/// This class represents a single round in the game. /// It is stored within the [GameSession] class. /// [roundNum] is the number of the round its reppresenting. /// [scores] is a list of the actual scores the players got. /// [scoreUpdates] is a list of how the players scores updated this round. /// [kamikazePlayerIndex] is the index of the player who got kamikaze. If no one got /// kamikaze, this value is null. class Round { final int roundNum; final List scores; final List scoreUpdates; final int? kamikazePlayerIndex; Round( {required this.roundNum, required this.scores, required this.scoreUpdates, this.kamikazePlayerIndex}); }