Implemented 2 possibilites of deleting game
This commit is contained in:
@@ -215,7 +215,7 @@
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isa = PBXProject;
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attributes = {
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BuildIndependentTargetsInParallel = YES;
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LastUpgradeCheck = 1620;
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LastUpgradeCheck = 1510;
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ORGANIZATIONNAME = "";
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TargetAttributes = {
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331C8080294A63A400263BE5 = {
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "1620"
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LastUpgradeVersion = "1510"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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@@ -169,4 +169,17 @@ class LocalStorageService {
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return false;
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}
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}
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static Future<bool> deleteAllGames() async {
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try {
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Globals.gameList.clear();
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await saveGameSessions();
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logger.i('Alle Runden wurden erfolgreich gelöscht.');
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return true;
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} catch (e) {
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logger.e('Fehler beim Löschen aller Runden: $e',
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error: 'Löschen fehlgeschlagen');
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return false;
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}
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}
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}
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@@ -289,7 +289,9 @@ class _CreateGameState extends State<CreateGame> {
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caboPenalty: Globals.caboPenalty,
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isPointsLimitEnabled: selectedMode!,
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);
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Globals.addGameSession(gameSession);
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setState(() {
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Globals.addGameSession(gameSession);
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});
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LocalStorageService.saveGameSessions();
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if (context.mounted) {
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Navigator.pushReplacement(
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@@ -17,6 +17,7 @@ class MainMenuView extends StatefulWidget {
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class _MainMenuViewState extends State<MainMenuView> {
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bool _isLoading = true;
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bool _isDeletionModeEnabled = false;
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@override
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initState() {
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@@ -34,112 +35,239 @@ class _MainMenuViewState extends State<MainMenuView> {
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LocalStorageService.loadGameSessions();
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return CupertinoPageScaffold(
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resizeToAvoidBottomInset: false,
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navigationBar: CupertinoNavigationBar(
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leading: IconButton(
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onPressed: () {
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Navigator.push(
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context,
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CupertinoPageRoute(
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builder: (context) => const SettingsView(),
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),
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);
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},
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icon: const Icon(
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CupertinoIcons.settings,
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size: 30,
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)),
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middle: const Text('Cabo Counter'),
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trailing: IconButton(
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onPressed: () {
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Navigator.push(
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context,
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CupertinoPageRoute(
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builder: (context) => const CreateGame(),
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),
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);
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},
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icon: const Icon(CupertinoIcons.add)),
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),
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child: CupertinoPageScaffold(
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child: SafeArea(
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child: _isLoading
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? const Center(child: CupertinoActivityIndicator())
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: Globals.gameList.isEmpty
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? Column(
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mainAxisAlignment:
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MainAxisAlignment.center, // Oben ausrichten
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children: [
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const SizedBox(height: 30), // Abstand von oben
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Center(
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child: GestureDetector(
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onTap: () => setState(() {}),
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child: Icon(
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CupertinoIcons.plus,
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size: 60,
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color: CustomTheme.primaryColor,
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),
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)),
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const SizedBox(height: 10), // Abstand von oben
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const Padding(
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padding: EdgeInsets.symmetric(horizontal: 70),
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child: Text(
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'Ganz schön leer hier...\nFüge über den Button oben rechts eine neue Runde hinzu.',
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textAlign: TextAlign.center,
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style: TextStyle(fontSize: 16),
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),
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resizeToAvoidBottomInset: false,
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navigationBar: CupertinoNavigationBar(
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leading: IconButton(
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onPressed: () {
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Navigator.push(
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context,
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CupertinoPageRoute(
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builder: (context) => const SettingsView(),
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),
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);
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},
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icon: _isDeletionModeEnabled
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? const Icon(null)
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: const Icon(CupertinoIcons.settings, size: 30)),
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middle: const Text('Cabo Counter'),
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trailing: IconButton(
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onPressed: () => _isDeletionModeEnabled
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? _showDeleteAllGamesPopup()
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: {
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Navigator.push(
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context,
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CupertinoPageRoute(
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builder: (context) => const CreateGame(),
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),
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],
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)
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: ListView.builder(
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itemCount: Globals.gameList.length,
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itemBuilder: (context, index) {
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final session = Globals.gameList[index];
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return Padding(
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padding: const EdgeInsets.symmetric(vertical: 10.0),
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child: CupertinoListTile(
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title: Text(session.gameTitle),
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subtitle: session.isGameFinished == true
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? Text(
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'\u{1F947} ${session.winner}',
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style: const TextStyle(fontSize: 14),
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)
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: Text(
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'Modus: ${_translateGameMode(session.isPointsLimitEnabled)}',
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style: const TextStyle(fontSize: 14),
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),
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trailing: Row(
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children: [
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Text('${session.roundNumber}'),
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const SizedBox(width: 3),
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const Icon(CupertinoIcons
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.arrow_2_circlepath_circle_fill),
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const SizedBox(width: 15),
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Text('${session.players.length}'),
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const SizedBox(width: 3),
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const Icon(CupertinoIcons.person_2_fill),
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],
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),
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onTap: () async {
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//ignore: unused_local_variable
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final val = await Navigator.push(
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context,
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CupertinoPageRoute(
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builder: (context) => ActiveGameView(
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gameSession: Globals.gameList[index]),
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),
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);
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setState(() {});
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},
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));
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}),
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)
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},
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icon: _isDeletionModeEnabled
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? const Icon(CupertinoIcons.trash, size: 25)
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: const Icon(CupertinoIcons.add)),
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),
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),
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);
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child: CupertinoPageScaffold(
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child: SafeArea(
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child: _isLoading
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? const Center(child: CupertinoActivityIndicator())
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: Globals.gameList.isEmpty
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? Column(
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mainAxisAlignment:
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MainAxisAlignment.center, // Oben ausrichten
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children: [
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const SizedBox(height: 30), // Abstand von oben
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Center(
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child: GestureDetector(
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onTap: () => setState(() {}),
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child: Icon(
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CupertinoIcons.plus,
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size: 60,
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color: CustomTheme.primaryColor,
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),
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)),
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const SizedBox(height: 10), // Abstand von oben
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const Padding(
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padding: EdgeInsets.symmetric(horizontal: 70),
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child: Text(
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'Ganz schön leer hier...\nFüge über den Button oben rechts eine neue Runde hinzu.',
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textAlign: TextAlign.center,
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style: TextStyle(fontSize: 16),
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),
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),
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],
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)
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: GestureDetector(
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onTap: () => {
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if (_isDeletionModeEnabled)
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{
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setState(() {
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_isDeletionModeEnabled = false;
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}),
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print('Deletion mode: $_isDeletionModeEnabled')
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}
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},
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onLongPress: () => {
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setState(() {
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_isDeletionModeEnabled = true;
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}),
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print('Deletion mode: $_isDeletionModeEnabled')
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},
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child: ListView.builder(
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itemCount: Globals.gameList.length,
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itemBuilder: (context, index) {
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final session = Globals.gameList[index];
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return Dismissible(
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key: Key(session.gameTitle),
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background: Container(
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color: CupertinoColors.destructiveRed,
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alignment: Alignment.centerLeft,
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padding: const EdgeInsets.only(left: 20.0),
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child: const Icon(
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CupertinoIcons.delete,
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color: CupertinoColors.white,
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),
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),
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direction: DismissDirection.startToEnd,
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confirmDismiss: (direction) async {
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if (_isDeletionModeEnabled) return false;
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return await _showDeleteSingleGamePopup(index);
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},
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onDismissed: (direction) {
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_deleteSpecificGame(index);
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},
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child: Padding(
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padding:
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const EdgeInsets.symmetric(vertical: 10.0),
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child: CupertinoListTile(
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title: Text(session.gameTitle),
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subtitle: session.isGameFinished == true
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? Text(
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'\u{1F947} ${session.winner}',
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style: const TextStyle(fontSize: 14),
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)
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: Text(
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'Modus: ${_translateGameMode(session.isPointsLimitEnabled)}',
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style: const TextStyle(fontSize: 14),
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),
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trailing: Row(
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children: [
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Text('${session.roundNumber}'),
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const SizedBox(width: 3),
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const Icon(CupertinoIcons
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.arrow_2_circlepath_circle_fill),
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const SizedBox(width: 15),
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Text('${session.players.length}'),
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const SizedBox(width: 3),
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const Icon(CupertinoIcons.person_2_fill),
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],
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),
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onTap: () => _isDeletionModeEnabled
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? _showDeleteSingleGamePopup(index)
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: () async {
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//ignore: unused_local_variable
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final val = await Navigator.push(
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context,
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CupertinoPageRoute(
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builder: (context) =>
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ActiveGameView(
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gameSession: Globals
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.gameList[index]),
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),
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);
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setState(() {});
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},
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),
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),
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);
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},
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),
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),
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),
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));
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}
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/// Translates the game mode boolean into the corresponding String.
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/// If [pointLimit] is true, it returns '101 Punkte', otherwise it returns 'Unbegrenzt'.
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String _translateGameMode(bool pointLimit) {
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if (pointLimit) return '101 Punkte';
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return 'Unbegrenzt';
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}
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/// Shows a confirmation dialog to delete all game sessions.
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void _showDeleteAllGamesPopup() {
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showCupertinoDialog(
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context: context,
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builder: (context) {
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return CupertinoAlertDialog(
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title: const Text('Alle Spiele löschen?'),
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content: const Text(
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'Bist du sicher, dass du alle Spiele löschen möchtest? Diese Aktion kann nicht rückgängig gemacht werden.'),
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actions: [
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CupertinoDialogAction(
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onPressed: () {
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Navigator.pop(context);
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},
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child: const Text('Abbrechen'),
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),
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CupertinoDialogAction(
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onPressed: () {
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setState(() {
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_deleteAllGames();
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_isDeletionModeEnabled = false;
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});
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Navigator.pop(context);
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},
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child: const Text('Löschen'),
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),
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],
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);
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},
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);
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}
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/// Shows a confirmation dialog to delete all game sessions.
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Future<bool> _showDeleteSingleGamePopup(int gameIndex) async {
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final String title = Globals.gameList[gameIndex].gameTitle;
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bool? shouldDelete = await showCupertinoDialog<bool>(
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context: context,
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builder: (context) {
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return CupertinoAlertDialog(
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title: const Text('Spiel löschen?'),
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content: Text(
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'Bist du sicher, dass du die Runde "$title" löschen möchtest? Diese Aktion kann nicht rückgängig gemacht werden.'),
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actions: [
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CupertinoDialogAction(
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onPressed: () {
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Navigator.pop(context, false);
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},
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child: const Text('Abbrechen'),
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),
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CupertinoDialogAction(
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onPressed: () {
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Navigator.pop(context, true);
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},
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child: const Text('Löschen'),
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),
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],
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);
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},
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);
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return shouldDelete ?? false;
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} //
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/// Deletes all game sessions.
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/// This functions clears the global games lists and triggers a save to the
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/// local storage. This overwrites the existing game data so that both the
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/// local json file and the global variable are empty.
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void _deleteAllGames() {
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Globals.gameList.clear();
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LocalStorageService.saveGameSessions();
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}
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/// Deletes a specific game session by its index.
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/// This function takes an [index] as parameter and removes the game session at
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/// that index from the global game list,
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void _deleteSpecificGame(int index) {
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Globals.gameList.removeAt(index);
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LocalStorageService.saveGameSessions();
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}
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}
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Block a user