Added fallback to _getPreviousRoundWinnerIndex()
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@@ -297,11 +297,17 @@ class _RoundViewState extends State<RoundView> {
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/// Returns 0 in the first round, as there is no previous round.
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/// Returns 0 in the first round, as there is no previous round.
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int _getPreviousRoundWinnerIndex() {
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int _getPreviousRoundWinnerIndex() {
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if (widget.roundNumber == 1) {
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if (widget.roundNumber == 1) {
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return 0; // If it's the first round, there's no previous round, so return 0.
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return 0; // If it's the first round, the order should be the same as the players list.
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}
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}
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final scores = widget.gameSession.roundList[widget.roundNumber - 2].scoreUpdates;
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final List<int> scores = widget.gameSession.roundList[widget.roundNumber - 2].scoreUpdates;
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return scores.indexOf(0);
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final int winnerIndex = scores.indexOf(0);
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// Fallback if no player has 0 points, which should not happen in a valid game.
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if (winnerIndex == -1) {
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return 0;
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}
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return winnerIndex;
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}
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}
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/// Rotates the players list based on the previous round's winner.
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/// Rotates the players list based on the previous round's winner.
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