import 'package:cabo_counter/data/game_session.dart'; import 'package:cabo_counter/utility/styles.dart'; import 'package:cabo_counter/views/active_game_view.dart'; import 'package:cabo_counter/views/mode_selection_view.dart'; import 'package:flutter/cupertino.dart'; class CreateGame extends StatefulWidget { const CreateGame({super.key}); @override // ignore: library_private_types_in_public_api _CreateGameState createState() => _CreateGameState(); } class _CreateGameState extends State { final List _playerNameTextControllers = [ TextEditingController() ]; final TextEditingController _gameTitleTextController = TextEditingController(); final int maxPlayers = 5; String? selectedMode; // Variable für den ausgewählten Spielmodus @override Widget build(BuildContext context) { return CupertinoPageScaffold( navigationBar: CupertinoNavigationBar( previousPageTitle: 'Übersicht', middle: const Text('Neues Spiel'), ), child: SafeArea( child: Center( child: Column( mainAxisAlignment: MainAxisAlignment.start, crossAxisAlignment: CrossAxisAlignment.start, children: [ Padding( padding: EdgeInsets.fromLTRB(10, 10, 0, 0), child: Text( 'Spiel', style: Styles.createGameTitle, ), ), Padding( padding: EdgeInsets.fromLTRB(10, 10, 10, 0), child: CupertinoTextField( decoration: BoxDecoration(), maxLength: 8, prefix: Text('Name'), textAlign: TextAlign.right, placeholder: 'Titel des Spiels', controller: _gameTitleTextController, ), ), // Spielmodus-Auswahl mit Chevron Padding( padding: EdgeInsets.fromLTRB(10, 10, 10, 0), child: CupertinoTextField( decoration: BoxDecoration(), readOnly: true, prefix: Text('Modus'), suffix: Row( children: [ Text( selectedMode ?? 'Wähle einen Modus', ), SizedBox(width: 3), CupertinoListTileChevron(), ], ), onTap: () async { // Öffne das Modus-Auswahlmenü final selected = await Navigator.push( context, CupertinoPageRoute( builder: (context) => ModeSelectionMenu(), ), ); // Aktualisiere den ausgewählten Modus if (selected != null) { setState(() { selectedMode = selected; }); } }, ), ), Padding( padding: EdgeInsets.fromLTRB(10, 10, 0, 0), child: Text( 'Spieler:innen', style: Styles.createGameTitle, ), ), Expanded( child: ListView.builder( itemCount: _playerNameTextControllers.length + 1, // +1 für den + Button itemBuilder: (context, index) { if (index == _playerNameTextControllers.length) { // + Button als letztes Element return Padding( padding: const EdgeInsets.symmetric(vertical: 8.0), child: CupertinoButton( padding: EdgeInsets.zero, child: Row( mainAxisAlignment: MainAxisAlignment.center, children: const [ Icon( CupertinoIcons.add_circled, color: CupertinoColors.activeGreen, size: 25, ), SizedBox(width: 8), Text( 'Spieler hinzufügen', style: TextStyle( color: CupertinoColors.activeGreen, ), ), ], ), onPressed: () { if (_playerNameTextControllers.length < maxPlayers) { setState(() { _playerNameTextControllers .add(TextEditingController()); }); } else { showCupertinoDialog( context: context, builder: (context) => CupertinoAlertDialog( title: Text('Maximale Spielerzahl erreicht'), content: Text( 'Es können maximal 5 Spieler hinzugefügt ' 'werden.'), actions: [ CupertinoDialogAction( child: Text('OK'), onPressed: () => Navigator.pop(context), ), ], ), ); } }, ), ); } else { // Spieler-Einträge return Padding( padding: const EdgeInsets.symmetric( vertical: 8.0, horizontal: 5), child: Row( children: [ CupertinoButton( padding: EdgeInsets.zero, child: Icon( CupertinoIcons.minus_circle_fill, color: CupertinoColors.destructiveRed, size: 25, ), onPressed: () { setState(() { _playerNameTextControllers[index].dispose(); _playerNameTextControllers.removeAt(index); }); }, ), Expanded( child: CupertinoTextField( controller: _playerNameTextControllers[index], placeholder: 'Spieler:in ${index + 1}', padding: const EdgeInsets.all(12), decoration: BoxDecoration(), ), ), ], ), ); } }, ), ), Center( child: CupertinoButton( padding: EdgeInsets.zero, child: Row( mainAxisAlignment: MainAxisAlignment.center, children: const [ Text( 'Spiel erstellen ', style: TextStyle( color: CupertinoColors.activeGreen, ), ), ], ), onPressed: () { if (_gameTitleTextController.text == '') { showCupertinoDialog( context: context, builder: (context) => CupertinoAlertDialog( title: Text('Fehler'), content: Text('Es muss ein Titel für das Spiel eingegeben ' 'werden.'), actions: [ CupertinoDialogAction( child: Text('OK'), onPressed: () => Navigator.pop(context), ), ], ), ); return; } if (selectedMode == null) { showCupertinoDialog( context: context, builder: (context) => CupertinoAlertDialog( title: Text('Fehler'), content: Text('Es muss ein Spielmodus ausgewählt werden.'), actions: [ CupertinoDialogAction( child: Text('OK'), onPressed: () => Navigator.pop(context), ), ], ), ); return; } if (_playerNameTextControllers.length < 2) { showCupertinoDialog( context: context, builder: (context) => CupertinoAlertDialog( title: Text('Fehler'), content: Text('Es müssen mindestens 2 Spieler hinzugefügt ' 'werden.'), actions: [ CupertinoDialogAction( child: Text('OK'), onPressed: () => Navigator.pop(context), ), ], ), ); return; } if (!everyPlayerHasAName()) { showCupertinoDialog( context: context, builder: (context) => CupertinoAlertDialog( title: Text('Fehler'), content: Text('Jeder Spieler muss einen Namen haben.'), actions: [ CupertinoDialogAction( child: Text('OK'), onPressed: () => Navigator.pop(context), ), ], ), ); return; } List players = []; for (var controller in _playerNameTextControllers) { players.add(controller.text); } GameSession gameSession = GameSession( gameTitle: _gameTitleTextController.text, players: players, pointLimit: selectedMode == '101 Pkt.' ? true : false, ); Navigator.push( context, CupertinoPageRoute( builder: (context) => ActiveGameView(gameSession: gameSession))); }, ), ), ], )))); } bool everyPlayerHasAName() { for (var controller in _playerNameTextControllers) { if (controller.text == '') { return false; } } return true; } @override void dispose() { for (var controller in _playerNameTextControllers) { controller.dispose(); } super.dispose(); } }