* Updated createGameView ListBuilder * Added ReorderableListView * Increment build no * Fixed bug with wrong medal icon * change not equal to greater than * Updated bool var * Fixed deletion error * Small translation improvements * Implemented first version of point overview * Visual improvements on table * Added details and sum row * Updated strings * Implemented new strings * Refactoring * Updated graph displayment * Moved new views to statistics section * Added seperator in main menu * Renaming * Updated sign * Updated colors & class name * Removed empty line * Updated round index * Updated types * Added new kamikaze button and bundles navigation functionality * Updated lock icon * Updated button position and design * Removed title row and changed segmendetControl Padding * Refactored logic and added comments * Updated comment * Chaned icon * Added comment * Removed print * Updated colors * Changed var name * Removed unused strings * Added gameMode * Changed creation variable * Updated mode selection * Updated strings * Changed mode order * Implemented default mode selection * Updated initState * Removed print * Removed print * Removed comments * Updated config service * Changed create game view * Changed icon * Updated strings * Updated config * Updated mode selection logic * Deleted getter * Removed not used code * Implemented reset logic for default game mode * Updated to 0.5.0 * Hotfix: Pixel Overflow * Changed the overall return type for gamemodes * Updated documentation * Fixed merge issues * Added Custom button * Updated strings * Updated buttons, implemented animatedOpacity * Keyboard still doesnt works * Fixed keyboard behaviour * Changed keyboard height * Added method getGameSessionById() * Updated gameSession class * id gets added to gameSession class at creation * Cleaned up file * Added docs and dependency * Removed toString * Implemented null safety * Added named parameter * Replaced button with custom button * Updated key * Updated addGameSessionMethod * Update README.md * Added Strings for popup * Implemented popup & confetti * Extracted code to method _playFinishAnimation() * Replaced tenary operator with Visibility Widget * Replaced tenary operator with Visibility Widget * Used variable again * Added delays in constants.dart * Removed confetti button * Updated strings * Removed print * Added dispose for confettiController * Implemented missing constant in code * Updated gameSession logic so more than one player can be winner * Updated strings * Updated winner popup * game names now can have up to 20 chars * Updated strings * Added sized box for visual enhancement * Centered the add player button and made it wider * New created player textfields get automatically focused * Added focus nodes for autofocus and navigation between textfields * Updated version number * Updated game title textfield with focus node and textaction * Added focusnodes to dispose * Update README.md * Fixed bug with no popup shown * Fixed bug with out of range error * Updated listener notification
79 lines
3.2 KiB
Dart
79 lines
3.2 KiB
Dart
import 'package:cabo_counter/data/game_session.dart';
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import 'package:cabo_counter/services/local_storage_service.dart';
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import 'package:collection/collection.dart';
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import 'package:flutter/foundation.dart';
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class GameManager extends ChangeNotifier {
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List<GameSession> gameList = [];
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/// Adds a new game session to the list and sorts it by creation date.
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/// Takes a [GameSession] object as input. It then adds the session to the `gameList`,
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/// sorts the list in descending order based on the creation date, and notifies listeners of the change.
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/// It also saves the updated game sessions to local storage.
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/// Returns the index of the newly added session in the sorted list.
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int addGameSession(GameSession session) {
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session.addListener(() {
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notifyListeners(); // Propagate session changes
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});
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gameList.add(session);
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gameList.sort((a, b) => b.createdAt.compareTo(a.createdAt));
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notifyListeners();
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LocalStorageService.saveGameSessions();
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return gameList.indexOf(session);
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}
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/// Retrieves a game session by its id.
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/// Takes a String [id] as input. It searches the `gameList` for a session
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/// with a matching id and returns it if found.
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/// If no session is found, it returns null.
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GameSession? getGameSessionById(String id) {
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return gameList.firstWhereOrNull((session) => session.id == id);
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}
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/// Removes a game session from the list and sorts it by creation date.
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/// Takes a [index] as input. It then removes the session at the specified index from the `gameList`,
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/// sorts the list in descending order based on the creation date, and notifies listeners of the change.
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/// It also saves the updated game sessions to local storage.
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void removeGameSessionByIndex(int index) {
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gameList[index].removeListener(notifyListeners);
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gameList.removeAt(index);
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notifyListeners();
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LocalStorageService.saveGameSessions();
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}
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/// Removes a game session by its ID.
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/// Takes a String [id] as input. It finds the index of the game session with the matching ID
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/// in the `gameList`, and then calls `removeGameSessionByIndex` with that index.
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void removeGameSessionById(String id) {
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final int index =
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gameList.indexWhere((session) => session.id.toString() == id);
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if (index == -1) return;
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removeGameSessionByIndex(index);
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}
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/// Retrieves a game session by its ID.
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/// Takes a String [id] as input. It finds the game session with the matching id
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bool gameExistsInGameList(String id) {
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return gameList.any((session) => session.id.toString() == id);
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}
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/// Ends a game session if its in unlimited mode.
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/// Takes a String [id] as input. It finds the index of the game
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/// session with the matching ID marks it as finished,
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void endGame(String id) {
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final int index =
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gameList.indexWhere((session) => session.id.toString() == id);
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// Game session not found or not in unlimited mode
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if (index == -1 || gameList[index].isPointsLimitEnabled == true) return;
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gameList[index].roundNumber--;
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gameList[index].isGameFinished = true;
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gameList[index].setWinner();
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notifyListeners();
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LocalStorageService.saveGameSessions();
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}
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}
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final gameManager = GameManager();
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