Beta-Version 0.5.3 (#136)
* Updated createGameView ListBuilder * Added ReorderableListView * Increment build no * Fixed bug with wrong medal icon * change not equal to greater than * Updated bool var * Fixed deletion error * Small translation improvements * Implemented first version of point overview * Visual improvements on table * Added details and sum row * Updated strings * Implemented new strings * Refactoring * Updated graph displayment * Moved new views to statistics section * Added seperator in main menu * Renaming * Updated sign * Updated colors & class name * Removed empty line * Updated round index * Updated types * Added new kamikaze button and bundles navigation functionality * Updated lock icon * Updated button position and design * Removed title row and changed segmendetControl Padding * Refactored logic and added comments * Updated comment * Chaned icon * Added comment * Removed print * Updated colors * Changed var name * Removed unused strings * Added gameMode * Changed creation variable * Updated mode selection * Updated strings * Changed mode order * Implemented default mode selection * Updated initState * Removed print * Removed print * Removed comments * Updated config service * Changed create game view * Changed icon * Updated strings * Updated config * Updated mode selection logic * Deleted getter * Removed not used code * Implemented reset logic for default game mode * Updated to 0.5.0 * Hotfix: Pixel Overflow * Changed the overall return type for gamemodes * Updated documentation * Fixed merge issues * Added Custom button * Updated strings * Updated buttons, implemented animatedOpacity * Keyboard still doesnt works * Fixed keyboard behaviour * Changed keyboard height * Added method getGameSessionById() * Updated gameSession class * id gets added to gameSession class at creation * Cleaned up file * Added docs and dependency * Removed toString * Implemented null safety * Added named parameter * Replaced button with custom button * Updated key * Updated addGameSessionMethod * Update README.md * Added Strings for popup * Implemented popup & confetti * Extracted code to method _playFinishAnimation() * Replaced tenary operator with Visibility Widget * Replaced tenary operator with Visibility Widget * Used variable again * Added delays in constants.dart * Removed confetti button * Updated strings * Removed print * Added dispose for confettiController * Implemented missing constant in code * Updated gameSession logic so more than one player can be winner * Updated strings * Updated winner popup * game names now can have up to 20 chars * Updated strings * Added sized box for visual enhancement * Centered the add player button and made it wider * New created player textfields get automatically focused * Added focus nodes for autofocus and navigation between textfields * Updated version number * Updated game title textfield with focus node and textaction * Added focusnodes to dispose * Update README.md * Fixed bug with no popup shown * Fixed bug with out of range error * Updated listener notification
This commit is contained in:
@@ -1,11 +1,16 @@
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import 'package:cabo_counter/core/constants.dart';
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import 'package:cabo_counter/core/custom_theme.dart';
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import 'package:cabo_counter/data/game_manager.dart';
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import 'package:cabo_counter/data/game_session.dart';
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import 'package:cabo_counter/l10n/generated/app_localizations.dart';
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import 'package:cabo_counter/presentation/views/create_game_view.dart';
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import 'package:cabo_counter/presentation/views/graph_view.dart';
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import 'package:cabo_counter/presentation/views/mode_selection_view.dart';
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import 'package:cabo_counter/presentation/views/points_view.dart';
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import 'package:cabo_counter/presentation/views/round_view.dart';
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import 'package:cabo_counter/services/local_storage_service.dart';
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import 'package:collection/collection.dart';
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import 'package:confetti/confetti.dart';
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import 'package:flutter/cupertino.dart';
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import 'package:flutter/material.dart';
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@@ -19,6 +24,9 @@ class ActiveGameView extends StatefulWidget {
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}
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class _ActiveGameViewState extends State<ActiveGameView> {
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final confettiController = ConfettiController(
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duration: const Duration(seconds: 10),
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);
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late final GameSession gameSession;
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late List<int> denseRanks;
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late List<int> sortedPlayerIndices;
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@@ -31,200 +39,257 @@ class _ActiveGameViewState extends State<ActiveGameView> {
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@override
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Widget build(BuildContext context) {
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return ListenableBuilder(
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listenable: gameSession,
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builder: (context, _) {
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sortedPlayerIndices = _getSortedPlayerIndices();
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denseRanks = _calculateDenseRank(
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gameSession.playerScores, sortedPlayerIndices);
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return CupertinoPageScaffold(
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navigationBar: CupertinoNavigationBar(
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middle: Text(gameSession.gameTitle),
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),
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child: SafeArea(
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child: SingleChildScrollView(
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Padding(
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padding: const EdgeInsets.fromLTRB(10, 10, 0, 0),
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child: Text(
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AppLocalizations.of(context).players,
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style: CustomTheme.rowTitle,
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),
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),
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ListView.builder(
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shrinkWrap: true,
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physics: const NeverScrollableScrollPhysics(),
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itemCount: gameSession.players.length,
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itemBuilder: (BuildContext context, int index) {
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int playerIndex = sortedPlayerIndices[index];
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return CupertinoListTile(
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title: Row(
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children: [
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_getPlacementTextWidget(index),
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const SizedBox(width: 5),
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Text(
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gameSession.players[playerIndex],
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style: const TextStyle(
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fontWeight: FontWeight.bold),
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),
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],
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return Stack(
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children: [
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ListenableBuilder(
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listenable: gameSession,
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builder: (context, _) {
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sortedPlayerIndices = _getSortedPlayerIndices();
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denseRanks = _calculateDenseRank(
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gameSession.playerScores, sortedPlayerIndices);
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return CupertinoPageScaffold(
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navigationBar: CupertinoNavigationBar(
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middle: Text(
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gameSession.gameTitle,
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overflow: TextOverflow.ellipsis,
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),
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),
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child: SafeArea(
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child: SingleChildScrollView(
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Padding(
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padding: const EdgeInsets.fromLTRB(10, 10, 0, 0),
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child: Text(
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AppLocalizations.of(context).players,
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style: CustomTheme.rowTitle,
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),
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trailing: Row(
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children: [
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const SizedBox(width: 5),
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Text('${gameSession.playerScores[playerIndex]} '
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'${AppLocalizations.of(context).points}')
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],
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),
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);
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},
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),
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Padding(
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padding: const EdgeInsets.fromLTRB(10, 10, 0, 0),
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child: Text(
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AppLocalizations.of(context).rounds,
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style: CustomTheme.rowTitle,
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),
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),
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ListView.builder(
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shrinkWrap: true,
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physics: const NeverScrollableScrollPhysics(),
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itemCount: gameSession.roundNumber,
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itemBuilder: (BuildContext context, int index) {
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return Padding(
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padding: const EdgeInsets.all(1),
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child: CupertinoListTile(
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backgroundColorActivated:
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CustomTheme.backgroundColor,
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title: Text(
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'${AppLocalizations.of(context).round} ${index + 1}',
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),
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ListView.builder(
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shrinkWrap: true,
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physics: const NeverScrollableScrollPhysics(),
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itemCount: gameSession.players.length,
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itemBuilder: (BuildContext context, int index) {
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int playerIndex = sortedPlayerIndices[index];
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return CupertinoListTile(
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title: Row(
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children: [
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_getPlacementTextWidget(index),
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const SizedBox(width: 5),
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Text(
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gameSession.players[playerIndex],
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style: const TextStyle(
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fontWeight: FontWeight.bold),
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),
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],
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),
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trailing:
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index + 1 != gameSession.roundNumber ||
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trailing: Row(
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children: [
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const SizedBox(width: 5),
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Text(
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'${gameSession.playerScores[playerIndex]} '
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'${AppLocalizations.of(context).points}')
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],
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),
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);
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},
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),
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Padding(
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padding: const EdgeInsets.fromLTRB(10, 10, 0, 0),
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child: Text(
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AppLocalizations.of(context).rounds,
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style: CustomTheme.rowTitle,
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),
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),
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ListView.builder(
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shrinkWrap: true,
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physics: const NeverScrollableScrollPhysics(),
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itemCount: gameSession.roundNumber,
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itemBuilder: (BuildContext context, int index) {
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return Padding(
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padding: const EdgeInsets.all(1),
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child: CupertinoListTile(
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backgroundColorActivated:
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CustomTheme.backgroundColor,
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title: Text(
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'${AppLocalizations.of(context).round} ${index + 1}',
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),
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trailing: index + 1 !=
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gameSession.roundNumber ||
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gameSession.isGameFinished == true
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? (const Text('\u{2705}',
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style: TextStyle(fontSize: 22)))
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: const Text('\u{23F3}',
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style: TextStyle(fontSize: 22)),
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onTap: () async {
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_openRoundView(index + 1);
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},
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));
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},
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),
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Padding(
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padding: const EdgeInsets.fromLTRB(10, 10, 0, 0),
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child: Text(
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AppLocalizations.of(context).game,
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style: CustomTheme.rowTitle,
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),
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),
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Column(
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children: [
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CupertinoListTile(
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title: Text(
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AppLocalizations.of(context).game_process,
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onTap: () async {
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_openRoundView(context, index + 1);
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},
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));
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},
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),
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Padding(
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padding: const EdgeInsets.fromLTRB(10, 10, 0, 0),
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child: Text(
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AppLocalizations.of(context).statistics,
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style: CustomTheme.rowTitle,
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),
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),
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Column(
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children: [
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CupertinoListTile(
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title: Text(
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AppLocalizations.of(context)
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.scoring_history,
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),
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backgroundColorActivated:
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CustomTheme.backgroundColor,
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onTap: () => Navigator.push(
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context,
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CupertinoPageRoute(
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builder: (_) => GraphView(
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gameSession: gameSession,
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)))),
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CupertinoListTile(
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title: Text(
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AppLocalizations.of(context).point_overview,
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),
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backgroundColorActivated:
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CustomTheme.backgroundColor,
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onTap: () => Navigator.push(
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context,
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CupertinoPageRoute(
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builder: (_) => PointsView(
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gameSession: gameSession,
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)))),
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],
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),
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Padding(
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padding: const EdgeInsets.fromLTRB(10, 10, 0, 0),
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child: Text(
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AppLocalizations.of(context).game,
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style: CustomTheme.rowTitle,
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),
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),
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Column(
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children: [
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Visibility(
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visible: !gameSession.isPointsLimitEnabled,
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child: CupertinoListTile(
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title: Text(
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AppLocalizations.of(context).end_game,
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style: gameSession.roundNumber > 1 &&
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!gameSession.isGameFinished
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? const TextStyle(color: Colors.white)
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: const TextStyle(
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color: Colors.white30),
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),
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backgroundColorActivated:
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CustomTheme.backgroundColor,
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onTap: () {
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if (gameSession.roundNumber > 1 &&
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!gameSession.isGameFinished) {
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_showEndGameDialog();
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}
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}),
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),
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backgroundColorActivated:
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CustomTheme.backgroundColor,
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onTap: () => Navigator.push(
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context,
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CupertinoPageRoute(
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builder: (_) => GraphView(
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gameSession: gameSession,
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)))),
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Visibility(
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visible: !gameSession.isPointsLimitEnabled,
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child: CupertinoListTile(
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CupertinoListTile(
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title: Text(
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AppLocalizations.of(context).end_game,
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style: gameSession.roundNumber > 1 &&
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!gameSession.isGameFinished
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? const TextStyle(color: Colors.white)
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: const TextStyle(color: Colors.white30),
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AppLocalizations.of(context).delete_game,
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),
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backgroundColorActivated:
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CustomTheme.backgroundColor,
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onTap: () {
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if (gameSession.roundNumber > 1 &&
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!gameSession.isGameFinished) {
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_showEndGameDialog();
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}
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}),
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),
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CupertinoListTile(
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title: Text(
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AppLocalizations.of(context).delete_game,
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),
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backgroundColorActivated:
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CustomTheme.backgroundColor,
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onTap: () {
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_showDeleteGameDialog().then((value) {
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if (value) {
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_removeGameSession(gameSession);
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}
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});
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},
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),
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CupertinoListTile(
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title: Text(
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AppLocalizations.of(context)
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.new_game_same_settings,
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),
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backgroundColorActivated:
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CustomTheme.backgroundColor,
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onTap: () {
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Navigator.pushReplacement(
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context,
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CupertinoPageRoute(
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builder: (_) => CreateGameView(
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gameTitle: gameSession.gameTitle,
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isPointsLimitEnabled: widget
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.gameSession
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.isPointsLimitEnabled,
|
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players: gameSession.players,
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)));
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},
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),
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CupertinoListTile(
|
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title: Text(
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AppLocalizations.of(context).export_game,
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_showDeleteGameDialog().then((value) {
|
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if (value) {
|
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_removeGameSession(gameSession);
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}
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});
|
||||
},
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||||
),
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backgroundColorActivated:
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CustomTheme.backgroundColor,
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onTap: () async {
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final success = await LocalStorageService
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.exportSingleGameSession(
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widget.gameSession);
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if (!success && context.mounted) {
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showCupertinoDialog(
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context: context,
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builder: (context) => CupertinoAlertDialog(
|
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title: Text(AppLocalizations.of(context)
|
||||
.export_error_title),
|
||||
content: Text(AppLocalizations.of(context)
|
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.export_error_message),
|
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actions: [
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CupertinoDialogAction(
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child: Text(
|
||||
AppLocalizations.of(context).ok),
|
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onPressed: () =>
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Navigator.pop(context),
|
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CupertinoListTile(
|
||||
title: Text(
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AppLocalizations.of(context)
|
||||
.new_game_same_settings,
|
||||
),
|
||||
backgroundColorActivated:
|
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CustomTheme.backgroundColor,
|
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onTap: () {
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Navigator.pushReplacement(
|
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context,
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CupertinoPageRoute(
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builder: (_) => CreateGameView(
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gameTitle:
|
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gameSession.gameTitle,
|
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gameMode: widget.gameSession
|
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.isPointsLimitEnabled ==
|
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true
|
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? GameMode.pointLimit
|
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: GameMode.unlimited,
|
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players: gameSession.players,
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||||
)));
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||||
},
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||||
),
|
||||
CupertinoListTile(
|
||||
title: Text(
|
||||
AppLocalizations.of(context).export_game,
|
||||
),
|
||||
backgroundColorActivated:
|
||||
CustomTheme.backgroundColor,
|
||||
onTap: () async {
|
||||
final success = await LocalStorageService
|
||||
.exportSingleGameSession(
|
||||
widget.gameSession);
|
||||
if (!success && context.mounted) {
|
||||
showCupertinoDialog(
|
||||
context: context,
|
||||
builder: (context) =>
|
||||
CupertinoAlertDialog(
|
||||
title: Text(
|
||||
AppLocalizations.of(context)
|
||||
.export_error_title),
|
||||
content: Text(
|
||||
AppLocalizations.of(context)
|
||||
.export_error_message),
|
||||
actions: [
|
||||
CupertinoDialogAction(
|
||||
child: Text(
|
||||
AppLocalizations.of(context)
|
||||
.ok),
|
||||
onPressed: () =>
|
||||
Navigator.pop(context),
|
||||
),
|
||||
],
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
}),
|
||||
);
|
||||
}
|
||||
}),
|
||||
],
|
||||
)
|
||||
],
|
||||
)
|
||||
],
|
||||
),
|
||||
),
|
||||
));
|
||||
});
|
||||
),
|
||||
),
|
||||
));
|
||||
}),
|
||||
Column(
|
||||
mainAxisAlignment: MainAxisAlignment.start,
|
||||
crossAxisAlignment: CrossAxisAlignment.center,
|
||||
children: [
|
||||
Center(
|
||||
child: ConfettiWidget(
|
||||
blastDirectionality: BlastDirectionality.explosive,
|
||||
particleDrag: 0.07,
|
||||
emissionFrequency: 0.1,
|
||||
numberOfParticles: 10,
|
||||
minBlastForce: 5,
|
||||
maxBlastForce: 20,
|
||||
confettiController: confettiController,
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
|
||||
/// Shows a dialog to confirm ending the game.
|
||||
@@ -247,6 +312,7 @@ class _ActiveGameViewState extends State<ActiveGameView> {
|
||||
onPressed: () {
|
||||
setState(() {
|
||||
gameManager.endGame(gameSession.id);
|
||||
_playFinishAnimation(context);
|
||||
});
|
||||
Navigator.pop(context);
|
||||
},
|
||||
@@ -376,8 +442,8 @@ class _ActiveGameViewState extends State<ActiveGameView> {
|
||||
/// Recursively opens the RoundView for the specified round number.
|
||||
/// It starts with the given [roundNumber] and continues to open the next round
|
||||
/// until the user navigates back or the round number is invalid.
|
||||
void _openRoundView(int roundNumber) async {
|
||||
final val = await Navigator.of(context, rootNavigator: true).push(
|
||||
void _openRoundView(BuildContext context, int roundNumber) async {
|
||||
final round = await Navigator.of(context, rootNavigator: true).push(
|
||||
CupertinoPageRoute(
|
||||
fullscreenDialog: true,
|
||||
builder: (context) => RoundView(
|
||||
@@ -386,11 +452,58 @@ class _ActiveGameViewState extends State<ActiveGameView> {
|
||||
),
|
||||
),
|
||||
);
|
||||
if (val != null && val >= 0) {
|
||||
|
||||
if (widget.gameSession.isGameFinished && context.mounted) {
|
||||
_playFinishAnimation(context);
|
||||
}
|
||||
|
||||
// If the previous round was not the last one
|
||||
if (round != null && round >= 0) {
|
||||
WidgetsBinding.instance.addPostFrameCallback((_) async {
|
||||
await Future.delayed(const Duration(milliseconds: 600));
|
||||
_openRoundView(val);
|
||||
await Future.delayed(
|
||||
const Duration(milliseconds: Constants.roundViewDelay));
|
||||
if (context.mounted) {
|
||||
_openRoundView(context, round);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// Plays the confetti animation and shows a dialog with the winner's information.
|
||||
Future<void> _playFinishAnimation(BuildContext context) async {
|
||||
String winner = widget.gameSession.winner;
|
||||
int winnerPoints = widget.gameSession.playerScores.min;
|
||||
int winnerAmount = winner.contains('&') ? 2 : 1;
|
||||
|
||||
confettiController.play();
|
||||
|
||||
await Future.delayed(const Duration(milliseconds: Constants.popUpDelay));
|
||||
|
||||
if (context.mounted) {
|
||||
showCupertinoDialog(
|
||||
context: context,
|
||||
builder: (BuildContext context) {
|
||||
return CupertinoAlertDialog(
|
||||
title: Text(AppLocalizations.of(context).end_of_game_title),
|
||||
content: Text(AppLocalizations.of(context)
|
||||
.end_of_game_message(winnerAmount, winner, winnerPoints)),
|
||||
actions: [
|
||||
CupertinoDialogAction(
|
||||
child: Text(AppLocalizations.of(context).ok),
|
||||
onPressed: () {
|
||||
confettiController.stop();
|
||||
Navigator.pop(context);
|
||||
},
|
||||
),
|
||||
],
|
||||
);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
confettiController.dispose();
|
||||
super.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user