingsView * Implemented VersionService * Updated strings, added wiki button * Corrected replaced string * Added import dialog feedback (got lost in refactoring) * Corrected function duplication * changed suffixWidget assignment and moved stepperKeys * Changed icons * Added rate_my_app package * Renamed folder * Implement native rating dialog * Implemented logic for pre rating and refactored rating dialog * updated launch mode * Small changes * Updated launch mode * Updated linting rules * Renamed folders * Changed l10n files location * Implemented new link constants * Changed privacy policy link * Corrected wiki link * Removed import * Updated links * Updated links to subdomains * Updated file paths * Updated strings * Updated identifiers * Added break in switch case * Updated strings * Implemented new popup * Corrected links * Changed color * Ensured rating dialog wont show in Beta * Refactoring * Adding const * Renamed variables * Corrected links * updated Dialog function * Added version number in about view * Changed order and corrected return * Changed translation * Changed popups because of unmounted context errors * corrected string typo * Replaced int constants with enums * Renamed Stepper to CustomStepper * Changed argument order * Reordered properties * Implemented empty builder for GraphView * Added jitterStip to prevent the graphs overlaying each other * Removed german comments * Added comment to jitter calculation * Overhauled comments in CustomTheme * Updated version * Added Delete all games button to Settings * Updated version * Updated en string * Updated RoundView buttons when game is finished * Changed lock emoji to CuperinoIcons.lock and placed it in trailing of app bar * Simplified comparison * Updated version * Corrected scaling * Updates constant names and lint rule * HOTFIX: Graph showed wrong data * Graph starts at round 0 now where all players have 0 points * Adjusted jitterStep * Removed dead code * Updated Y-Axis and removed values under y = 0 * Changed overflow mode * Replaced string & if statement with visibility widget * updated accessability of graph view * Changed string for GraphView title * Updated comment Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Updated generated files * Updated version in README --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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120
lib/presentation/views/graph_view.dart
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120
lib/presentation/views/graph_view.dart
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import 'package:cabo_counter/core/custom_theme.dart';
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import 'package:cabo_counter/data/game_session.dart';
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import 'package:cabo_counter/l10n/generated/app_localizations.dart';
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import 'package:flutter/cupertino.dart';
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import 'package:syncfusion_flutter_charts/charts.dart';
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class GraphView extends StatefulWidget {
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final GameSession gameSession;
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const GraphView({super.key, required this.gameSession});
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@override
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State<GraphView> createState() => _GraphViewState();
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}
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class _GraphViewState extends State<GraphView> {
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/// List of colors for the graph lines.
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final List<Color> lineColors = [
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CustomTheme.graphColor1,
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CustomTheme.graphColor2,
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CustomTheme.graphColor3,
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CustomTheme.graphColor4,
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CustomTheme.graphColor5
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];
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@override
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Widget build(BuildContext context) {
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return CupertinoPageScaffold(
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navigationBar: CupertinoNavigationBar(
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middle: Text(AppLocalizations.of(context).game_process),
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previousPageTitle: AppLocalizations.of(context).back,
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),
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child: widget.gameSession.roundNumber > 1
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? Padding(
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padding: const EdgeInsets.fromLTRB(0, 100, 0, 0),
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child: SfCartesianChart(
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legend: const Legend(
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overflowMode: LegendItemOverflowMode.wrap,
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isVisible: true,
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position: LegendPosition.bottom),
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primaryXAxis: const NumericAxis(
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interval: 1,
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decimalPlaces: 0,
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),
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primaryYAxis: const NumericAxis(
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interval: 1,
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decimalPlaces: 0,
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),
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series: getCumulativeScores(),
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),
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)
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: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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crossAxisAlignment: CrossAxisAlignment.center,
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children: [
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const Center(
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child: Icon(CupertinoIcons.chart_bar_alt_fill, size: 60),
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),
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const SizedBox(height: 10),
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Padding(
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padding: const EdgeInsets.symmetric(horizontal: 40),
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child: Text(
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AppLocalizations.of(context).empty_graph_text,
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textAlign: TextAlign.center,
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style: const TextStyle(fontSize: 16),
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),
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),
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],
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));
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}
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/// Returns a list of LineSeries representing the cumulative scores of each player.
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/// Each series contains data points for each round, showing the cumulative score up to that round.
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/// The x-axis represents the round number, and the y-axis represents the cumulative score.
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List<LineSeries<(int, num), int>> getCumulativeScores() {
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final rounds = widget.gameSession.roundList;
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final playerCount = widget.gameSession.players.length;
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final playerNames = widget.gameSession.players;
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List<List<int>> cumulativeScores = List.generate(playerCount, (_) => []);
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List<int> runningTotals = List.filled(playerCount, 0);
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for (var round in rounds) {
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for (int i = 0; i < playerCount; i++) {
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runningTotals[i] += round.scoreUpdates[i];
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cumulativeScores[i].add(runningTotals[i]);
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}
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}
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const double jitterStep = 0.03;
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/// Create a list of LineSeries for each player
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/// Each series contains data points for each round
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return List.generate(playerCount, (i) {
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final data = List.generate(
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cumulativeScores[i].length + 1,
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(j) => (
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j,
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j == 0 || cumulativeScores[i][j - 1] == 0
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? 0 // 0 points at the start of the game or when the value is 0 (don't subtract jitter step)
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// Adds a small jitter to the cumulative scores to prevent overlapping data points in the graph.
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// The jitter is centered around zero by subtracting playerCount ~/ 2 from the player index i.
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: cumulativeScores[i][j - 1] + (i - playerCount ~/ 2) * jitterStep
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),
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);
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/// Create a LineSeries for the player
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/// The xValueMapper maps the round number, and the yValueMapper maps the cumulative score.
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return LineSeries<(int, num), int>(
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name: playerNames[i],
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dataSource: data,
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xValueMapper: (record, _) => record.$1,
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yValueMapper: (record, _) => record.$2,
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markerSettings: const MarkerSettings(isVisible: true),
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color: lineColors[i],
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);
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});
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}
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}
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