Files
cabo-counter/lib/services/config_service.dart
2025-08-19 19:18:31 +02:00

112 lines
4.1 KiB
Dart

import 'package:cabo_counter/presentation/views/home/active_game/mode_selection_view.dart';
import 'package:shared_preferences/shared_preferences.dart';
/// A service class for managing and persisting app configuration settings using `SharedPreferences`.
///
/// Provides methods to initialize, retrieve, update, and reset configuration values such as point limit,
/// cabo penalty, and game mode. Ensures that user preferences are stored locally and persist across app restarts.
class ConfigService {
// Keys for the stored values
static const String _keyPointLimit = 'pointLimit';
static const String _keyCaboPenalty = 'caboPenalty';
static const String _keyGameMode = 'gameMode';
// Actual values used in the app
static int _pointLimit = 100;
static int _caboPenalty = 5;
static int _gameMode = -1;
// Default values
static const int _defaultPointLimit = 100;
static const int _defaultCaboPenalty = 5;
static const int _defaultGameMode = -1;
static Future<void> initConfig() async {
final prefs = await SharedPreferences.getInstance();
// Initialize pointLimit, caboPenalty, and gameMode from SharedPreferences
// If they are not set, use the default values
_pointLimit = prefs.getInt(_keyPointLimit) ?? _defaultPointLimit;
_caboPenalty = prefs.getInt(_keyCaboPenalty) ?? _defaultCaboPenalty;
_gameMode = prefs.getInt(_keyGameMode) ?? _defaultGameMode;
// Save the initial values to SharedPreferences
prefs.setInt(_keyPointLimit, _pointLimit);
prefs.setInt(_keyCaboPenalty, _caboPenalty);
prefs.setInt(_keyGameMode, _gameMode);
}
/// Retrieves the current game mode.
///
/// The game mode is determined based on the stored integer value:
/// - `0`: [GameMode.pointLimit]
/// - `1`: [GameMode.unlimited]
/// - Any other value: [GameMode.none] (-1 is used as a default for no mode)
///
/// Returns the corresponding [GameMode] enum value.
static GameMode getGameMode() {
switch (_gameMode) {
case 0:
return GameMode.pointLimit;
case 1:
return GameMode.unlimited;
default:
return GameMode.none;
}
}
/// Sets the game mode for the application.
///
/// [newGameMode] is the new game mode to be set. It can be one of the following:
/// - `GameMode.pointLimit`: The game ends when a pleayer reaches the point limit.
/// - `GameMode.unlimited`: Every game goes for infinity until you end it.
/// - `GameMode.none`: No default mode set.
///
/// This method updates the `_gameMode` field and persists the value in `SharedPreferences`.
static Future<void> setGameMode(GameMode newGameMode) async {
int gameMode;
switch (newGameMode) {
case GameMode.pointLimit:
gameMode = 0;
break;
case GameMode.unlimited:
gameMode = 1;
break;
default:
gameMode = -1;
}
final prefs = await SharedPreferences.getInstance();
await prefs.setInt(_keyGameMode, gameMode);
_gameMode = gameMode;
}
static int getPointLimit() => _pointLimit;
/// Setter for the point limit.
/// [newPointLimit] is the new point limit to be set.
static Future<void> setPointLimit(int newPointLimit) async {
final prefs = await SharedPreferences.getInstance();
await prefs.setInt(_keyPointLimit, newPointLimit);
_pointLimit = newPointLimit;
}
static int getCaboPenalty() => _caboPenalty;
/// Setter for the cabo penalty.
/// [newCaboPenalty] is the new cabo penalty to be set.
static Future<void> setCaboPenalty(int newCaboPenalty) async {
final prefs = await SharedPreferences.getInstance();
await prefs.setInt(_keyCaboPenalty, newCaboPenalty);
_caboPenalty = newCaboPenalty;
}
/// Resets the configuration to default values.
static Future<void> resetConfig() async {
ConfigService._pointLimit = _defaultPointLimit;
ConfigService._caboPenalty = _defaultCaboPenalty;
ConfigService._gameMode = _defaultGameMode;
final prefs = await SharedPreferences.getInstance();
await prefs.setInt(_keyPointLimit, _defaultPointLimit);
await prefs.setInt(_keyCaboPenalty, _defaultCaboPenalty);
}
}