Actions: Auto-formatting [skip ci]
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@@ -24,9 +24,9 @@ class _CreateGameState extends State<CreateGame> {
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@override
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Widget build(BuildContext context) {
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return CupertinoPageScaffold(
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navigationBar: CupertinoNavigationBar(
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navigationBar: const CupertinoNavigationBar(
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previousPageTitle: 'Übersicht',
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middle: const Text('Neues Spiel'),
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middle: Text('Neues Spiel'),
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),
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child: SafeArea(
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child: Center(
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@@ -35,18 +35,18 @@ class _CreateGameState extends State<CreateGame> {
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Padding(
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padding: EdgeInsets.fromLTRB(10, 10, 0, 0),
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padding: const EdgeInsets.fromLTRB(10, 10, 0, 0),
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child: Text(
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'Spiel',
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style: Styles.createGameTitle,
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),
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),
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Padding(
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padding: EdgeInsets.fromLTRB(10, 10, 10, 0),
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padding: const EdgeInsets.fromLTRB(10, 10, 10, 0),
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child: CupertinoTextField(
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decoration: BoxDecoration(),
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decoration: const BoxDecoration(),
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maxLength: 8,
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prefix: Text('Name'),
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prefix: const Text('Name'),
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textAlign: TextAlign.right,
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placeholder: 'Titel des Spiels',
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controller: _gameTitleTextController,
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@@ -54,18 +54,18 @@ class _CreateGameState extends State<CreateGame> {
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),
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// Spielmodus-Auswahl mit Chevron
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Padding(
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padding: EdgeInsets.fromLTRB(10, 10, 10, 0),
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padding: const EdgeInsets.fromLTRB(10, 10, 10, 0),
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child: CupertinoTextField(
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decoration: BoxDecoration(),
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decoration: const BoxDecoration(),
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readOnly: true,
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prefix: Text('Modus'),
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prefix: const Text('Modus'),
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suffix: Row(
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children: [
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Text(
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selectedMode ?? 'Wähle einen Modus',
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),
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SizedBox(width: 3),
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CupertinoListTileChevron(),
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const SizedBox(width: 3),
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const CupertinoListTileChevron(),
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],
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),
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onTap: () async {
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@@ -73,7 +73,7 @@ class _CreateGameState extends State<CreateGame> {
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final selected = await Navigator.push(
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context,
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CupertinoPageRoute(
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builder: (context) => ModeSelectionMenu(),
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builder: (context) => const ModeSelectionMenu(),
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),
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);
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@@ -87,7 +87,7 @@ class _CreateGameState extends State<CreateGame> {
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),
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),
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Padding(
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padding: EdgeInsets.fromLTRB(10, 10, 0, 0),
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padding: const EdgeInsets.fromLTRB(10, 10, 0, 0),
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child: Text(
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'Spieler:innen',
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style: Styles.createGameTitle,
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@@ -104,9 +104,9 @@ class _CreateGameState extends State<CreateGame> {
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padding: const EdgeInsets.symmetric(vertical: 8.0),
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child: CupertinoButton(
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padding: EdgeInsets.zero,
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child: Row(
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child: const Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: const [
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children: [
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Icon(
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CupertinoIcons.add_circled,
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color: CupertinoColors.activeGreen,
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@@ -131,13 +131,13 @@ class _CreateGameState extends State<CreateGame> {
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showCupertinoDialog(
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context: context,
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builder: (context) => CupertinoAlertDialog(
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title: Text('Maximale Spielerzahl erreicht'),
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content: Text(
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title: const Text('Maximale Spielerzahl erreicht'),
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content: const Text(
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'Es können maximal 5 Spieler hinzugefügt '
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'werden.'),
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actions: [
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CupertinoDialogAction(
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child: Text('OK'),
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child: const Text('OK'),
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onPressed: () => Navigator.pop(context),
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),
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],
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@@ -156,7 +156,7 @@ class _CreateGameState extends State<CreateGame> {
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children: [
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CupertinoButton(
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padding: EdgeInsets.zero,
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child: Icon(
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child: const Icon(
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CupertinoIcons.minus_circle_fill,
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color: CupertinoColors.destructiveRed,
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size: 25,
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@@ -173,7 +173,7 @@ class _CreateGameState extends State<CreateGame> {
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controller: _playerNameTextControllers[index],
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placeholder: 'Spieler:in ${index + 1}',
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padding: const EdgeInsets.all(12),
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decoration: BoxDecoration(),
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decoration: const BoxDecoration(),
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),
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),
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],
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@@ -186,9 +186,9 @@ class _CreateGameState extends State<CreateGame> {
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Center(
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child: CupertinoButton(
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padding: EdgeInsets.zero,
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child: Row(
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child: const Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: const [
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children: [
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Text(
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'Spiel erstellen ',
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style: TextStyle(
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@@ -202,13 +202,13 @@ class _CreateGameState extends State<CreateGame> {
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showCupertinoDialog(
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context: context,
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builder: (context) => CupertinoAlertDialog(
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title: Text('Fehler'),
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title: const Text('Fehler'),
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content:
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Text('Es muss ein Titel für das Spiel eingegeben '
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const Text('Es muss ein Titel für das Spiel eingegeben '
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'werden.'),
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actions: [
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CupertinoDialogAction(
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child: Text('OK'),
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child: const Text('OK'),
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onPressed: () => Navigator.pop(context),
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),
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],
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@@ -220,12 +220,12 @@ class _CreateGameState extends State<CreateGame> {
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showCupertinoDialog(
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context: context,
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builder: (context) => CupertinoAlertDialog(
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title: Text('Fehler'),
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title: const Text('Fehler'),
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content:
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Text('Es muss ein Spielmodus ausgewählt werden.'),
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const Text('Es muss ein Spielmodus ausgewählt werden.'),
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actions: [
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CupertinoDialogAction(
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child: Text('OK'),
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child: const Text('OK'),
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onPressed: () => Navigator.pop(context),
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),
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],
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@@ -237,13 +237,13 @@ class _CreateGameState extends State<CreateGame> {
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showCupertinoDialog(
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context: context,
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builder: (context) => CupertinoAlertDialog(
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title: Text('Fehler'),
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title: const Text('Fehler'),
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content:
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Text('Es müssen mindestens 2 Spieler hinzugefügt '
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const Text('Es müssen mindestens 2 Spieler hinzugefügt '
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'werden.'),
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actions: [
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CupertinoDialogAction(
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child: Text('OK'),
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child: const Text('OK'),
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onPressed: () => Navigator.pop(context),
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),
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],
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@@ -255,11 +255,11 @@ class _CreateGameState extends State<CreateGame> {
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showCupertinoDialog(
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context: context,
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builder: (context) => CupertinoAlertDialog(
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title: Text('Fehler'),
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content: Text('Jeder Spieler muss einen Namen haben.'),
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title: const Text('Fehler'),
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content: const Text('Jeder Spieler muss einen Namen haben.'),
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actions: [
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CupertinoDialogAction(
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child: Text('OK'),
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child: const Text('OK'),
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onPressed: () => Navigator.pop(context),
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),
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],
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