Beta-Version 0.5.3 (#136)

* Updated createGameView ListBuilder

* Added ReorderableListView

* Increment build no

* Fixed bug with wrong medal icon

* change not equal to greater than

* Updated bool var

* Fixed deletion error

* Small translation improvements

* Implemented first version of point overview

* Visual improvements on table

* Added details and sum row

* Updated strings

* Implemented new strings

* Refactoring

* Updated graph displayment

* Moved new views to statistics section

* Added seperator in main menu

* Renaming

* Updated sign

* Updated colors & class name

* Removed empty line

* Updated round index

* Updated types

* Added new kamikaze button and bundles navigation functionality

* Updated lock icon

* Updated button position and design

* Removed title row and changed segmendetControl Padding

* Refactored logic and added comments

* Updated comment

* Chaned icon

* Added comment

* Removed print

* Updated colors

* Changed var name

* Removed unused strings

* Added gameMode

* Changed creation variable

* Updated mode selection

* Updated strings

* Changed mode order

* Implemented default mode selection

* Updated initState

* Removed print

* Removed print

* Removed comments

* Updated config service

* Changed create game view

* Changed icon

* Updated strings

* Updated config

* Updated mode selection logic

* Deleted getter

* Removed not used code

* Implemented reset logic for default game mode

* Updated to 0.5.0

* Hotfix: Pixel Overflow

* Changed the overall return type for gamemodes

* Updated documentation

* Fixed merge issues

* Added Custom button

* Updated strings

* Updated buttons, implemented animatedOpacity

* Keyboard still doesnt works

* Fixed keyboard behaviour

* Changed keyboard height

* Added method getGameSessionById()

* Updated gameSession class

* id gets added to gameSession class at creation

* Cleaned up file

* Added docs and dependency

* Removed toString

* Implemented null safety

* Added named parameter

* Replaced button with custom button

* Updated key

* Updated addGameSessionMethod

* Update README.md

* Added Strings for popup

* Implemented popup & confetti

* Extracted code to method _playFinishAnimation()

* Replaced tenary operator with Visibility Widget

* Replaced tenary operator with Visibility Widget

* Used variable again

* Added delays in constants.dart

* Removed confetti button

* Updated strings

* Removed print

* Added dispose for confettiController

* Implemented missing constant in code

* Updated gameSession logic so more than one player can be winner

* Updated strings

* Updated winner popup

* game names now can have up to 20 chars

* Updated strings

* Added sized box for visual enhancement

* Centered the add player button and made it wider

* New created player textfields get automatically focused

* Added focus nodes for autofocus and navigation between textfields

* Updated version number

* Updated game title textfield with focus node and textaction

* Added focusnodes to dispose

* Update README.md

* Fixed bug with no popup shown

* Fixed bug with out of range error

* Updated listener notification
This commit is contained in:
2025-07-21 13:29:25 +02:00
committed by GitHub
parent c19ce71198
commit d627f33579
24 changed files with 1503 additions and 799 deletions

View File

@@ -1,6 +1,7 @@
import 'package:cabo_counter/core/custom_theme.dart';
import 'package:cabo_counter/data/game_session.dart';
import 'package:cabo_counter/l10n/generated/app_localizations.dart';
import 'package:cabo_counter/presentation/widgets/custom_button.dart';
import 'package:cabo_counter/services/local_storage_service.dart';
import 'package:flutter/cupertino.dart';
import 'package:flutter/services.dart';
@@ -74,21 +75,22 @@ class _RoundViewState extends State<RoundView> {
return CupertinoPageScaffold(
resizeToAvoidBottomInset: false,
navigationBar: CupertinoNavigationBar(
transitionBetweenRoutes: true,
leading: CupertinoButton(
padding: EdgeInsets.zero,
onPressed: () =>
{LocalStorageService.saveGameSessions(), Navigator.pop(context)},
child: Text(AppLocalizations.of(context).cancel),
),
middle: Text(AppLocalizations.of(context).results),
trailing: widget.gameSession.isGameFinished
? const Icon(
transitionBetweenRoutes: true,
leading: CupertinoButton(
padding: EdgeInsets.zero,
onPressed: () => {
LocalStorageService.saveGameSessions(),
Navigator.pop(context)
},
child: Text(AppLocalizations.of(context).cancel),
),
middle: Text(AppLocalizations.of(context).results),
trailing: Visibility(
visible: widget.gameSession.isGameFinished,
child: const Icon(
CupertinoIcons.lock,
size: 25,
)
: null,
),
))),
child: Stack(
children: [
Positioned.fill(
@@ -114,9 +116,10 @@ class _RoundViewState extends State<RoundView> {
vertical: 10,
),
child: SizedBox(
height: 40,
height: 60,
child: CupertinoSegmentedControl<int>(
unselectedColor: CustomTheme.backgroundTintColor,
unselectedColor:
CustomTheme.mainElementBackgroundColor,
selectedColor: CustomTheme.primaryColor,
groupValue: _caboPlayerIndex,
children: Map.fromEntries(widget.gameSession.players
@@ -130,7 +133,7 @@ class _RoundViewState extends State<RoundView> {
Padding(
padding: const EdgeInsets.symmetric(
horizontal: 6,
vertical: 6,
vertical: 8,
),
child: FittedBox(
fit: BoxFit.scaleDown,
@@ -154,27 +157,6 @@ class _RoundViewState extends State<RoundView> {
),
),
),
Padding(
padding: const EdgeInsets.symmetric(horizontal: 20.0),
child: CupertinoListTile(
title: Text(AppLocalizations.of(context).player),
trailing: Row(
children: [
SizedBox(
width: 100,
child: Center(
child: Text(
AppLocalizations.of(context).points))),
const SizedBox(width: 20),
SizedBox(
width: 80,
child: Center(
child: Text(AppLocalizations.of(context)
.kamikaze))),
],
),
),
),
ListView.builder(
shrinkWrap: true,
physics: const NeverScrollableScrollPhysics(),
@@ -182,13 +164,15 @@ class _RoundViewState extends State<RoundView> {
itemBuilder: (context, index) {
final originalIndex = originalIndices[index];
final name = rotatedPlayers[index];
bool shouldShowMedal =
index == 0 && widget.roundNumber > 1;
return Padding(
padding: const EdgeInsets.symmetric(
vertical: 10, horizontal: 20),
child: ClipRRect(
borderRadius: BorderRadius.circular(12),
child: CupertinoListTile(
backgroundColor: CupertinoColors.secondaryLabel,
backgroundColor: CustomTheme.playerTileColor,
title: Row(children: [
Expanded(
child: Row(children: [
@@ -197,95 +181,70 @@ class _RoundViewState extends State<RoundView> {
overflow: TextOverflow.ellipsis,
),
Visibility(
visible: index == 0,
visible: shouldShowMedal,
child: const SizedBox(width: 10),
),
Visibility(
visible: index == 0,
child: const Icon(FontAwesomeIcons.medal,
visible: shouldShowMedal,
child: const Icon(FontAwesomeIcons.crown,
size: 15))
]))
]),
subtitle: Text(
'${widget.gameSession.playerScores[originalIndex]}'
' ${AppLocalizations.of(context).points}'),
trailing: Row(
children: [
SizedBox(
width: 100,
child: CupertinoTextField(
maxLength: 3,
focusNode: _focusNodeList[originalIndex],
keyboardType:
const TextInputType.numberWithOptions(
signed: true,
decimal: false,
),
inputFormatters: [
FilteringTextInputFormatter.digitsOnly,
],
textInputAction: index ==
widget.gameSession.players
.length -
1
? TextInputAction.done
: TextInputAction.next,
controller:
_scoreControllerList[originalIndex],
placeholder:
AppLocalizations.of(context).points,
textAlign: TextAlign.center,
onSubmitted: (_) =>
_focusNextTextfield(originalIndex),
onChanged: (_) => setState(() {}),
),
trailing: SizedBox(
width: 100,
child: CupertinoTextField(
maxLength: 3,
focusNode: _focusNodeList[originalIndex],
keyboardType:
const TextInputType.numberWithOptions(
signed: true,
decimal: false,
),
const SizedBox(width: 50),
GestureDetector(
onTap: () {
setState(() {
_kamikazePlayerIndex =
(_kamikazePlayerIndex ==
originalIndex)
? null
: originalIndex;
});
},
child: Container(
width: 24,
height: 24,
decoration: BoxDecoration(
shape: BoxShape.circle,
color: _kamikazePlayerIndex ==
originalIndex
? CupertinoColors.systemRed
: CupertinoColors
.tertiarySystemFill,
border: Border.all(
color: _kamikazePlayerIndex ==
originalIndex
? CupertinoColors.systemRed
: CupertinoColors.systemGrey,
),
),
child: _kamikazePlayerIndex ==
originalIndex
? const Icon(
CupertinoIcons.exclamationmark,
size: 16,
color: CupertinoColors.white,
)
: null,
),
),
const SizedBox(width: 22),
],
inputFormatters: [
FilteringTextInputFormatter.digitsOnly,
],
textInputAction: index ==
widget.gameSession.players.length - 1
? TextInputAction.done
: TextInputAction.next,
controller:
_scoreControllerList[originalIndex],
placeholder:
AppLocalizations.of(context).points,
textAlign: TextAlign.center,
onSubmitted: (_) =>
_focusNextTextfield(originalIndex),
onChanged: (_) => setState(() {}),
),
),
),
),
);
},
),
Padding(
padding: const EdgeInsets.fromLTRB(0, 10, 0, 0),
child: Center(
heightFactor: 1,
child: CustomButton(
onPressed: () async {
if (await _showKamikazeSheet(context)) {
if (!context.mounted) return;
_endOfRoundNavigation(context, true);
}
},
child: Text(
AppLocalizations.of(context).kamikaze,
style: const TextStyle(
color: CupertinoColors.destructiveRed,
),
),
),
),
),
],
),
),
@@ -300,21 +259,14 @@ class _RoundViewState extends State<RoundView> {
return Container(
height: 80,
padding: const EdgeInsets.only(bottom: 20),
color: CustomTheme.backgroundTintColor,
color: CustomTheme.mainElementBackgroundColor,
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
CupertinoButton(
onPressed: _areRoundInputsValid()
? () async {
List<int> bonusPlayersIndices = _finishRound();
if (bonusPlayersIndices.isNotEmpty) {
await _showBonusPopup(
context, bonusPlayersIndices);
}
LocalStorageService.saveGameSessions();
if (!context.mounted) return;
Navigator.pop(context);
? () {
_endOfRoundNavigation(context, false);
}
: null,
child: Text(AppLocalizations.of(context).done),
@@ -322,21 +274,8 @@ class _RoundViewState extends State<RoundView> {
if (!widget.gameSession.isGameFinished)
CupertinoButton(
onPressed: _areRoundInputsValid()
? () async {
List<int> bonusPlayersIndices =
_finishRound();
if (bonusPlayersIndices.isNotEmpty) {
await _showBonusPopup(
context, bonusPlayersIndices);
}
LocalStorageService.saveGameSessions();
if (widget.gameSession.isGameFinished &&
context.mounted) {
Navigator.pop(context);
} else if (context.mounted) {
Navigator.pop(
context, widget.roundNumber + 1);
}
? () {
_endOfRoundNavigation(context, true);
}
: null,
child: Text(AppLocalizations.of(context).next_round),
@@ -399,6 +338,37 @@ class _RoundViewState extends State<RoundView> {
];
}
/// Shows a Cupertino action sheet to select the player who has Kamikaze.
/// It returns true if a player was selected, false if the action was cancelled.
Future<bool> _showKamikazeSheet(BuildContext context) async {
return await showCupertinoModalPopup<bool?>(
context: context,
builder: (BuildContext context) {
return CupertinoActionSheet(
title: Text(AppLocalizations.of(context).kamikaze),
message: Text(AppLocalizations.of(context).who_has_kamikaze),
actions: widget.gameSession.players.asMap().entries.map((entry) {
final index = entry.key;
final name = entry.value;
return CupertinoActionSheetAction(
onPressed: () {
_kamikazePlayerIndex = index;
Navigator.pop(context, true);
},
child: Text(name),
);
}).toList(),
cancelButton: CupertinoActionSheetAction(
onPressed: () => Navigator.pop(context, false),
isDestructiveAction: true,
child: Text(AppLocalizations.of(context).cancel),
),
);
},
) ??
false;
}
/// Focuses the next text field in the list of text fields.
/// [index] is the index of the current text field.
void _focusNextTextfield(int index) {
@@ -469,10 +439,9 @@ class _RoundViewState extends State<RoundView> {
return bonusPlayers;
}
/// Shows a popup dialog with the bonus information.
/// Shows a popup dialog with the information which player received the bonus points.
Future<void> _showBonusPopup(
BuildContext context, List<int> bonusPlayers) async {
print('Bonus Popup wird angezeigt');
int pointLimit = widget.gameSession.pointLimit;
int bonusPoints = (pointLimit / 2).round();
@@ -519,6 +488,37 @@ class _RoundViewState extends State<RoundView> {
return resultText;
}
/// Handles the navigation for the end of the round.
/// It checks for bonus players and shows a popup, saves the game session,
/// and navigates to the next round or back to the previous screen.
/// It takes the BuildContext [context] and a boolean [navigateToNextRound] to determine
/// if it should navigate to the next round or not.
Future<void> _endOfRoundNavigation(
BuildContext context, bool navigateToNextRound) async {
List<int> bonusPlayersIndices = _finishRound();
if (bonusPlayersIndices.isNotEmpty) {
await _showBonusPopup(context, bonusPlayersIndices);
}
LocalStorageService.saveGameSessions();
if (context.mounted) {
// If the game is finished, pop the context and return to the previous screen.
if (widget.gameSession.isGameFinished) {
Navigator.pop(context);
return;
}
// If navigateToNextRound is false, pop the context and return to the previous screen.
if (!navigateToNextRound) {
Navigator.pop(context);
return;
}
// If navigateToNextRound is true and the game isn't finished yet,
// pop the context and navigate to the next round.
Navigator.pop(context, widget.roundNumber + 1);
}
}
@override
void dispose() {
for (final controller in _scoreControllerList) {