Files
cabo-counter/lib/presentation/views/home/active_game/points_view.dart

265 lines
13 KiB
Dart

import 'package:cabo_counter/core/custom_theme.dart';
import 'package:cabo_counter/data/dto/game_session.dart';
import 'package:cabo_counter/l10n/generated/app_localizations.dart';
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
/// Displays an overview of points for each player and round in the current game session.
///
/// The [PointsView] widget shows a table with all rounds and player scores,
/// including score updates and highlights for players who said "Cabo".
/// It uses a Cupertino-style layout and adapts to the number of players.
///
/// Requires a [GameSession] to provide player and round data.
class PointsView extends StatefulWidget {
final GameSession gameSession;
const PointsView({super.key, required this.gameSession});
@override
State<PointsView> createState() => _PointsViewState();
}
class _PointsViewState extends State<PointsView> {
@override
Widget build(BuildContext context) {
return CupertinoPageScaffold(
navigationBar: CupertinoNavigationBar(
middle: Text(AppLocalizations.of(context).point_overview),
previousPageTitle: AppLocalizations.of(context).overview,
),
child: SafeArea(child: LayoutBuilder(builder: (context, constraints) {
const double caboFieldWidthFactor = 0.2;
const double tablePadding = 8;
final int playerCount = widget.gameSession.players.length;
const double roundColWidth = 35;
final double playerColWidth =
(constraints.maxWidth - roundColWidth - (tablePadding)) /
playerCount;
return Column(
children: [
ConstrainedBox(
constraints: BoxConstraints(maxWidth: constraints.maxWidth),
child: Padding(
padding: const EdgeInsets.symmetric(horizontal: tablePadding),
child: DataTable(
dataRowMaxHeight: 0,
dataRowMinHeight: 0,
columnSpacing: 0,
horizontalMargin: 0,
columns: [
const DataColumn(
label: SizedBox(
width: roundColWidth,
child: Text(
'#',
style: TextStyle(fontWeight: FontWeight.bold),
textAlign: TextAlign.center,
),
),
numeric: true,
),
...widget.gameSession.players.map(
(player) => DataColumn(
label: SizedBox(
width: playerColWidth,
child: Padding(
padding:
const EdgeInsets.symmetric(horizontal: 8),
child: Text(
player.name,
style: const TextStyle(
fontWeight: FontWeight.bold),
overflow: TextOverflow.ellipsis,
softWrap: true,
maxLines: 2,
textAlign: TextAlign.center,
),
),
),
),
),
],
rows: const [],
),
),
),
Expanded(
child: SingleChildScrollView(
scrollDirection: Axis.vertical,
child: ConstrainedBox(
constraints:
BoxConstraints(maxWidth: constraints.maxWidth),
child: Padding(
padding: const EdgeInsets.symmetric(
horizontal: tablePadding),
child: DataTable(
dataRowMaxHeight: 75,
dataRowMinHeight: 75,
columnSpacing: 0,
horizontalMargin: 0,
headingRowHeight: 0,
columns: [
const DataColumn(
label: SizedBox(
width: roundColWidth,
child: Text(
'#',
style: TextStyle(fontWeight: FontWeight.bold),
textAlign: TextAlign.center,
),
),
numeric: true,
),
...widget.gameSession.players.map(
(player) => DataColumn(
label: SizedBox(
width: playerColWidth,
child: Padding(
padding: const EdgeInsets.symmetric(
horizontal: 8),
child: Text(
player.name,
style: const TextStyle(
fontWeight: FontWeight.bold),
overflow: TextOverflow.ellipsis,
softWrap: true,
maxLines: 2,
textAlign: TextAlign.center,
),
),
),
),
),
],
rows: [
...List<DataRow>.generate(
widget.gameSession.roundList.length,
(roundIndex) {
final round =
widget.gameSession.roundList[roundIndex];
return DataRow(
cells: [
DataCell(Align(
alignment: Alignment.center,
child: Text(
'${roundIndex + 1}',
style: const TextStyle(fontSize: 20),
),
)),
...List.generate(
widget.gameSession.players.length,
(playerIndex) {
final int score =
round.scores[playerIndex];
final int update =
round.scoreUpdates[playerIndex];
final bool saidCabo =
round.caboPlayerIndex == playerIndex;
return DataCell(Center(
child: Padding(
padding: const EdgeInsets.symmetric(
vertical: 6.0),
child: Container(
width: playerColWidth *
(playerCount *
caboFieldWidthFactor), // Adjust width based on amount of players
decoration: BoxDecoration(
color: saidCabo
? CustomTheme
.buttonBackgroundColor
: CupertinoColors.transparent,
borderRadius:
BorderRadius.circular(5),
),
child: Column(
mainAxisAlignment:
MainAxisAlignment.center,
children: [
const SizedBox(
height: 5,
),
Container(
padding: const EdgeInsets
.symmetric(
horizontal: 6,
vertical: 2),
decoration: BoxDecoration(
color: update <= 0
? CustomTheme
.pointLossColor
: CustomTheme
.pointGainColor,
borderRadius:
BorderRadius.circular(
6),
),
child: Text(
'${update >= 0 ? '+' : ''}$update',
style: const TextStyle(
color:
CupertinoColors.white,
fontWeight:
FontWeight.bold,
),
),
),
const SizedBox(height: 4),
Text(
'$score',
style: TextStyle(
color: CustomTheme.white,
fontWeight: saidCabo
? FontWeight.bold
: FontWeight.normal,
),
),
],
),
),
),
));
}),
],
);
},
),
DataRow(
cells: [
const DataCell(Align(
alignment: Alignment.center,
child: Text(
'Σ',
style: TextStyle(
fontSize: 25,
fontWeight: FontWeight.bold),
),
)),
...widget.gameSession
.getPlayerScoresAsList()
.map(
(score) => DataCell(
Center(
child: Text(
'$score',
style: const TextStyle(
fontSize: 20,
fontWeight: FontWeight.bold),
),
),
),
),
],
),
],
),
),
)),
),
],
);
})));
}
}