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cabo-counter/lib/l10n/generated/app_localizations.dart

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import 'dart:async';
import 'package:flutter/foundation.dart';
import 'package:flutter/widgets.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:intl/intl.dart' as intl;
import 'app_localizations_de.dart';
import 'app_localizations_en.dart';
// ignore_for_file: type=lint
/// Callers can lookup localized strings with an instance of AppLocalizations
/// returned by `AppLocalizations.of(context)`.
///
/// Applications need to include `AppLocalizations.delegate()` in their app's
/// `localizationDelegates` list, and the locales they support in the app's
/// `supportedLocales` list. For example:
///
/// ```dart
/// import 'generated/app_localizations.dart';
///
/// return MaterialApp(
/// localizationsDelegates: AppLocalizations.localizationsDelegates,
/// supportedLocales: AppLocalizations.supportedLocales,
/// home: MyApplicationHome(),
/// );
/// ```
///
/// ## Update pubspec.yaml
///
/// Please make sure to update your pubspec.yaml to include the following
/// packages:
///
/// ```yaml
/// dependencies:
/// # Internationalization support.
/// flutter_localizations:
/// sdk: flutter
/// intl: any # Use the pinned version from flutter_localizations
///
/// # Rest of dependencies
/// ```
///
/// ## iOS Applications
///
/// iOS applications define key application metadata, including supported
/// locales, in an Info.plist file that is built into the application bundle.
/// To configure the locales supported by your app, youll need to edit this
/// file.
///
/// First, open your projects ios/Runner.xcworkspace Xcode workspace file.
/// Then, in the Project Navigator, open the Info.plist file under the Runner
/// projects Runner folder.
///
/// Next, select the Information Property List item, select Add Item from the
/// Editor menu, then select Localizations from the pop-up menu.
///
/// Select and expand the newly-created Localizations item then, for each
/// locale your application supports, add a new item and select the locale
/// you wish to add from the pop-up menu in the Value field. This list should
/// be consistent with the languages listed in the AppLocalizations.supportedLocales
/// property.
abstract class AppLocalizations {
AppLocalizations(String locale)
: localeName = intl.Intl.canonicalizedLocale(locale.toString());
final String localeName;
static AppLocalizations of(BuildContext context) {
return Localizations.of<AppLocalizations>(context, AppLocalizations)!;
}
static const LocalizationsDelegate<AppLocalizations> delegate =
_AppLocalizationsDelegate();
/// A list of this localizations delegate along with the default localizations
/// delegates.
///
/// Returns a list of localizations delegates containing this delegate along with
/// GlobalMaterialLocalizations.delegate, GlobalCupertinoLocalizations.delegate,
/// and GlobalWidgetsLocalizations.delegate.
///
/// Additional delegates can be added by appending to this list in
/// MaterialApp. This list does not have to be used at all if a custom list
/// of delegates is preferred or required.
static const List<LocalizationsDelegate<dynamic>> localizationsDelegates =
<LocalizationsDelegate<dynamic>>[
delegate,
GlobalMaterialLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
];
/// A list of this localizations delegate's supported locales.
static const List<Locale> supportedLocales = <Locale>[
Locale('de'),
Locale('en')
];
/// No description provided for @app_name.
///
/// In de, this message translates to:
/// **'Cabo Counter'**
String get app_name;
/// No description provided for @round.
///
/// In de, this message translates to:
/// **'Runde'**
String get round;
/// No description provided for @rounds.
///
/// In de, this message translates to:
/// **'Runden'**
String get rounds;
/// No description provided for @mode.
///
/// In de, this message translates to:
/// **'Modus'**
String get mode;
/// No description provided for @points.
///
/// In de, this message translates to:
/// **'Punkte'**
String get points;
/// No description provided for @unlimited.
///
/// In de, this message translates to:
/// **'Unbegrenzt'**
String get unlimited;
/// No description provided for @delete.
///
/// In de, this message translates to:
/// **'Löschen'**
String get delete;
/// No description provided for @cancel.
///
/// In de, this message translates to:
/// **'Abbrechen'**
String get cancel;
/// No description provided for @game.
///
/// In de, this message translates to:
/// **'Spiel'**
String get game;
/// No description provided for @ok.
///
/// In de, this message translates to:
/// **'OK'**
String get ok;
/// No description provided for @player.
///
/// In de, this message translates to:
/// **'Spieler:in'**
String get player;
/// No description provided for @players.
///
/// In de, this message translates to:
/// **'Spieler:innen'**
String get players;
/// No description provided for @name.
///
/// In de, this message translates to:
/// **'Name'**
String get name;
/// No description provided for @back.
///
/// In de, this message translates to:
/// **'Zurück'**
String get back;
/// No description provided for @home.
///
/// In de, this message translates to:
/// **'Home'**
String get home;
/// No description provided for @about.
///
/// In de, this message translates to:
/// **'Über'**
String get about;
/// No description provided for @empty_text_1.
///
/// In de, this message translates to:
/// **'Ganz schön leer hier...'**
String get empty_text_1;
/// No description provided for @empty_text_2.
///
/// In de, this message translates to:
/// **'Füge über den Button oben rechts eine neue Runde hinzu'**
String get empty_text_2;
/// No description provided for @delete_game_title.
///
/// In de, this message translates to:
/// **'Spiel löschen?'**
String get delete_game_title;
/// No description provided for @delete_game_message.
///
/// In de, this message translates to:
/// **'Bist du sicher, dass du das Spiel \"{gameTitle}\" löschen möchtest? Diese Aktion kann nicht rückgängig gemacht werden.'**
String delete_game_message(String gameTitle);
/// No description provided for @pre_rating_title.
///
/// In de, this message translates to:
/// **'Gefällt dir die App?'**
String get pre_rating_title;
/// No description provided for @pre_rating_message.
///
/// In de, this message translates to:
/// **'Feedback hilft mir, die App zu verbessern. Vielen Dank!'**
String get pre_rating_message;
/// No description provided for @yes.
///
/// In de, this message translates to:
/// **'Ja'**
String get yes;
/// No description provided for @no.
///
/// In de, this message translates to:
/// **'Nein'**
String get no;
/// No description provided for @bad_rating_title.
///
/// In de, this message translates to:
/// **'Unzufrieden mit der App?'**
String get bad_rating_title;
/// No description provided for @bad_rating_message.
///
/// In de, this message translates to:
/// **'Schreib mir gerne direkt eine E-Mail, damit wir dein Problem lösen können!'**
String get bad_rating_message;
/// No description provided for @contact_email.
///
/// In de, this message translates to:
/// **'E-Mail schreiben'**
String get contact_email;
/// No description provided for @email_subject.
///
/// In de, this message translates to:
/// **'Feedback: Cabo Counter App'**
String get email_subject;
/// No description provided for @email_body.
///
/// In de, this message translates to:
/// **'Ich habe folgendes Feedback...'**
String get email_body;
/// No description provided for @overview.
///
/// In de, this message translates to:
/// **'Übersicht'**
String get overview;
/// No description provided for @new_game.
///
/// In de, this message translates to:
/// **'Neues Spiel'**
String get new_game;
/// No description provided for @game_title.
///
/// In de, this message translates to:
/// **'Titel des Spiels'**
String get game_title;
/// No description provided for @select_mode.
///
/// In de, this message translates to:
/// **'Wähle einen Modus'**
String get select_mode;
/// No description provided for @add_player.
///
/// In de, this message translates to:
/// **'Spieler:in hinzufügen'**
String get add_player;
/// No description provided for @create_game.
///
/// In de, this message translates to:
/// **'Spiel erstellen'**
String get create_game;
/// No description provided for @max_players_title.
///
/// In de, this message translates to:
/// **'Maximale Anzahl erreicht'**
String get max_players_title;
/// No description provided for @max_players_message.
///
/// In de, this message translates to:
/// **'Es können maximal 5 Spieler:innen hinzugefügt werden.'**
String get max_players_message;
/// No description provided for @no_gameTitle_title.
///
/// In de, this message translates to:
/// **'Kein Titel'**
String get no_gameTitle_title;
/// No description provided for @no_gameTitle_message.
///
/// In de, this message translates to:
/// **'Es muss ein Titel für das Spiel eingegeben werden.'**
String get no_gameTitle_message;
/// No description provided for @no_mode_title.
///
/// In de, this message translates to:
/// **'Kein Modus'**
String get no_mode_title;
/// No description provided for @no_mode_message.
///
/// In de, this message translates to:
/// **'Es muss ein Spielmodus ausgewählt werden.'**
String get no_mode_message;
/// No description provided for @min_players_title.
///
/// In de, this message translates to:
/// **'Zu wenig Spieler:innen'**
String get min_players_title;
/// No description provided for @min_players_message.
///
/// In de, this message translates to:
/// **'Es müssen mindestens 2 Spieler:innen hinzugefügt werden'**
String get min_players_message;
/// No description provided for @no_name_title.
///
/// In de, this message translates to:
/// **'Kein Name'**
String get no_name_title;
/// No description provided for @no_name_message.
///
/// In de, this message translates to:
/// **'Jeder Spieler muss einen Namen haben.'**
String get no_name_message;
/// No description provided for @select_game_mode.
///
/// In de, this message translates to:
/// **'Spielmodus auswählen'**
String get select_game_mode;
/// No description provided for @point_limit_description.
///
/// In de, this message translates to:
/// **'Es wird so lange gespielt, bis ein:e Spieler:in mehr als {pointLimit} Punkte erreicht'**
String point_limit_description(int pointLimit);
/// No description provided for @unlimited_description.
///
/// In de, this message translates to:
/// **'Dem Spiel sind keine Grenzen gesetzt. Es wird so lange gespielt, bis ihr keine Lust mehr habt.'**
String get unlimited_description;
/// No description provided for @results.
///
/// In de, this message translates to:
/// **'Ergebnisse'**
String get results;
/// No description provided for @who_said_cabo.
///
/// In de, this message translates to:
/// **'Wer hat CABO gesagt?'**
String get who_said_cabo;
/// No description provided for @kamikaze.
///
/// In de, this message translates to:
/// **'Kamikaze'**
String get kamikaze;
/// No description provided for @done.
///
/// In de, this message translates to:
/// **'Fertig'**
String get done;
/// No description provided for @next_round.
///
/// In de, this message translates to:
/// **'Nächste Runde'**
String get next_round;
/// No description provided for @statistics.
///
/// In de, this message translates to:
/// **'Statistiken'**
String get statistics;
/// No description provided for @end_game.
///
/// In de, this message translates to:
/// **'Spiel beenden'**
String get end_game;
/// No description provided for @delete_game.
///
/// In de, this message translates to:
/// **'Spiel löschen'**
String get delete_game;
/// No description provided for @new_game_same_settings.
///
/// In de, this message translates to:
/// **'Neues Spiel mit gleichen Einstellungen'**
String get new_game_same_settings;
/// No description provided for @export_game.
///
/// In de, this message translates to:
/// **'Spiel exportieren'**
String get export_game;
/// No description provided for @id_error_title.
///
/// In de, this message translates to:
/// **'ID Fehler'**
String get id_error_title;
/// No description provided for @id_error_message.
///
/// In de, this message translates to:
/// **'Das Spiel hat bisher noch keine ID zugewiesen bekommen. Falls du das Spiel löschen möchtest, mache das bitte über das Hauptmenü. Alle neu erstellten Spiele haben eine ID.'**
String get id_error_message;
/// No description provided for @end_game_title.
///
/// In de, this message translates to:
/// **'Spiel beenden?'**
String get end_game_title;
/// No description provided for @end_game_message.
///
/// In de, this message translates to:
/// **'Möchtest du das Spiel beenden? Das Spiel wird als beendet markiert und kann nicht fortgeführt werden.'**
String get end_game_message;
/// No description provided for @game_process.
///
/// In de, this message translates to:
/// **'Spielverlauf'**
String get game_process;
/// No description provided for @settings.
///
/// In de, this message translates to:
/// **'Einstellungen'**
String get settings;
/// No description provided for @cabo_penalty.
///
/// In de, this message translates to:
/// **'Cabo-Strafe'**
String get cabo_penalty;
/// No description provided for @cabo_penalty_subtitle.
///
/// In de, this message translates to:
/// **'... für falsches Cabo sagen'**
String get cabo_penalty_subtitle;
/// No description provided for @point_limit.
///
/// In de, this message translates to:
/// **'Punkte-Limit'**
String get point_limit;
/// No description provided for @point_limit_subtitle.
///
/// In de, this message translates to:
/// **'... hier ist Schluss'**
String get point_limit_subtitle;
/// No description provided for @reset_to_default.
///
/// In de, this message translates to:
/// **'Auf Standard zurücksetzen'**
String get reset_to_default;
/// No description provided for @game_data.
///
/// In de, this message translates to:
/// **'Spieldaten'**
String get game_data;
/// No description provided for @import_data.
///
/// In de, this message translates to:
/// **'Spieldaten importieren'**
String get import_data;
/// No description provided for @export_data.
///
/// In de, this message translates to:
/// **'Spieldaten exportieren'**
String get export_data;
/// No description provided for @delete_data.
///
/// In de, this message translates to:
/// **'Alle Spieldaten löschen'**
String get delete_data;
/// No description provided for @delete_data_title.
///
/// In de, this message translates to:
/// **'Spieldaten löschen?'**
String get delete_data_title;
/// No description provided for @delete_data_message.
///
/// In de, this message translates to:
/// **'Bist du sicher, dass du alle Spieldaten löschen möchtest? Diese Aktion kann nicht rückgängig gemacht werden.'**
String get delete_data_message;
/// No description provided for @app.
///
/// In de, this message translates to:
/// **'App'**
String get app;
/// No description provided for @import_success_title.
///
/// In de, this message translates to:
/// **'Import erfolgreich'**
String get import_success_title;
/// No description provided for @import_success_message.
///
/// In de, this message translates to:
/// **'Die Spieldaten wurden erfolgreich importiert.'**
String get import_success_message;
/// No description provided for @import_validation_error_title.
///
/// In de, this message translates to:
/// **'Validierung fehlgeschlagen'**
String get import_validation_error_title;
/// No description provided for @import_validation_error_message.
///
/// In de, this message translates to:
/// **'Es wurden keine Cabo-Counter Spieldaten gefunden. Bitte stellen Sie sicher, dass es sich um eine gültige Cabo-Counter Exportdatei handelt.'**
String get import_validation_error_message;
/// No description provided for @import_format_error_title.
///
/// In de, this message translates to:
/// **'Falsches Format'**
String get import_format_error_title;
/// No description provided for @import_format_error_message.
///
/// In de, this message translates to:
/// **'Die Datei ist kein gültiges JSON-Format oder enthält ungültige Daten.'**
String get import_format_error_message;
/// No description provided for @import_generic_error_title.
///
/// In de, this message translates to:
/// **'Import fehlgeschlagen'**
String get import_generic_error_title;
/// No description provided for @import_generic_error_message.
///
/// In de, this message translates to:
/// **'Der Import ist fehlgeschlagen.'**
String get import_generic_error_message;
/// No description provided for @export_error_title.
///
/// In de, this message translates to:
/// **'Fehler'**
String get export_error_title;
/// No description provided for @export_error_message.
///
/// In de, this message translates to:
/// **'Datei konnte nicht exportiert werden'**
String get export_error_message;
/// No description provided for @error_found.
///
/// In de, this message translates to:
/// **'Fehler gefunden?'**
String get error_found;
/// No description provided for @create_issue.
///
/// In de, this message translates to:
/// **'Issue erstellen'**
String get create_issue;
/// No description provided for @wiki.
///
/// In de, this message translates to:
/// **'Wiki'**
String get wiki;
/// No description provided for @app_version.
///
/// In de, this message translates to:
/// **'App-Version'**
String get app_version;
/// No description provided for @privacy_policy.
///
/// In de, this message translates to:
/// **'Datenschutzerklärung'**
String get privacy_policy;
/// No description provided for @build.
///
/// In de, this message translates to:
/// **'Build-Nr.'**
String get build;
/// No description provided for @loading.
///
/// In de, this message translates to:
/// **'Lädt...'**
String get loading;
/// No description provided for @about_text.
///
/// In de, this message translates to:
/// **'Hey :) Danke, dass du als eine:r der ersten User meiner ersten eigenen App dabei bist! Ich hab sehr viel Arbeit in dieses Projekt gesteckt und auch, wenn ich (hoffentlich) an vieles Gedacht hab, wird auf jeden Fall noch nicht alles 100% funktionieren. Solltest du also irgendwelche Fehler entdecken oder Feedback zum Design oder der Benutzerfreundlichkeit haben, teile Sie mir gern über die Testflight App oder auf den dir bekannten Wegen mit. Danke! '**
String get about_text;
}
class _AppLocalizationsDelegate
extends LocalizationsDelegate<AppLocalizations> {
const _AppLocalizationsDelegate();
@override
Future<AppLocalizations> load(Locale locale) {
return SynchronousFuture<AppLocalizations>(lookupAppLocalizations(locale));
}
@override
bool isSupported(Locale locale) =>
<String>['de', 'en'].contains(locale.languageCode);
@override
bool shouldReload(_AppLocalizationsDelegate old) => false;
}
AppLocalizations lookupAppLocalizations(Locale locale) {
// Lookup logic when only language code is specified.
switch (locale.languageCode) {
case 'de':
return AppLocalizationsDe();
case 'en':
return AppLocalizationsEn();
}
throw FlutterError(
'AppLocalizations.delegate failed to load unsupported locale "$locale". This is likely '
'an issue with the localizations generation tool. Please file an issue '
'on GitHub with a reproducible sample app and the gen-l10n configuration '
'that was used.');
}