Files
cabo-counter/lib/utility/local_storage_service.dart
2025-05-01 00:41:35 +02:00

119 lines
3.8 KiB
Dart

import 'dart:convert';
import 'dart:io';
import 'dart:typed_data';
import 'package:cabo_counter/data/game_session.dart';
import 'package:cabo_counter/utility/globals.dart';
import 'package:file_picker/file_picker.dart';
import 'package:file_saver/file_saver.dart';
import 'package:path_provider/path_provider.dart';
class LocalStorageService {
static const String _fileName = 'game_data.json';
/// Writes the game session list to a JSON file and returns it as string.
static String getJsonFile() {
final jsonFile =
Globals.gameList.map((session) => session.toJson()).toList();
return json.encode(jsonFile);
}
/// Returns the path to the local JSON file.
static Future<File> _getFilePath() async {
final directory = await getApplicationDocumentsDirectory();
final path = '${directory.path}/$_fileName';
return File(path);
}
/// Saves the game sessions to a local JSON file.
static Future<void> saveGameSessions() async {
try {
final file = await _getFilePath();
final jsonFile = getJsonFile();
await file.writeAsString(jsonFile);
print('Daten gespeichert');
} catch (e) {
print('Fehler beim Speichern: $e');
}
}
/// Loads the game data from a local JSON file.
static Future<void> loadGameSessions() async {
print('Versuche, Daten zu laden...');
try {
final file = await _getFilePath();
if (await file.exists()) {
print('Es existiert bereits eine Datei mit Spieldaten');
final jsonString = await file.readAsString();
if (jsonString.isNotEmpty) {
print('Die Datei ist nicht leer');
final jsonList = json.decode(jsonString) as List<dynamic>;
print('JSON: $jsonList');
Globals.gameList = jsonList
.map((jsonItem) =>
GameSession.fromJson(jsonItem as Map<String, dynamic>))
.toList()
.cast<GameSession>(); // Explicit cast to List<GameSession>
print('Die Daten wurden erfolgreich geladen');
} else {
print('Die Datei ist leer');
}
} else {
print('Es existiert bisher noch keine Datei mit Spieldaten');
}
} catch (e) {
print('Fehler beim Laden der Spieldaten:\n$e');
Globals.gameList = [];
}
}
/// Opens the file picker to save a JSON file with the current game data.
static Future<void> exportJsonFile() async {
final jsonString = getJsonFile();
try {
final bytes = Uint8List.fromList(utf8.encode(jsonString));
final result = await FileSaver.instance.saveAs(
name: 'cabo_counter_data',
bytes: bytes,
ext: 'json',
mimeType: MimeType.json,
);
print('Datei gespeichert: $result');
} catch (e) {
print('Fehler beim Speichern: $e');
}
}
static Future<bool> importJsonFile() async {
try {
final result = await FilePicker.platform.pickFiles(
type: FileType.custom,
allowedExtensions: ['json'],
);
String jsonString = '';
if (result != null) {
if (result.files.single.bytes != null) {
final Uint8List fileBytes = result.files.single.bytes!;
jsonString = utf8.decode(fileBytes);
} else if (result.files.single.path != null) {
final file = File(result.files.single.path!);
jsonString = await file.readAsString();
}
final jsonList = json.decode(jsonString) as List<dynamic>;
print('JSON Inhalt: $jsonList');
Globals.gameList = jsonList
.map((jsonItem) =>
GameSession.fromJson(jsonItem as Map<String, dynamic>))
.toList();
return true;
} else {
print('Der Dialog wurde abgebrochen');
return false;
}
} catch (e) {
print('Fehler beim Importieren: $e');
return false;
}
}
}