import 'package:cabo_counter/data/game_session.dart'; import 'package:cabo_counter/l10n/app_localizations.dart'; import 'package:cabo_counter/services/local_storage_service.dart'; import 'package:cabo_counter/utility/custom_theme.dart'; import 'package:flutter/cupertino.dart'; import 'package:flutter/services.dart'; import 'package:flutter_keyboard_visibility/flutter_keyboard_visibility.dart'; class RoundView extends StatefulWidget { final GameSession gameSession; final int roundNumber; const RoundView( {super.key, required this.roundNumber, required this.gameSession}); @override // ignore: library_private_types_in_public_api _RoundViewState createState() => _RoundViewState(); } class _RoundViewState extends State { /// The current game session. late GameSession gameSession = widget.gameSession; /// Index of the player who said CABO. int _caboPlayerIndex = 0; /// Index of the player who has Kamikaze. /// Default is null (no Kamikaze player). int? _kamikazePlayerIndex; /// List of text controllers for the score text fields. late final List _scoreControllerList = List.generate( widget.gameSession.players.length, (index) => TextEditingController(), ); /// List of focus nodes for the score text fields. late final List _focusNodeList = List.generate( widget.gameSession.players.length, (index) => FocusNode(), ); @override void initState() { print('=== Runde ${widget.roundNumber} geƶffnet ==='); if (widget.roundNumber < widget.gameSession.roundNumber || widget.gameSession.isGameFinished == true) { print( 'Diese wurde bereits gespielt, deshalb werden die alten Punktestaende angezeigt'); // If the current round has already been played, the text fields // are filled with the scores from this round for (int i = 0; i < _scoreControllerList.length; i++) { _scoreControllerList[i].text = gameSession.roundList[widget.roundNumber - 1].scores[i].toString(); } _caboPlayerIndex = gameSession.roundList[widget.roundNumber - 1].caboPlayerIndex; _kamikazePlayerIndex = gameSession.roundList[widget.roundNumber - 1].kamikazePlayerIndex; } super.initState(); } @override @override Widget build(BuildContext context) { final bottomInset = MediaQuery.of(context).viewInsets.bottom; final maxLength = widget.gameSession.getMaxLengthOfPlayerNames(); return CupertinoPageScaffold( resizeToAvoidBottomInset: false, navigationBar: CupertinoNavigationBar( transitionBetweenRoutes: true, middle: Text(AppLocalizations.of(context).results), leading: CupertinoButton( padding: EdgeInsets.zero, onPressed: () => { LocalStorageService.saveGameSessions(), Navigator.pop(context, widget.gameSession) }, child: Text(AppLocalizations.of(context).cancel), ), ), child: Stack( children: [ Positioned.fill( child: SingleChildScrollView( padding: EdgeInsets.only(bottom: 100 + bottomInset), child: SafeArea( child: Column( crossAxisAlignment: CrossAxisAlignment.center, children: [ const SizedBox(height: 40), Text( '${AppLocalizations.of(context).round} ${widget.roundNumber}', style: CustomTheme.roundTitle), const SizedBox(height: 10), Text( AppLocalizations.of(context).who_said_cabo, style: const TextStyle(fontWeight: FontWeight.bold), ), Padding( padding: EdgeInsets.symmetric( horizontal: widget.gameSession.players.length > 3 ? 5 : 20, vertical: 10, ), child: SizedBox( height: 40, child: CupertinoSegmentedControl( unselectedColor: CustomTheme.backgroundTintColor, selectedColor: CustomTheme.primaryColor, groupValue: _caboPlayerIndex, children: Map.fromEntries(widget.gameSession.players .asMap() .entries .map((entry) { final index = entry.key; final name = entry.value; return MapEntry( index, Padding( padding: EdgeInsets.symmetric( horizontal: 4 + _getSegmentedControlPadding(maxLength), vertical: 6, ), child: FittedBox( fit: BoxFit.scaleDown, child: Text( name, textAlign: TextAlign.center, maxLines: 1, style: TextStyle( fontWeight: FontWeight.bold, fontSize: _getSegmentedControlFontSize( maxLength), ), ), ), ), ); })), onValueChanged: (value) { setState(() { _caboPlayerIndex = value; }); }, ), ), ), Padding( padding: const EdgeInsets.symmetric(horizontal: 20.0), child: CupertinoListTile( title: Text(AppLocalizations.of(context).player), trailing: Row( children: [ SizedBox( width: 100, child: Center( child: Text( AppLocalizations.of(context).points))), const SizedBox(width: 20), SizedBox( width: 80, child: Center( child: Text(AppLocalizations.of(context) .kamikaze))), ], ), ), ), ListView.builder( shrinkWrap: true, physics: const NeverScrollableScrollPhysics(), itemCount: widget.gameSession.players.length, itemBuilder: (context, index) { final name = widget.gameSession.players[index]; return Padding( padding: const EdgeInsets.symmetric( vertical: 10, horizontal: 20), child: ClipRRect( borderRadius: BorderRadius.circular(12), child: CupertinoListTile( backgroundColor: CupertinoColors.secondaryLabel, title: Row(children: [ Expanded( child: Text( name, overflow: TextOverflow.ellipsis, )) ]), subtitle: Text( '${widget.gameSession.playerScores[index]}' ' ${AppLocalizations.of(context).points}'), trailing: Row( children: [ SizedBox( width: 100, child: CupertinoTextField( maxLength: 3, focusNode: _focusNodeList[index], keyboardType: const TextInputType.numberWithOptions( signed: true, decimal: false, ), inputFormatters: [ FilteringTextInputFormatter.digitsOnly, ], textInputAction: index == widget.gameSession.players .length - 1 ? TextInputAction.done : TextInputAction.next, controller: _scoreControllerList[index], placeholder: AppLocalizations.of(context).points, textAlign: TextAlign.center, onSubmitted: (_) => _focusNextTextfield(index), onChanged: (_) => setState(() {}), ), ), const SizedBox(width: 50), GestureDetector( onTap: () { setState(() { _kamikazePlayerIndex = (_kamikazePlayerIndex == index) ? null : index; }); }, child: Container( width: 24, height: 24, decoration: BoxDecoration( shape: BoxShape.circle, color: _kamikazePlayerIndex == index ? CupertinoColors.systemRed : CupertinoColors .tertiarySystemFill, border: Border.all( color: _kamikazePlayerIndex == index ? CupertinoColors.systemRed : CupertinoColors.systemGrey, ), ), child: _kamikazePlayerIndex == index ? const Icon( CupertinoIcons.exclamationmark, size: 16, color: CupertinoColors.white, ) : null, ), ), const SizedBox(width: 22), ], ), ), ), ); }, ), ], ), ), ), ), Positioned( left: 0, right: 0, bottom: bottomInset, child: KeyboardVisibilityBuilder(builder: (context, visible) { if (!visible) { return Container( height: 80, padding: const EdgeInsets.only(bottom: 20), color: CustomTheme.backgroundTintColor, child: Row( mainAxisAlignment: MainAxisAlignment.spaceEvenly, children: [ CupertinoButton( onPressed: _areRoundInputsValid() ? () { _finishRound(); LocalStorageService.saveGameSessions(); Navigator.pop(context, -1); } : null, child: Text(AppLocalizations.of(context).done), ), CupertinoButton( onPressed: _areRoundInputsValid() ? () { _finishRound(); LocalStorageService.saveGameSessions(); if (widget.gameSession.isGameFinished == true) { Navigator.pop(context, -1); } else { Navigator.pop( context, widget.roundNumber + 1); } } : null, child: Text(AppLocalizations.of(context).next_round), ), ], ), ); } else { return const SizedBox.shrink(); } }), ) ], ), ); } /// Focuses the next text field in the list of text fields. /// [index] is the index of the current text field. void _focusNextTextfield(int index) { if (index < widget.gameSession.players.length - 1) { FocusScope.of(context).requestFocus(_focusNodeList[index + 1]); } else { _focusNodeList[index].unfocus(); } } /// Checks if the inputs for the round are valid. /// Returns true if the inputs are valid, false otherwise. /// Round Inputs are valid if every player has a score or /// kamikaze is selected for a player bool _areRoundInputsValid() { if (_areTextFieldsEmpty() && _kamikazePlayerIndex == null) return false; return true; } /// Checks if any of the text fields for the players points are empty. /// Returns true if any of the text fields is empty, false otherwise. bool _areTextFieldsEmpty() { for (TextEditingController t in _scoreControllerList) { if (t.text.isEmpty) { return true; } } return false; } /// Finishes the current round. /// It first determines, ifCalls the [_calculateScoredPoints()] method to calculate the points for /// every player. If the round is the highest round played in this game, /// it expands the player score lists. At the end it updates the score /// array for the game. void _finishRound() { print('===================================='); print('Runde ${widget.roundNumber} beendet'); // The shown round is smaller than the newest round if (widget.roundNumber < widget.gameSession.roundNumber) { print('Da diese Runde bereits gespielt wurde, werden die alten ' 'Punktestaende ueberschrieben'); } if (_kamikazePlayerIndex != null) { print('${widget.gameSession.players[_kamikazePlayerIndex!]} hat Kamikaze ' 'und bekommt 0 Punkte'); print('Alle anderen Spieler bekommen 50 Punkte'); widget.gameSession .applyKamikaze(widget.roundNumber, _kamikazePlayerIndex!); } else { List roundScores = []; for (TextEditingController c in _scoreControllerList) { if (c.text.isNotEmpty) roundScores.add(int.parse(c.text)); } widget.gameSession.calculateScoredPoints( widget.roundNumber, roundScores, _caboPlayerIndex); } widget.gameSession.updatePoints(); if (widget.gameSession.isGameFinished == true) { print('Das Spiel ist beendet'); } else if (widget.roundNumber == widget.gameSession.roundNumber) { widget.gameSession.increaseRound(); } } double _getSegmentedControlFontSize(int maxLength) { if (maxLength > 8) { // 9 - 12 characters return 9.0; } else if (maxLength > 4) { // 5 - 8 characters return 15.0; } else { // 0 - 4 characters return 18.0; } } double _getSegmentedControlPadding(int maxLength) { if (maxLength > 8) { // 9 - 12 characters return 0.0; } else if (maxLength > 4) { // 5 - 8 characters return 5.0; } else { // 0 - 4 characters return 8.0; } } @override void dispose() { for (final controller in _scoreControllerList) { controller.dispose(); } for (final focusNode in _focusNodeList) { focusNode.dispose(); } super.dispose(); } }