Files
cabo-counter/lib/services/local_storage_service.dart
Felix Kirchner b12ab1cac3 Merge branch 'develop' into feature/18-json-validation
# Conflicts:
#	pubspec.yaml
2025-05-03 16:18:27 +02:00

165 lines
5.0 KiB
Dart

import 'dart:convert';
import 'dart:io';
import 'package:cabo_counter/data/game_session.dart';
import 'package:cabo_counter/utility/globals.dart';
import 'package:file_picker/file_picker.dart';
import 'package:file_saver/file_saver.dart';
import 'package:flutter/services.dart';
import 'package:json_schema/json_schema.dart';
import 'package:path_provider/path_provider.dart';
class LocalStorageService {
static const String _fileName = 'game_data.json';
/// Writes the game session list to a JSON file and returns it as string.
static String getJsonFile() {
final jsonFile =
Globals.gameList.map((session) => session.toJson()).toList();
return json.encode(jsonFile);
}
/// Returns the path to the local JSON file.
static Future<File> _getFilePath() async {
final directory = await getApplicationDocumentsDirectory();
final path = '${directory.path}/$_fileName';
return File(path);
}
/// Saves the game sessions to a local JSON file.
static Future<void> saveGameSessions() async {
try {
final file = await _getFilePath();
final jsonFile = getJsonFile();
await file.writeAsString(jsonFile);
print('Daten gespeichert');
} catch (e) {
print('Fehler beim Speichern: $e');
}
}
/// Loads the game data from a local JSON file.
static Future<bool> loadGameSessions() async {
print('Versuche, Daten zu laden...');
try {
final file = await _getFilePath();
if (!await file.exists()) {
print('Es existiert noch keine Datei mit Spieldaten');
return false;
}
print('Es existiert bereits eine Datei mit Spieldaten');
final jsonString = await file.readAsString();
if (jsonString.isEmpty) {
print('Die gefundene Datei ist leer');
return false;
}
if (!await validateJsonSchema(jsonString)) {
print('Die Datei konnte nicht validiert werden');
Globals.gameList = [];
return false;
}
print('Die gefundene Datei ist nicht leer und validiert');
final jsonList = json.decode(jsonString) as List<dynamic>;
Globals.gameList = jsonList
.map((jsonItem) =>
GameSession.fromJson(jsonItem as Map<String, dynamic>))
.toList();
print('Die Daten wurden erfolgreich geladen und verarbeitet');
return true;
} catch (e) {
print('Fehler beim Laden der Spieldaten:\n$e');
Globals.gameList = [];
return false;
}
}
/// Opens the file picker to save a JSON file with the current game data.
static Future<bool> exportJsonFile() async {
final jsonString = getJsonFile();
try {
final bytes = Uint8List.fromList(utf8.encode(jsonString));
final result = await FileSaver.instance.saveAs(
name: 'cabo_counter_data',
bytes: bytes,
ext: 'json',
mimeType: MimeType.json,
);
print('Datei gespeichert: $result');
return true;
} catch (e) {
print('Fehler beim Speichern: $e');
return false;
}
}
/// Opens the file picker to import a JSON file and loads the game data from it.
static Future<bool> importJsonFile() async {
final result = await FilePicker.platform.pickFiles(
dialogTitle: 'Wähle eine Datei mit Spieldaten aus',
type: FileType.custom,
allowedExtensions: ['json'],
);
if (result == null) {
print('Der Dialog wurde abgebrochen');
return false;
}
try {
final jsonString = await _readFileContent(result.files.single);
if (!await validateJsonSchema(jsonString)) {
return false;
}
final jsonData = json.decode(jsonString) as List<dynamic>;
print('JSON Inhalt: $jsonData');
Globals.gameList = jsonData
.map((jsonItem) =>
GameSession.fromJson(jsonItem as Map<String, dynamic>))
.toList();
return true;
} on FormatException catch (e) {
print('Ungültiges JSON-Format: $e');
return false;
} on Exception catch (e) {
print('Fehler beim Dateizugriff: $e');
return false;
}
}
/// Helper method to read file content from either bytes or path
static Future<String> _readFileContent(PlatformFile file) async {
if (file.bytes != null) return utf8.decode(file.bytes!);
if (file.path != null) return await File(file.path!).readAsString();
throw Exception('Die Datei hat keinen lesbaren Inhalt');
}
/// Validates the JSON data against the schema.
static Future<bool> validateJsonSchema(String jsonString) async {
try {
final schemaString = await rootBundle.loadString('assets/schema.json');
final schema = JsonSchema.create(json.decode(schemaString));
final jsonData = json.decode(jsonString);
final result = schema.validate(jsonData);
if (result.isValid) {
print('JSON ist erfolgreich validiert.');
return true;
}
print('JSON ist nicht gültig: ${result.errors}');
return false;
} catch (e) {
print('Fehler beim Validieren des JSON-Schemas: $e');
return false;
}
}
}