Removed horizontal scrollbar and adjusted text width
This commit is contained in:
@@ -27,32 +27,33 @@ class _PointsViewState extends State<PointsView> {
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return SingleChildScrollView(
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return SingleChildScrollView(
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scrollDirection: Axis.vertical,
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scrollDirection: Axis.vertical,
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child: SingleChildScrollView(
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child: ConstrainedBox(
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scrollDirection: Axis.horizontal,
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constraints: BoxConstraints(minWidth: constraints.maxWidth),
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child: ConstrainedBox(
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child: Padding(
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constraints: BoxConstraints(minWidth: constraints.maxWidth),
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padding: const EdgeInsets.symmetric(horizontal: 8),
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child: Padding(
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child: DataTable(
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padding: const EdgeInsets.symmetric(horizontal: 8),
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dataRowMaxHeight: 60,
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child: DataTable(
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dataRowMinHeight: 60,
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dataRowMaxHeight: 60,
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columnSpacing: 0,
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dataRowMinHeight: 60,
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columns: [
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columnSpacing: 20,
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const DataColumn(
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columns: [
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label: SizedBox(
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const DataColumn(
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width: 18,
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label: SizedBox(
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child: Text(
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width: 18,
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'#',
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child: Text(
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style: TextStyle(fontWeight: FontWeight.bold),
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'#',
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textAlign: TextAlign.center,
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style: TextStyle(fontWeight: FontWeight.bold),
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textAlign: TextAlign.center,
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),
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),
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),
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numeric: true,
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),
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),
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...widget.gameSession.players.map(
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numeric: true,
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(player) => DataColumn(
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),
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label: SizedBox(
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...widget.gameSession.players.map(
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width: columnWidth,
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(player) => DataColumn(
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label: SizedBox(
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width: columnWidth,
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child: Padding(
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padding:
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const EdgeInsets.symmetric(horizontal: 4),
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child: Text(
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child: Text(
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player,
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player,
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style: const TextStyle(
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style: const TextStyle(
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@@ -65,103 +66,103 @@ class _PointsViewState extends State<PointsView> {
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),
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),
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),
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),
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),
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),
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],
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),
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rows: [
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],
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...List<DataRow>.generate(
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rows: [
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widget.gameSession.roundList.length,
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...List<DataRow>.generate(
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(roundIndex) {
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widget.gameSession.roundList.length,
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final round =
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(roundIndex) {
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widget.gameSession.roundList[roundIndex];
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final round =
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return DataRow(
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widget.gameSession.roundList[roundIndex];
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cells: [
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return DataRow(
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DataCell(Align(
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cells: [
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alignment: Alignment.center,
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DataCell(Align(
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child: Text(
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alignment: Alignment.center,
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'${roundIndex + 1}',
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child: Text(
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style: const TextStyle(fontSize: 20),
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'${roundIndex + 1}',
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),
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style: const TextStyle(fontSize: 20),
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)),
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),
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...List.generate(
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)),
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widget.gameSession.players.length,
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...List.generate(
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(playerIndex) {
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widget.gameSession.players.length,
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final int score = round.scores[playerIndex];
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(playerIndex) {
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final int update =
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final int score = round.scores[playerIndex];
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round.scoreUpdates[playerIndex];
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final int update =
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final bool saidCabo =
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round.scoreUpdates[playerIndex];
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round.caboPlayerIndex == playerIndex;
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final bool saidCabo =
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return DataCell(
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round.caboPlayerIndex == playerIndex;
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Center(
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return DataCell(
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child: Column(
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Center(
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mainAxisAlignment:
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child: Column(
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MainAxisAlignment.center,
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mainAxisAlignment:
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children: [
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MainAxisAlignment.center,
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const SizedBox(
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children: [
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height: 5,
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const SizedBox(
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height: 5,
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),
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Container(
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padding: const EdgeInsets.symmetric(
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horizontal: 6, vertical: 2),
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decoration: BoxDecoration(
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color: update <= 0
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? CustomTheme.pointLossColor
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: CustomTheme.pointGainColor,
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borderRadius:
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BorderRadius.circular(8),
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),
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),
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Container(
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child: Text(
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padding: const EdgeInsets.symmetric(
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'${update >= 0 ? '+' : ''}$update',
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horizontal: 6, vertical: 2),
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style: const TextStyle(
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decoration: BoxDecoration(
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color: CupertinoColors.white,
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color: update <= 0
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fontWeight: FontWeight.bold,
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? CustomTheme.pointLossColor
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: CustomTheme.pointGainColor,
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borderRadius:
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BorderRadius.circular(8),
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),
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child: Text(
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'${update >= 0 ? '+' : ''}$update',
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style: const TextStyle(
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color: CupertinoColors.white,
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fontWeight: FontWeight.bold,
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),
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),
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),
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),
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),
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const SizedBox(height: 4),
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),
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Text('$score',
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const SizedBox(height: 4),
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style: TextStyle(
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Text('$score',
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decorationThickness: 1,
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style: TextStyle(
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decoration: saidCabo
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decorationThickness: 1,
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? TextDecoration.underline
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decoration: saidCabo
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: TextDecoration.none,
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? TextDecoration.underline
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fontWeight: saidCabo
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: TextDecoration.none,
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? FontWeight.bold
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fontWeight: saidCabo
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: FontWeight.normal,
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? FontWeight.bold
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)),
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: FontWeight.normal,
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],
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)),
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),
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],
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),
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),
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);
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}),
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],
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);
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},
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),
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DataRow(
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cells: [
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const DataCell(Align(
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alignment: Alignment.center,
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child: Text(
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'Σ',
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style: TextStyle(
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fontSize: 25, fontWeight: FontWeight.bold),
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),
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)),
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...widget.gameSession.playerScores.map(
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(score) => DataCell(
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Center(
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child: Text(
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'$score',
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style: const TextStyle(
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fontSize: 20,
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fontWeight: FontWeight.bold),
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),
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),
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);
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}),
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],
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);
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},
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),
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DataRow(
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cells: [
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const DataCell(Align(
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alignment: Alignment.center,
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child: Text(
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'Σ',
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style: TextStyle(
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fontSize: 25, fontWeight: FontWeight.bold),
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),
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)),
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...widget.gameSession.playerScores.map(
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(score) => DataCell(
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Center(
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child: Text(
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'$score',
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style: const TextStyle(
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fontSize: 20,
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fontWeight: FontWeight.bold),
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),
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),
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),
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),
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),
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),
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],
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),
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),
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],
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],
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),
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),
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],
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),
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),
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),
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),
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));
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));
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@@ -2,7 +2,7 @@ name: cabo_counter
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description: "Mobile app for the card game Cabo"
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description: "Mobile app for the card game Cabo"
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publish_to: 'none'
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publish_to: 'none'
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version: 0.5.4+616
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version: 0.5.4+622
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environment:
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environment:
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sdk: ^3.5.4
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sdk: ^3.5.4
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