import 'package:cabo_counter/data/game_session.dart'; import 'package:cabo_counter/utility/theme.dart' as theme; import 'package:flutter/cupertino.dart'; import 'package:flutter/services.dart'; class RoundView extends StatefulWidget { final GameSession gameSession; final int roundNumber; const RoundView( {super.key, required this.roundNumber, required this.gameSession}); @override // ignore: library_private_types_in_public_api _RoundViewState createState() => _RoundViewState(); } class _RoundViewState extends State { /// The current game session. late GameSession gameSession = widget.gameSession; /// Index of the player who said CABO. int _caboPlayerIndex = 0; /// Index of the player who has Kamikaze. Default is null (no kamikaze player). int? _kamikazePlayerIndex; /// List of text controllers for the point text fields. late final List _pointControllers = List.generate( widget.gameSession.players.length, (index) => TextEditingController(), ); /// List of focus nodes for the point text fields. late final List _focusNodes = List.generate( widget.gameSession.players.length, (index) => FocusNode(), ); @override void initState() { print('Runde ${widget.roundNumber} geöffnet'); print( 'Abgeschlossene Runden: ${widget.gameSession.playerScores[0].length - 1}'); print('Aktuelle Runde: ${widget.gameSession.round}'); if (widget.gameSession.round < widget.gameSession.playerScores[0].length) { print( 'Die Länge ist ${widget.gameSession.playerScores[0].length} und somit kleiner als ' 'die Runde ${widget.gameSession.round}'); // If the current round has already been played, the text fields are filled // with the scores from this round for (int i = 0; i < _pointControllers.length; i++) { _pointControllers[i].text = gameSession.playerScores[i][widget.roundNumber].toString(); } } super.initState(); } @override Widget build(BuildContext context) { return CupertinoPageScaffold( resizeToAvoidBottomInset: false, navigationBar: CupertinoNavigationBar( transitionBetweenRoutes: true, middle: const Text('Ergebnisse'), previousPageTitle: 'Übersicht', leading: CupertinoButton( padding: EdgeInsets.zero, onPressed: () { Navigator.pop(context); }, child: Text('Abbrechen'), ), ), child: Stack( children: [ SafeArea( child: Column( crossAxisAlignment: CrossAxisAlignment.center, children: [ Padding( padding: const EdgeInsets.fromLTRB(0, 40, 0, 50), child: Text( 'Runde ${widget.roundNumber}', style: theme.roundTitle, ), ), Padding( padding: const EdgeInsets.fromLTRB(0, 0, 0, 10), child: Text('Wer hat CABO gesagt?', style: TextStyle(fontWeight: FontWeight.bold)), ), Padding( padding: EdgeInsets.symmetric( horizontal: gameSession.players.length > 3 ? 5 : 20, vertical: 10), child: SizedBox( height: 40, child: CupertinoSegmentedControl( unselectedColor: theme.backgroundTintColor, selectedColor: theme.primaryColor, groupValue: _caboPlayerIndex, children: Map.fromIterable( widget.gameSession.players.asMap().keys, value: (index) => Padding( padding: EdgeInsets.symmetric( horizontal: gameSession.players.length > 3 ? 11 : 15, ), child: Text( widget.gameSession.players[index], style: TextStyle( fontWeight: FontWeight.bold, fontSize: gameSession.players.length > 3 ? 14 : 16), ), ), ), onValueChanged: (int value) { setState(() { _caboPlayerIndex = value; }); }, ), ), ), Padding( padding: EdgeInsets.symmetric(vertical: 0.0, horizontal: 20.0), child: CupertinoListTile( title: Text('Spieler:in'), trailing: Row( children: [ SizedBox( width: 100, child: Center(child: Text('Punkte')), ), SizedBox(width: 28), SizedBox( width: 70, child: Center(child: Text('Kamikaze')), ), ], ), ), ), Expanded( child: ListView.builder( shrinkWrap: true, itemCount: widget.gameSession.players.length, itemBuilder: (BuildContext context, int index) { return Padding( padding: EdgeInsets.symmetric( vertical: 10.0, horizontal: 20.0), child: ClipRRect( borderRadius: BorderRadius.circular(12), // Radius der Ecken child: CupertinoListTile( backgroundColor: CupertinoColors.secondaryLabel, title: Row( children: [ Text(widget.gameSession.players[index]), ], ), subtitle: Text( '${widget.gameSession.playerScores[index][0]}' ' Punkte', ), trailing: Row( children: [ SizedBox( width: 100, child: CupertinoTextField( maxLength: 3, focusNode: _focusNodes[index], keyboardType: TextInputType.numberWithOptions( signed: true, decimal: false, ), inputFormatters: [ FilteringTextInputFormatter .digitsOnly, ], textInputAction: index == widget.gameSession.players .length - 1 ? TextInputAction.done : TextInputAction.next, controller: _pointControllers[index], placeholder: 'Punkte', textAlign: TextAlign.center, onSubmitted: (_) => _focusNextTextfield(index), ), ), SizedBox(width: 50), GestureDetector( onTap: () { setState(() { _kamikazePlayerIndex = (_kamikazePlayerIndex == index) ? null : index; }); }, child: Container( width: 24, height: 24, decoration: BoxDecoration( shape: BoxShape.circle, color: _kamikazePlayerIndex == index ? CupertinoColors.systemRed : CupertinoColors .tertiarySystemFill, border: Border.all( color: _kamikazePlayerIndex == index ? CupertinoColors.systemRed : CupertinoColors.systemGrey, ), ), child: _kamikazePlayerIndex == index ? Icon( CupertinoIcons.exclamationmark, size: 16, color: CupertinoColors.white) : null, ), ), SizedBox(width: 22), ], )))); }, )), ], )), Positioned( bottom: MediaQuery.of(context).viewInsets.bottom, left: 0, right: 0, child: Container( height: 80, decoration: BoxDecoration( color: theme.backgroundTintColor, ), child: Padding( padding: const EdgeInsets.fromLTRB(0, 0, 0, 20), child: Row( mainAxisAlignment: MainAxisAlignment.spaceEvenly, children: [ CupertinoButton( onPressed: _areRoundInputsValid() ? () => {_finishRound(), Navigator.pop(context)} : null, child: const Text('Fertig'), ), CupertinoButton( onPressed: _areRoundInputsValid() ? () => { _finishRound(), Navigator.pushReplacement(context, CupertinoPageRoute( builder: (context) { return RoundView( gameSession: widget.gameSession, roundNumber: widget.roundNumber + 1); })), } : null, child: const Text('Nächste Runde')), ], )), ), ), ], )); } /// Focuses the next text field in the list of text fields. /// [index] is the index of the current text field. void _focusNextTextfield(int index) { if (index < widget.gameSession.players.length - 1) { FocusScope.of(context).requestFocus(_focusNodes[index + 1]); } else { _focusNodes[index].unfocus(); } } /// Checks if the inputs for the round are valid. /// Returns true if the inputs are valid, false otherwise. /// Round Inputs are valid if every player has a score or /// kamikaze is selected for a player bool _areRoundInputsValid() { if (_areTextFieldsEmpty() && _kamikazePlayerIndex == null) return false; return true; } /// Checks if any of the text fields for the players points are empty. /// Returns true if any of the text fields is empty, false otherwise. bool _areTextFieldsEmpty() { for (TextEditingController t in _pointControllers) { if (t.text.isEmpty) { return true; } } return false; } /// Finishes the current round. /// Calls the [_calculateScoredPoints()] method to calculate the points for every player. /// If the round is the highest round played in this game, it expands the player score lists /// At the end it updates the score array for the game. void _finishRound() { print('===================================='); print('Runde ${widget.roundNumber} beendet'); if (widget.roundNumber >= widget.gameSession.playerScores[0].length) { gameSession.expandPlayerScoreLists(); print('Das Punkte-Array wurde erweitert'); } _calculateScoredPoints(); widget.gameSession.sumPoints(); } /// Checks the scores of the current round and assigns points to the players. /// There are three possible outcomes of a round: /// /// **Case 1**
/// One player has Kamikaze. This player receives 0 points. Every other player /// receives 50 points. /// /// **Case 2**
/// The player who said CABO has the lowest score. They receive 0 points. /// Every other player gets their round score. /// /// **Case 3**
/// The player who said CABO does not have the lowest score. /// They receive 5 extra points added to their round score. /// Every player with the lowest score gets 0 points. /// Every other player gets their round score. void _calculateScoredPoints() { // List of the scores of the current round List roundScores = []; for (TextEditingController c in _pointControllers) { roundScores.add(int.parse(c.text)); } print('Spieler: ${gameSession.players}'); print('Punkte: $roundScores'); print('${gameSession.players[_caboPlayerIndex]} hat CABO gesagt'); print('${gameSession.players[_caboPlayerIndex]} hat ' '${roundScores[_caboPlayerIndex]} Punkte'); /// List of the index of the player(s) with the lowest score List lowestScoreIndex = _getLowestScoreIndex(roundScores); // Spieler der CABO gesagt hat, hat am wenigsten Punkte if (_kamikazePlayerIndex != null) { print('${widget.gameSession.players[_kamikazePlayerIndex!]} hat Kamikaze ' 'und bekommt 0 Punkte'); print('Alle anderen Spieler bekommen 50 Punkte'); _applyKamikaze(_kamikazePlayerIndex!, roundScores); } else if (lowestScoreIndex.contains(_caboPlayerIndex)) { print('${widget.gameSession.players[_caboPlayerIndex]} hat CABO gesagt ' 'und bekommt 0 Punkte'); print('Alle anderen Spieler bekommen ihre Punkte'); /// _assignPoints([_caboPlayerIndex], -1, roundScores); } else { // Ein anderer Spieler hat weniger Punkte print('${widget.gameSession.players[_caboPlayerIndex]} hat CABO gesagt, ' 'jedoch nicht die wenigsten Punkte.'); print('Folgende:r Spieler haben die wenigsten Punkte:'); for (int i in lowestScoreIndex) { print('${widget.gameSession.players[i]}: ${roundScores[i]} Punkte'); } _assignPoints(lowestScoreIndex, _caboPlayerIndex, roundScores); } } /// Returns the index of the player with the lowest score. If there are /// multiple players with the same lowest score, all of them are returned. /// [roundScores] is a list of the scores of all players in the current round. List _getLowestScoreIndex(List roundScores) { print('_getLowestScoreIndex() aufgerufen'); int lowestScore = roundScores[0]; List lowestScoreIndex = [0]; print('Niedrigster Score: ${gameSession.players[lowestScoreIndex[0]]} ' '($lowestScore Punkte)'); for (int i = 1; i < roundScores.length; i++) { if (roundScores[i] < lowestScore) { print('Neuer niedrigster Score: ${gameSession.players[i]} ' '(${roundScores[i]} Punkte)'); lowestScore = roundScores[i]; lowestScoreIndex = [i]; } else if (roundScores[i] == lowestScore) { print('${gameSession.players[i]} hat ebenfalls am wenigsten Punkte ' '(${roundScores[i]} Punkte)'); lowestScoreIndex.add(i); } } print('Folgende Spieler haben die niedrigsten Punte:'); for (int i in lowestScoreIndex) { print('${widget.gameSession.players[i]} (${roundScores[i]} Punkte)'); } return lowestScoreIndex; } /// Assigns 50 points to all players except the kamikaze player. /// [kamikazePlayerIndex] is the index of the kamikaze player. /// [roundScores] is the list of the scores of all players in the /// current round. void _applyKamikaze(int kamikazePlayerIndex, List roundScores) { for (int i = 0; i < widget.gameSession.players.length; i++) { if (i != kamikazePlayerIndex) { roundScores[i] += 50; } } gameSession.addRoundScoresToScoreList(roundScores, widget.roundNumber); } /// Assigns points to the players based on the scores of the current round. /// [winnerIndex] is the index of the player(s) who receive 0 points /// [loserIndex] is the index of the player who receives 5 extra points /// [roundScores] is the raw list of the scores of all players in the /// current round. void _assignPoints( List winnnerIndex, int loserIndex, List roundScores) { print('Punkte der Spieler'); for (int i = 0; i < roundScores.length; i++) { print('${widget.gameSession.players[i]}: ${roundScores[i]}'); } for (int i in winnnerIndex) { print('${widget.gameSession.players[i]} bekommt 0 Punkte'); roundScores[i] = 0; } if (loserIndex != -1) { print('${widget.gameSession.players[loserIndex]} bekommt 5 Fehlerpunkte'); roundScores[loserIndex] += 5; } print('Aktualisierte Punkte'); for (int i = 0; i < roundScores.length; i++) { print('${widget.gameSession.players[i]}: ${roundScores[i]}'); } gameSession.addRoundScoresToScoreList(roundScores, widget.roundNumber); } @override void dispose() { for (final controller in _pointControllers) { controller.dispose(); } for (final focusNode in _focusNodes) { focusNode.dispose(); } super.dispose(); } }