Corrected routing and reloading of widgets
This commit is contained in:
@@ -14,13 +14,7 @@ class GameSession {
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required this.players,
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required this.gameMode,
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});
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List<List<int>> playerScores = [
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[7, 1, 4, 2],
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[7, 0, 3, 4],
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[5, 5, 0, 0],
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[10, 3, 3, 2],
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[30, 10, 15, 5]
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];
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List<List<int>> playerScores = List.generate(5, (_) => [0]);
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@override
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String toString() {
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@@ -30,12 +24,15 @@ class GameSession {
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'playerScores: $playerScores]');
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}
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void increaseRound() {
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round++;
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}
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int getLengthOfPlayerNames() {
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int length = 0;
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for (String player in players) {
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length += player.length;
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}
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print('Namenslänge: $length');
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return length;
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}
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@@ -13,11 +13,9 @@ class ActiveGameView extends StatefulWidget {
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}
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class _ActiveGameViewState extends State<ActiveGameView> {
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List<int> sortedPlayerIndices = [];
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@override
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Widget build(BuildContext context) {
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sortedPlayerIndices = _getSortedPlayerIndices();
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List<int> sortedPlayerIndices = _getSortedPlayerIndices();
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return CupertinoPageScaffold(
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navigationBar: CupertinoNavigationBar(
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middle: Text(widget.gameSession.gameTitle),
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@@ -68,7 +66,7 @@ class _ActiveGameViewState extends State<ActiveGameView> {
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),
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ListView.builder(
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shrinkWrap: true,
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itemCount: widget.gameSession.playerScores[0].length,
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itemCount: widget.gameSession.round,
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itemBuilder: (BuildContext context, int index) {
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return Padding(
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padding: EdgeInsets.all(1),
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@@ -80,8 +78,8 @@ class _ActiveGameViewState extends State<ActiveGameView> {
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index + 1 == widget.gameSession.playerScores[0].length
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? Text('⏳', style: TextStyle(fontSize: 22))
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: Text('✅', style: TextStyle(fontSize: 22)),
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onTap: () {
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Navigator.push(
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onTap: () async {
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final val = await Navigator.push(
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context,
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CupertinoPageRoute(
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fullscreenDialog: true,
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@@ -90,6 +88,7 @@ class _ActiveGameViewState extends State<ActiveGameView> {
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roundNumber: index + 1),
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),
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);
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setState(() {});
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},
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));
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},
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@@ -105,6 +104,7 @@ class _ActiveGameViewState extends State<ActiveGameView> {
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List<int> _getSortedPlayerIndices() {
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List<int> playerIndices =
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List<int>.generate(widget.gameSession.players.length, (index) => index);
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print('Player Indices: $playerIndices');
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// Sort the indices based on the summed points
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playerIndices.sort((a, b) {
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int scoreA = widget.gameSession.playerScores[a][0];
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@@ -40,10 +40,10 @@ class _RoundViewState extends State<RoundView> {
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@override
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void initState() {
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print('Runde ${widget.roundNumber} geöffnet');
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print('Neuste Runde: ${widget.gameSession.playerScores[0].length}');
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if (widget.gameSession.round < widget.gameSession.playerScores[0].length) {
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print('Die Runde ${widget.gameSession.round} ist kleiner als die neuste '
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'Runde ${widget.gameSession.playerScores[0].length}, somit werden '
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print('Neuste Runde: ${widget.gameSession.round}');
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if (widget.roundNumber < widget.gameSession.round) {
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print('Die Runde ${widget.roundNumber} ist kleiner als die neuste '
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'Runde ${widget.gameSession.round}, somit werden '
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'die bereits eingetragenen Punkte angezeigt.');
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// If the current round has already been played, the text fields
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@@ -66,9 +66,7 @@ class _RoundViewState extends State<RoundView> {
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previousPageTitle: 'Übersicht',
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leading: CupertinoButton(
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padding: EdgeInsets.zero,
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onPressed: () {
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Navigator.pop(context);
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},
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onPressed: () => Navigator.pop(context, widget.gameSession),
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child: Text('Abbrechen'),
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),
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),
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@@ -259,7 +257,10 @@ class _RoundViewState extends State<RoundView> {
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children: [
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CupertinoButton(
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onPressed: _areRoundInputsValid()
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? () => {_finishRound(), Navigator.pop(context)}
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? () => {
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_finishRound(),
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Navigator.pop(context, widget.gameSession)
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}
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: null,
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child: const Text('Fertig'),
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),
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@@ -337,6 +338,7 @@ class _RoundViewState extends State<RoundView> {
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}
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_calculateScoredPoints();
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widget.gameSession.sumPoints();
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widget.gameSession.increaseRound();
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print('Die Punktesummen wurden aktualisiert');
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}
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@@ -357,42 +359,51 @@ class _RoundViewState extends State<RoundView> {
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/// Every player with the lowest score gets 0 points.
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/// Every other player gets their round score.
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void _calculateScoredPoints() {
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// List of the scores of the current round
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List<int> roundScores = [];
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for (TextEditingController c in _scoreControllerList) {
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roundScores.add(int.parse(c.text));
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}
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print('Spieler: ${gameSession.players}');
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print('Punkte: $roundScores');
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print('${gameSession.players[_caboPlayerIndex]} hat CABO gesagt');
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print('${gameSession.players[_caboPlayerIndex]} hat '
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'${roundScores[_caboPlayerIndex]} Punkte');
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/// List of the index of the player(s) with the lowest score
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List<int> lowestScoreIndex = _getLowestScoreIndex(roundScores);
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// A player has Kamikaze
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if (_kamikazePlayerIndex != null) {
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print('${widget.gameSession.players[_kamikazePlayerIndex!]} hat Kamikaze '
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'und bekommt 0 Punkte');
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print('Alle anderen Spieler bekommen 50 Punkte');
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_applyKamikaze(_kamikazePlayerIndex!, roundScores);
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}
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// The player who said CABO is one of the players which have the
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// fewest points.
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else if (lowestScoreIndex.contains(_caboPlayerIndex)) {
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print('${widget.gameSession.players[_caboPlayerIndex]} hat CABO gesagt '
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'und bekommt 0 Punkte');
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print('Alle anderen Spieler bekommen ihre Punkte');
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_assignPoints([_caboPlayerIndex], -1, roundScores);
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_applyKamikaze(_kamikazePlayerIndex!,
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List.generate(widget.gameSession.players.length, (index) => 0));
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} else {
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// A player other than the one who said CABO has the fewest points.
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print('${widget.gameSession.players[_caboPlayerIndex]} hat CABO gesagt, '
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'jedoch nicht die wenigsten Punkte.');
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print('Folgende:r Spieler haben die wenigsten Punkte:');
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for (int i in lowestScoreIndex) {
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print('${widget.gameSession.players[i]}: ${roundScores[i]} Punkte');
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// List of the scores of the current round
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List<int> roundScores = [];
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for (TextEditingController c in _scoreControllerList) {
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if (c.text.isNotEmpty) roundScores.add(int.parse(c.text));
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}
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print('Punkte: $roundScores');
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print('${gameSession.players[_caboPlayerIndex]} hat CABO gesagt');
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print('${gameSession.players[_caboPlayerIndex]} hat '
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'${roundScores[_caboPlayerIndex]} Punkte');
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/// List of the index of the player(s) with the lowest score
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List<int> lowestScoreIndex = _getLowestScoreIndex(roundScores);
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print('Folgende Spieler haben die niedrigsten Punte:');
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for (int i in lowestScoreIndex) {
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print('${widget.gameSession.players[i]} (${roundScores[i]} Punkte)');
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}
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// The player who said CABO is one of the players which have the
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// fewest points.
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if (lowestScoreIndex.contains(_caboPlayerIndex)) {
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print('${widget.gameSession.players[_caboPlayerIndex]} hat CABO gesagt '
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'und bekommt 0 Punkte');
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print('Alle anderen Spieler bekommen ihre Punkte');
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_assignPoints([_caboPlayerIndex], -1, roundScores);
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} else {
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// A player other than the one who said CABO has the fewest points.
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print(
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'${widget.gameSession.players[_caboPlayerIndex]} hat CABO gesagt, '
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'jedoch nicht die wenigsten Punkte.');
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print('Folgende:r Spieler haben die wenigsten Punkte:');
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for (int i in lowestScoreIndex) {
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print('${widget.gameSession.players[i]}: ${roundScores[i]} Punkte');
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}
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_assignPoints(lowestScoreIndex, _caboPlayerIndex, roundScores);
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}
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_assignPoints(lowestScoreIndex, _caboPlayerIndex, roundScores);
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}
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}
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@@ -400,27 +411,17 @@ class _RoundViewState extends State<RoundView> {
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/// multiple players with the same lowest score, all of them are returned.
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/// [roundScores] is a list of the scores of all players in the current round.
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List<int> _getLowestScoreIndex(List<int> roundScores) {
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print('_getLowestScoreIndex() aufgerufen');
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int lowestScore = roundScores[0];
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List<int> lowestScoreIndex = [0];
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print('Niedrigster Score: ${gameSession.players[lowestScoreIndex[0]]} '
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'($lowestScore Punkte)');
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for (int i = 1; i < roundScores.length; i++) {
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if (roundScores[i] < lowestScore) {
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print('Neuer niedrigster Score: ${gameSession.players[i]} '
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'(${roundScores[i]} Punkte)');
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lowestScore = roundScores[i];
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lowestScoreIndex = [i];
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} else if (roundScores[i] == lowestScore) {
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print('${gameSession.players[i]} hat ebenfalls am wenigsten Punkte '
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'(${roundScores[i]} Punkte)');
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lowestScoreIndex.add(i);
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}
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}
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print('Folgende Spieler haben die niedrigsten Punte:');
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for (int i in lowestScoreIndex) {
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print('${widget.gameSession.players[i]} (${roundScores[i]} Punkte)');
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}
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return lowestScoreIndex;
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}
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@@ -444,19 +445,20 @@ class _RoundViewState extends State<RoundView> {
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/// current round.
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void _assignPoints(
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List<int> winnnerIndex, int loserIndex, List<int> roundScores) {
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print('Punkte der Spieler');
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print('Folgende Punkte wurden aus der Runde übernommen:');
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for (int i = 0; i < roundScores.length; i++) {
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print('${widget.gameSession.players[i]}: ${roundScores[i]}');
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}
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for (int i in winnnerIndex) {
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print('${widget.gameSession.players[i]} bekommt 0 Punkte');
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print(
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'${widget.gameSession.players[i]} hat gewonnen und bekommt 0 Punkte');
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roundScores[i] = 0;
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}
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if (loserIndex != -1) {
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print('${widget.gameSession.players[loserIndex]} bekommt 5 Fehlerpunkte');
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roundScores[loserIndex] += 5;
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}
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print('Aktualisierte Punkte');
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print('Aktualisierte Punkte:');
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for (int i = 0; i < roundScores.length; i++) {
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print('${widget.gameSession.players[i]}: ${roundScores[i]}');
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}
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