Files
cabo-counter/lib/views/round_view.dart
2025-03-03 00:53:31 +01:00

357 lines
15 KiB
Dart

import 'package:cabo_counter/data_classes/game_session.dart';
import 'package:cabo_counter/utility/styles.dart';
import 'package:flutter/cupertino.dart';
import 'package:flutter/services.dart';
class RoundView extends StatefulWidget {
final GameSession gameSession;
final int roundNumber;
const RoundView(
{super.key, required this.roundNumber, required this.gameSession});
@override
// ignore: library_private_types_in_public_api
_RoundViewState createState() => _RoundViewState();
}
class _RoundViewState extends State<RoundView> {
/// The current game session.
late GameSession gameSession = widget.gameSession;
/// Index of the player who said CABO.
int _caboPlayerIndex = 0;
/// List of booleans that represent whether the kamikaze checkbox is checked for a player on that index.
late final List<bool> _isKamikazeChecked =
List.filled(widget.gameSession.players.length, false);
/// List of text controllers for the point text fields.
late final List<TextEditingController> _pointControllers = List.generate(
widget.gameSession.players.length,
(index) => TextEditingController(),
);
/// List of focus nodes for the point text fields.
late final List<FocusNode> _focusNodes = List.generate(
widget.gameSession.players.length,
(index) => FocusNode(),
);
@override
void initState() {
print('Runde ${widget.roundNumber} geöffnet');
super.initState();
}
@override
Widget build(BuildContext context) {
return CupertinoPageScaffold(
backgroundColor: Styles.backgroundColor,
navigationBar: const CupertinoNavigationBar(
transitionBetweenRoutes: true,
middle: Text('Ergebnisse'),
previousPageTitle: 'Übersicht',
),
child: Stack(
children: [
SafeArea(
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
children: [
Padding(
padding: const EdgeInsets.fromLTRB(0, 40, 0, 50),
child: Text(
'Runde ${widget.roundNumber}',
style: Styles.roundTitle,
),
),
Padding(
padding: const EdgeInsets.fromLTRB(0, 0, 0, 10),
child: Text('Wer hat CABO gesagt?',
style: TextStyle(fontWeight: FontWeight.bold)),
),
Padding(
padding: EdgeInsets.symmetric(
horizontal: gameSession.players.length > 3 ? 5 : 20,
vertical: 10),
child: SizedBox(
height: 40,
child: CupertinoSegmentedControl<int>(
groupValue: _caboPlayerIndex,
children: Map<int, Widget>.fromIterable(
widget.gameSession.players.asMap().keys,
value: (index) => Padding(
padding: EdgeInsets.symmetric(
horizontal: gameSession.players.length > 3 ? 7 : 15,
),
child: Text(
widget.gameSession.players[index],
style: TextStyle(
fontSize:
gameSession.players.length > 3 ? 14 : 16),
),
),
),
onValueChanged: (int value) {
setState(() {
_caboPlayerIndex = value;
});
},
),
),
),
Padding(
padding:
EdgeInsets.symmetric(vertical: 0.0, horizontal: 20.0),
child: CupertinoListTile(
title: Text('Spieler:in'),
trailing: Row(
children: [
SizedBox(
width: 100,
child: Center(child: Text('Punkte')),
),
SizedBox(width: 20),
SizedBox(
width: 70,
child: Center(child: Text('Kamikaze')),
),
],
),
),
),
Expanded(
child: ListView.builder(
shrinkWrap: true,
itemCount: widget.gameSession.players.length,
itemBuilder: (BuildContext context, int index) {
return Padding(
padding: EdgeInsets.symmetric(
vertical: 10.0, horizontal: 20.0),
child: ClipRRect(
borderRadius:
BorderRadius.circular(12), // Radius der Ecken
child: CupertinoListTile(
backgroundColor: CupertinoColors.secondaryLabel,
title: Row(
children: [
Text(widget.gameSession.players[index]),
],
),
subtitle: Text(
'${widget.gameSession.playerScores[index][0]} Punkte',
),
trailing: Row(
children: [
SizedBox(
width: 100,
child: CupertinoTextField(
maxLength: 3,
focusNode: _focusNodes[index],
keyboardType:
TextInputType.numberWithOptions(
signed: true,
decimal: false,
),
inputFormatters: [
FilteringTextInputFormatter
.digitsOnly,
],
textInputAction: index ==
widget.gameSession.players
.length -
1
? TextInputAction.done
: TextInputAction.next,
controller: _pointControllers[index],
placeholder: 'Punkte',
textAlign: TextAlign.center,
// 👇 Action-Typ explizit setzen
onSubmitted: (_) => _nextField(index),
),
),
SizedBox(width: 20),
SizedBox(
width: 50,
child: CupertinoCheckbox(
activeColor: Styles.primaryColor,
tristate: false,
value: _isKamikazeChecked[index],
onChanged: (bool? value) {
setState(() {
_isKamikazeChecked[index] = value!;
});
},
),
),
],
))));
},
)),
],
)),
Positioned(
bottom: 0,
left: 0,
right: 0,
child: Container(
height: 80, // Höhe der Bar
decoration: const BoxDecoration(
color: CupertinoColors.darkBackgroundGray,
),
child: Padding(
padding: const EdgeInsets.fromLTRB(0, 0, 0, 20),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
CupertinoButton(
child: const Text('Fertig'),
onPressed: () => Navigator.pop(context),
),
CupertinoButton(
child: const Text('Nächste Runde'),
onPressed: () => {
print('===================================='),
print('Runde ${widget.roundNumber} beendet'),
if (widget.roundNumber >=
widget.gameSession.playerScores[0].length)
{gameSession.expandPlayerScoreLists()},
_checkForWinner(),
widget.gameSession.sumPoints(),
Navigator.pushReplacement(context,
CupertinoPageRoute(builder: (context) {
return RoundView(
gameSession: widget.gameSession,
roundNumber: widget.roundNumber + 1);
})),
}),
],
)),
),
),
],
));
}
/// Checks the scores of the current round and assigns points to the players.
/// There are two possible outcomes of a round:
///
/// **Case 1**<br>
/// The player who said CABO has the lowest score. They receive 0 points.
/// Every other player gets their round score.
///
/// **Case 2**<br>
/// The player who said CABO does not have the lowest score.
/// They receive 5 extra points added to their round score.
/// Every player with the lowest score gets 0 points.
/// Every other player gets their round score.
void _checkForWinner() {
/// List of the scores of the current round
List<int> roundScores = [];
for (TextEditingController c in _pointControllers) {
roundScores.add(int.parse(c.text));
}
print('Spieler: ${gameSession.players}');
print('Punkte: $roundScores');
print('${gameSession.players[_caboPlayerIndex]} hat CABO gesagt');
print(
'${gameSession.players[_caboPlayerIndex]} hat ${roundScores[_caboPlayerIndex]} Punkte');
/// List of the index of the player(s) with the lowest score
List<int> lowestScoreIndex = _getLowestScoreIndex(roundScores);
// Spieler der CABO gesagt hat, hat am wenigsten Punkte
if (lowestScoreIndex.contains(_caboPlayerIndex)) {
print(
'${widget.gameSession.players[_caboPlayerIndex]} hat CABO gesagt und bekommt 0 Punkte');
print('Alle anderen Spieler bekommen ihre Punkte');
///
_assignPoints([_caboPlayerIndex], -1, roundScores);
} else {
// Ein anderer Spieler hat weniger Punkte
print(
'${widget.gameSession.players[_caboPlayerIndex]} hat CABO gesagt, jedoch nicht die wenigsten Punkte.');
print('Folgende:r Spieler haben die wenigsten Punkte:');
for (int i in lowestScoreIndex) {
print('${widget.gameSession.players[i]}: ${roundScores[i]} Punkte');
}
_assignPoints(lowestScoreIndex, _caboPlayerIndex, roundScores);
}
}
/// Assigns points to the players based on the scores of the current round.
/// [winnerIndex] is the index of the player(s) who receive 0 points
/// [loserIndex] is the index of the player who receives 5 extra points
/// [roundScores] is the raw list of the scores of all players in the current round.
void _assignPoints(
List<int> winnnerIndex, int loserIndex, List<int> roundScores) {
print('Punkte der Spieler');
for (int i = 0; i < roundScores.length; i++) {
print('${widget.gameSession.players[i]}: ${roundScores[i]}');
}
for (int i in winnnerIndex) {
print('${widget.gameSession.players[i]} bekommt 0 Punkte');
roundScores[i] = 0;
}
if (loserIndex != -1) {
print('${widget.gameSession.players[loserIndex]} bekommt 5 Fehlerpunkte');
roundScores[loserIndex] += 5;
}
print('Aktualisierte Punkte');
for (int i = 0; i < roundScores.length; i++) {
print('${widget.gameSession.players[i]}: ${roundScores[i]}');
}
gameSession.addRoundScoresToScoreList(roundScores, widget.roundNumber);
}
/// Returns the index of the player with the lowest score. If there are
/// multiple players with the same lowest score, all of them are returned.
/// [roundScores] is a list of the scores of all players in the current round.
List<int> _getLowestScoreIndex(List<int> roundScores) {
int lowestScore = roundScores[0];
List<int> lowestScoreIndex = [0];
print(
'Niedrigster Score: ${gameSession.players[lowestScoreIndex[0]]} ($lowestScore Punkte)');
for (int i = 1; i < roundScores.length; i++) {
if (roundScores[i] < lowestScore) {
print(
'Neuer niedrigster Score: ${gameSession.players[i]} (${roundScores[i]} Punkte)');
lowestScore = roundScores[i];
lowestScoreIndex = [i];
} else if (roundScores[i] == lowestScore) {
print(
'${gameSession.players[i]} hat ebenfalls am wenigsten Punkte (${roundScores[i]} Punkte)');
lowestScoreIndex.add(i);
}
}
print('Folgende Spieler haben die niedrigsten Punte:');
for (int i in lowestScoreIndex) {
print('${widget.gameSession.players[i]} (${roundScores[i]} Punkte)');
}
return lowestScoreIndex;
}
/// Focuses the next text field in the list of text fields.
/// [index] is the index of the current text field.
void _nextField(int index) {
if (index < widget.gameSession.players.length - 1) {
FocusScope.of(context).requestFocus(_focusNodes[index + 1]);
} else {
_focusNodes[index].unfocus();
}
}
@override
void dispose() {
for (final controller in _pointControllers) {
controller.dispose();
}
for (final focusNode in _focusNodes) {
focusNode.dispose();
}
super.dispose();
}
}