Merge branch 'develop' into feature/60-implement-drift-database
# Conflicts: # lib/views/active_game_view.dart # lib/views/create_game_view.dart # lib/views/graph_view.dart # lib/views/main_menu_view.dart # lib/views/round_view.dart # pubspec.yaml
This commit is contained in:
@@ -9,11 +9,19 @@ import 'package:flutter/services.dart';
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import 'package:json_schema/json_schema.dart';
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import 'package:path_provider/path_provider.dart';
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enum ImportStatus {
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success,
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canceled,
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validationError,
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formatError,
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genericError
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}
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class LocalStorageService {
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static const String _fileName = 'game_data.json';
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/// Writes the game session list to a JSON file and returns it as string.
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static String getJsonFile() {
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/// Writes the game session list to a JSON file and returns it as string.
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static String _getGameDataAsJsonFile() {
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final jsonFile =
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gameManager.gameList.map((session) => session.toJson()).toList();
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return json.encode(jsonFile);
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@@ -31,7 +39,7 @@ class LocalStorageService {
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print('[local_storage_service.dart] Versuche, Daten zu speichern...');
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try {
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final file = await _getFilePath();
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final jsonFile = getJsonFile();
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final jsonFile = _getGameDataAsJsonFile();
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await file.writeAsString(jsonFile);
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print(
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'[local_storage_service.dart] Die Spieldaten wurden zwischengespeichert.');
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@@ -47,6 +55,7 @@ class LocalStorageService {
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try {
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final file = await _getFilePath();
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// Check if the file exists
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if (!await file.exists()) {
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print(
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'[local_storage_service.dart] Es existiert noch keine Datei mit Spieldaten');
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@@ -57,12 +66,14 @@ class LocalStorageService {
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'[local_storage_service.dart] Es existiert bereits eine Datei mit Spieldaten');
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final jsonString = await file.readAsString();
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// Check if the file is empty
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if (jsonString.isEmpty) {
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print('[local_storage_service.dart] Die gefundene Datei ist leer');
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return false;
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}
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if (!await validateJsonSchema(jsonString)) {
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// Validate the JSON schema
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if (!await _validateJsonSchema(jsonString, true)) {
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print(
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'[local_storage_service.dart] Die Datei konnte nicht validiert werden');
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gameManager.gameList = [];
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@@ -78,6 +89,11 @@ class LocalStorageService {
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GameSession.fromJson(jsonItem as Map<String, dynamic>))
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.toList();
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for (GameSession session in gameManager.gameList) {
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print(
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'[local_storage_service.dart] Geladene Session: ${session.gameTitle} - ${session.id}');
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}
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print(
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'[local_storage_service.dart] Die Spieldaten wurden erfolgreich geladen und verarbeitet');
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return true;
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@@ -89,19 +105,27 @@ class LocalStorageService {
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}
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}
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/// Opens the file picker to save a JSON file with the current game data.
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static Future<bool> exportJsonFile() async {
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final jsonString = getJsonFile();
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/// Opens the file picker to export game data as a JSON file.
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/// This method will export the given [jsonString] as a JSON file. It opens
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/// the file picker with the choosen [fileName].
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static Future<bool> _exportJsonData(
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String jsonString,
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String fileName,
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) async {
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try {
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final bytes = Uint8List.fromList(utf8.encode(jsonString));
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final result = await FileSaver.instance.saveAs(
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name: 'cabo_counter_data',
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final path = await FileSaver.instance.saveAs(
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name: fileName,
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bytes: bytes,
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ext: 'json',
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mimeType: MimeType.json,
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);
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print(
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'[local_storage_service.dart] Die Spieldaten wurden exportiert. Dateipfad: $result');
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if (path == null) {
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print('[local_storage_service.dart]: Export abgebrochen');
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} else {
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print(
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'[local_storage_service.dart] Die Spieldaten wurden exportiert. Dateipfad: $path');
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}
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return true;
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} catch (e) {
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print(
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@@ -110,45 +134,82 @@ class LocalStorageService {
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}
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}
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/// Opens the file picker to export all game sessions as a JSON file.
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static Future<bool> exportGameData() async {
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String jsonString = _getGameDataAsJsonFile();
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String fileName = 'cabo_counter-game_data';
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return _exportJsonData(jsonString, fileName);
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}
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/// Opens the file picker to save a single game session as a JSON file.
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static Future<bool> exportSingleGameSession(GameSession session) async {
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String jsonString = json.encode(session.toJson());
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String fileName = 'cabo_counter-game_${session.id.substring(0, 7)}';
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return _exportJsonData(jsonString, fileName);
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}
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/// Opens the file picker to import a JSON file and loads the game data from it.
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static Future<bool> importJsonFile() async {
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final result = await FilePicker.platform.pickFiles(
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dialogTitle: 'Wähle eine Datei mit Spieldaten aus',
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static Future<ImportStatus> importJsonFile() async {
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final path = await FilePicker.platform.pickFiles(
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type: FileType.custom,
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allowedExtensions: ['json'],
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);
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if (result == null) {
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if (path == null) {
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print(
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'[local_storage_service.dart] Der Filepicker-Dialog wurde abgebrochen');
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return false;
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return ImportStatus.canceled;
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}
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try {
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final jsonString = await _readFileContent(result.files.single);
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final jsonString = await _readFileContent(path.files.single);
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if (!await validateJsonSchema(jsonString)) {
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return false;
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// Checks if the JSON String is in the gameList format
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if (await _validateJsonSchema(jsonString, true)) {
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final jsonData = json.decode(jsonString) as List<dynamic>;
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List<GameSession> importedList = jsonData
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.map((jsonItem) =>
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GameSession.fromJson(jsonItem as Map<String, dynamic>))
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.toList();
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for (GameSession s in importedList) {
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_importSession(s);
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}
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} else if (await _validateJsonSchema(jsonString, false)) {
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// Checks if the JSON String is in the single game format
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final jsonData = json.decode(jsonString) as Map<String, dynamic>;
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_importSession(GameSession.fromJson(jsonData));
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} else {
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return ImportStatus.validationError;
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}
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final jsonData = json.decode(jsonString) as List<dynamic>;
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gameManager.gameList = jsonData
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.map((jsonItem) =>
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GameSession.fromJson(jsonItem as Map<String, dynamic>))
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.toList();
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print(
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'[local_storage_service.dart] Die Datei wurde erfolgreich Importiertn');
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return true;
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'[local_storage_service.dart] Die Datei wurde erfolgreich Importiert');
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await saveGameSessions();
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return ImportStatus.success;
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} on FormatException catch (e) {
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print(
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'[local_storage_service.dart] Ungültiges JSON-Format. Exception: $e');
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return false;
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return ImportStatus.formatError;
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} on Exception catch (e) {
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print(
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'[local_storage_service.dart] Fehler beim Dateizugriff. Exception: $e');
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return false;
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return ImportStatus.genericError;
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}
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}
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/// Imports a single game session into the gameList.
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static Future<void> _importSession(GameSession session) async {
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if (gameManager.gameExistsInGameList(session.id)) {
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print(
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'[local_storage_service.dart] Die Session mit der ID ${session.id} existiert bereits. Sie wird überschrieben.');
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gameManager.removeGameSessionById(session.id);
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}
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gameManager.addGameSession(session);
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print(
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'[local_storage_service.dart] Die Session mit der ID ${session.id} wurde erfolgreich importiert.');
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}
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/// Helper method to read file content from either bytes or path
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static Future<String> _readFileContent(PlatformFile file) async {
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if (file.bytes != null) return utf8.decode(file.bytes!);
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@@ -158,15 +219,28 @@ class LocalStorageService {
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}
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/// Validates the JSON data against the schema.
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static Future<bool> validateJsonSchema(String jsonString) async {
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/// This method checks if the provided [jsonString] is valid against the
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/// JSON schema. It takes a boolean [isGameList] to determine
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/// which schema to use (game list or single game).
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static Future<bool> _validateJsonSchema(
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String jsonString, bool isGameList) async {
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final String schemaString;
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if (isGameList) {
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schemaString =
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await rootBundle.loadString('assets/game_list-schema.json');
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} else {
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schemaString = await rootBundle.loadString('assets/game-schema.json');
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}
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try {
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final schemaString = await rootBundle.loadString('assets/schema.json');
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final schema = JsonSchema.create(json.decode(schemaString));
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final jsonData = json.decode(jsonString);
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final result = schema.validate(jsonData);
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if (result.isValid) {
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print('[local_storage_service.dart] JSON ist erfolgreich validiert.');
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print(
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'[local_storage_service.dart] JSON ist erfolgreich validiert. Typ: ${isGameList ? 'Game List' : 'Single Game'}');
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return true;
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}
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print(
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