Implemented previous rounds points getting shown when opened again
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@@ -1,5 +1,3 @@
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import 'dart:math';
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import 'package:cabo_counter/data/game_session.dart';
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import 'package:cabo_counter/data/game_session.dart';
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import 'package:cabo_counter/views/active_game_view.dart';
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import 'package:cabo_counter/views/active_game_view.dart';
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import 'package:cabo_counter/views/create_game_view.dart';
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import 'package:cabo_counter/views/create_game_view.dart';
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@@ -41,7 +39,7 @@ class _MainMenuViewState extends State<MainMenuView> {
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];
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];
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@override
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@override
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Widget build(BuildContext context) {
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Widget build(BuildContext context) {
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randomizeRoundNumbers();
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calculateRoundNumbers();
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return CupertinoPageScaffold(
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return CupertinoPageScaffold(
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navigationBar: CupertinoNavigationBar(
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navigationBar: CupertinoNavigationBar(
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@@ -118,10 +116,9 @@ class _MainMenuViewState extends State<MainMenuView> {
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}
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}
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}
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}
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void randomizeRoundNumbers() {
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void calculateRoundNumbers() {
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var random = Random();
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for (var s in gameSessionArray) {
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for (var s in gameSessionArray) {
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s.round = random.nextInt(20);
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s.round = s.playerScores[0].length - 1;
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}
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}
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}
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}
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}
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}
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@@ -39,6 +39,20 @@ class _RoundViewState extends State<RoundView> {
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@override
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@override
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void initState() {
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void initState() {
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print('Runde ${widget.roundNumber} geöffnet');
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print('Runde ${widget.roundNumber} geöffnet');
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print(
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'Schon gespielte Runden: ${widget.gameSession.playerScores[0].length}');
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if (widget.gameSession.round < widget.gameSession.playerScores[0].length) {
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print(
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'Die Länge ist ${widget.gameSession.playerScores[0].length} und somit kleiner als '
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'die Runde ${widget.gameSession.round}');
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// If the current round has already been played, the text fields are filled
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// with the scores from this round
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for (int i = 0; i < _pointControllers.length; i++) {
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_pointControllers[i].text =
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gameSession.playerScores[i][widget.roundNumber].toString();
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}
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}
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super.initState();
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super.initState();
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}
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}
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@@ -263,18 +277,19 @@ class _RoundViewState extends State<RoundView> {
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}
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}
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bool _areRoundInputsValid() {
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bool _areRoundInputsValid() {
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if (_kamikazePlayerIndex == null) {
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if (_areTextFieldsEmpty() && _kamikazePlayerIndex == null) return false;
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return false;
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} else {
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for (TextEditingController c in _pointControllers) {
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if (c.text.isEmpty) {
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return false;
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}
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}
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}
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return true;
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return true;
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}
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}
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bool _areTextFieldsEmpty() {
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for (TextEditingController t in _pointControllers) {
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if (t.text.isEmpty) {
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return true;
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}
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}
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return false;
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}
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void _finishRound() {
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void _finishRound() {
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print('====================================');
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print('====================================');
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print('Runde ${widget.roundNumber} beendet');
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print('Runde ${widget.roundNumber} beendet');
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