Beta-Version 0.5.3 (#136)
* Updated createGameView ListBuilder * Added ReorderableListView * Increment build no * Fixed bug with wrong medal icon * change not equal to greater than * Updated bool var * Fixed deletion error * Small translation improvements * Implemented first version of point overview * Visual improvements on table * Added details and sum row * Updated strings * Implemented new strings * Refactoring * Updated graph displayment * Moved new views to statistics section * Added seperator in main menu * Renaming * Updated sign * Updated colors & class name * Removed empty line * Updated round index * Updated types * Added new kamikaze button and bundles navigation functionality * Updated lock icon * Updated button position and design * Removed title row and changed segmendetControl Padding * Refactored logic and added comments * Updated comment * Chaned icon * Added comment * Removed print * Updated colors * Changed var name * Removed unused strings * Added gameMode * Changed creation variable * Updated mode selection * Updated strings * Changed mode order * Implemented default mode selection * Updated initState * Removed print * Removed print * Removed comments * Updated config service * Changed create game view * Changed icon * Updated strings * Updated config * Updated mode selection logic * Deleted getter * Removed not used code * Implemented reset logic for default game mode * Updated to 0.5.0 * Hotfix: Pixel Overflow * Changed the overall return type for gamemodes * Updated documentation * Fixed merge issues * Added Custom button * Updated strings * Updated buttons, implemented animatedOpacity * Keyboard still doesnt works * Fixed keyboard behaviour * Changed keyboard height * Added method getGameSessionById() * Updated gameSession class * id gets added to gameSession class at creation * Cleaned up file * Added docs and dependency * Removed toString * Implemented null safety * Added named parameter * Replaced button with custom button * Updated key * Updated addGameSessionMethod * Update README.md * Added Strings for popup * Implemented popup & confetti * Extracted code to method _playFinishAnimation() * Replaced tenary operator with Visibility Widget * Replaced tenary operator with Visibility Widget * Used variable again * Added delays in constants.dart * Removed confetti button * Updated strings * Removed print * Added dispose for confettiController * Implemented missing constant in code * Updated gameSession logic so more than one player can be winner * Updated strings * Updated winner popup * game names now can have up to 20 chars * Updated strings * Added sized box for visual enhancement * Centered the add player button and made it wider * New created player textfields get automatically focused * Added focus nodes for autofocus and navigation between textfields * Updated version number * Updated game title textfield with focus node and textaction * Added focusnodes to dispose * Update README.md * Fixed bug with no popup shown * Fixed bug with out of range error * Updated listener notification
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@@ -1,6 +1,7 @@
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import 'package:cabo_counter/core/constants.dart';
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import 'package:cabo_counter/core/custom_theme.dart';
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import 'package:cabo_counter/l10n/generated/app_localizations.dart';
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import 'package:cabo_counter/presentation/views/mode_selection_view.dart';
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import 'package:cabo_counter/presentation/widgets/custom_form_row.dart';
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import 'package:cabo_counter/presentation/widgets/custom_stepper.dart';
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import 'package:cabo_counter/services/config_service.dart';
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@@ -20,6 +21,7 @@ class SettingsView extends StatefulWidget {
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class _SettingsViewState extends State<SettingsView> {
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UniqueKey _stepperKey1 = UniqueKey();
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UniqueKey _stepperKey2 = UniqueKey();
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GameMode defaultMode = ConfigService.getGameMode();
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@override
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void initState() {
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super.initState();
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@@ -55,14 +57,13 @@ class _SettingsViewState extends State<SettingsView> {
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prefixIcon: CupertinoIcons.bolt_fill,
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suffixWidget: CustomStepper(
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key: _stepperKey1,
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initialValue: ConfigService.caboPenalty,
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initialValue: ConfigService.getCaboPenalty(),
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minValue: 0,
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maxValue: 50,
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step: 1,
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onChanged: (newCaboPenalty) {
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setState(() {
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ConfigService.setCaboPenalty(newCaboPenalty);
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ConfigService.caboPenalty = newCaboPenalty;
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});
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},
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),
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@@ -72,18 +73,51 @@ class _SettingsViewState extends State<SettingsView> {
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prefixIcon: FontAwesomeIcons.bullseye,
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suffixWidget: CustomStepper(
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key: _stepperKey2,
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initialValue: ConfigService.pointLimit,
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initialValue: ConfigService.getPointLimit(),
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minValue: 30,
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maxValue: 1000,
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step: 10,
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onChanged: (newPointLimit) {
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setState(() {
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ConfigService.setPointLimit(newPointLimit);
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ConfigService.pointLimit = newPointLimit;
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});
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},
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),
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),
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CustomFormRow(
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prefixText: AppLocalizations.of(context).standard_mode,
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prefixIcon: CupertinoIcons.square_stack,
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suffixWidget: Row(
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mainAxisAlignment: MainAxisAlignment.end,
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children: [
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Text(
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defaultMode == GameMode.none
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? AppLocalizations.of(context).no_default_mode
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: (defaultMode == GameMode.pointLimit
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? '${ConfigService.getPointLimit()} ${AppLocalizations.of(context).points}'
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: AppLocalizations.of(context).unlimited),
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),
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const SizedBox(width: 5),
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const CupertinoListTileChevron()
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],
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),
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onPressed: () async {
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final selectedMode = await Navigator.push(
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context,
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CupertinoPageRoute(
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builder: (context) => ModeSelectionMenu(
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pointLimit: ConfigService.getPointLimit(),
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showDeselection: true,
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),
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),
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);
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setState(() {
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defaultMode = selectedMode ?? GameMode.none;
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});
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ConfigService.setGameMode(defaultMode);
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},
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),
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CustomFormRow(
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prefixText:
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AppLocalizations.of(context).reset_to_default,
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@@ -93,6 +127,7 @@ class _SettingsViewState extends State<SettingsView> {
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setState(() {
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_stepperKey1 = UniqueKey();
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_stepperKey2 = UniqueKey();
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defaultMode = ConfigService.getGameMode();
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});
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},
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)
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