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cabo-counter/lib/data/dao/rounds_dao.dart

141 lines
4.8 KiB
Dart

import 'package:cabo_counter/data/db/database.dart';
import 'package:cabo_counter/data/db/tables/round_scores_table.dart';
import 'package:cabo_counter/data/db/tables/rounds_table.dart';
import 'package:cabo_counter/data/dto/player.dart';
import 'package:cabo_counter/data/dto/round.dart';
import 'package:drift/drift.dart';
import 'package:uuid/uuid.dart';
part 'rounds_dao.g.dart';
@DriftAccessor(tables: [RoundsTable, RoundScoresTable])
class RoundsDao extends DatabaseAccessor<AppDatabase> with _$RoundsDaoMixin {
RoundsDao(super.db);
/// Retrieves all rounds for a specific game session by its ID.
Future<List<Round>> getRoundsByGameId(String gameId) async {
final query = select(roundsTable)
..where((tbl) => tbl.gameId.equals(gameId));
final roundResult = await query.get();
final roundList = await Future.wait(
roundResult.map((row) async {
final scores = await db.roundScoresDao.getScoresByRoundId(row.roundId);
final roundScores =
await db.roundScoresDao.getScoreUpdatesByRoundId(row.roundId);
return Round(
roundId: row.roundId,
gameId: row.gameId,
roundNum: row.roundNumber,
caboPlayerIndex: row.caboPlayerIndex,
kamikazePlayerIndex: row.kamikazePlayerIndex,
scores: scores,
scoreUpdates: roundScores,
);
}),
);
return roundList;
}
/// Retrieves a specific round by its [gameId] and [roundNumber].
/// Returns null if the round does not exist.
Future<Round?> getRoundByGameIdAndRoundNumber(
String gameId, int roundNumber) async {
final query = select(roundsTable)
..where((tbl) =>
tbl.gameId.equals(gameId) & tbl.roundNumber.equals(roundNumber));
final roundResult = await query.getSingleOrNull();
if (roundResult == null) return null;
final scoreResult = await Future.wait([
db.roundScoresDao.getScoresByRoundId(roundResult.roundId),
db.roundScoresDao.getScoreUpdatesByRoundId(roundResult.roundId),
]);
return Round(
roundId: roundResult.roundId,
gameId: roundResult.gameId,
roundNum: roundResult.roundNumber,
caboPlayerIndex: roundResult.caboPlayerIndex,
kamikazePlayerIndex: roundResult.kamikazePlayerIndex,
scores: scoreResult[0],
scoreUpdates: scoreResult[1],
);
}
/// Inserts a new round into the database.
/// This method creates a new round with a unique ID and inserts it
/// along with the scores for each player in the round.
/// [gameId] is the ID of the game session this round belongs to.
/// [round] is the round data to be inserted.
/// [players] is the list of players in the game session.
Future<void> insertOneRound(
String gameId, Round round, List<Player> players) async {
var uuid = const Uuid();
String roundId = uuid.v1();
final roundEntry = RoundsTableCompanion.insert(
roundId: roundId,
gameId: gameId,
roundNumber: round.roundNum,
caboPlayerIndex: round.caboPlayerIndex,
kamikazePlayerIndex: Value(round.kamikazePlayerIndex),
);
await into(roundsTable).insert(roundEntry);
for (int i = 0; i < players.length; i++) {
final player = players[i];
final roundScoreEntry = RoundScoresTableCompanion.insert(
roundId: roundId,
playerId: player.playerId,
score: round.scores[i],
scoreUpdate: round.scoreUpdates[i],
);
await into(roundScoresTable).insert(roundScoreEntry);
}
}
/// Inserts multiple rounds into the database.
/// This method uses a batch operation to insert all rounds and their scores
/// in a single transaction.
/// [gameId] is the ID of the game session these rounds belong to.
/// [rounds] is the list of rounds to be inserted.
/// [players] is the list of players in the game session.
Future<void> insertMultipleRounds(
String gameId, List<Round> rounds, List<Player> players) async {
var uuid = const Uuid();
await batch((batch) {
final roundEntries = <RoundsTableCompanion>[];
final roundScoreEntries = <RoundScoresTableCompanion>[];
for (final round in rounds) {
final roundId = uuid.v1();
roundEntries.add(RoundsTableCompanion.insert(
roundId: roundId,
gameId: gameId,
roundNumber: round.roundNum,
caboPlayerIndex: round.caboPlayerIndex,
kamikazePlayerIndex: Value(round.kamikazePlayerIndex),
));
for (int i = 0; i < players.length; i++) {
roundScoreEntries.add(RoundScoresTableCompanion.insert(
roundId: roundId,
playerId: players[i].playerId,
score: round.scores[i],
scoreUpdate: round.scoreUpdates[i],
));
}
}
batch.insertAll(roundsTable, roundEntries);
batch.insertAll(roundScoresTable, roundScoreEntries);
});
}
}