* Updated createGameView ListBuilder * Added ReorderableListView * Increment build no * Fixed bug with wrong medal icon * change not equal to greater than * Updated bool var * Fixed deletion error * Small translation improvements * Implemented first version of point overview * Visual improvements on table * Added details and sum row * Updated strings * Implemented new strings * Refactoring * Updated graph displayment * Moved new views to statistics section * Added seperator in main menu * Renaming * Updated sign * Updated colors & class name * Removed empty line * Updated round index * Updated types * Added new kamikaze button and bundles navigation functionality * Updated lock icon * Updated button position and design * Removed title row and changed segmendetControl Padding * Refactored logic and added comments * Updated comment * Chaned icon * Added comment * Removed print * Updated colors * Changed var name * Removed unused strings * Added gameMode * Changed creation variable * Updated mode selection * Updated strings * Changed mode order * Implemented default mode selection * Updated initState * Removed print * Removed print * Removed comments * Updated config service * Changed create game view * Changed icon * Updated strings * Updated config * Updated mode selection logic * Deleted getter * Removed not used code * Implemented reset logic for default game mode * Updated to 0.5.0 * Hotfix: Pixel Overflow * Changed the overall return type for gamemodes * Updated documentation * Fixed merge issues * Added Custom button * Updated strings * Updated buttons, implemented animatedOpacity * Keyboard still doesnt works * Fixed keyboard behaviour * Changed keyboard height * Added method getGameSessionById() * Updated gameSession class * id gets added to gameSession class at creation * Cleaned up file * Added docs and dependency * Removed toString * Implemented null safety * Added named parameter * Replaced button with custom button * Updated key * Updated addGameSessionMethod * Update README.md * Added Strings for popup * Implemented popup & confetti * Extracted code to method _playFinishAnimation() * Replaced tenary operator with Visibility Widget * Replaced tenary operator with Visibility Widget * Used variable again * Added delays in constants.dart * Removed confetti button * Updated strings * Removed print * Added dispose for confettiController * Implemented missing constant in code * Updated gameSession logic so more than one player can be winner * Updated strings * Updated winner popup * game names now can have up to 20 chars * Updated strings * Added sized box for visual enhancement * Centered the add player button and made it wider * New created player textfields get automatically focused * Added focus nodes for autofocus and navigation between textfields * Updated version number * Updated game title textfield with focus node and textaction * Added focusnodes to dispose * Update README.md * Fixed bug with no popup shown * Fixed bug with out of range error * Updated listener notification
81 lines
2.4 KiB
Dart
81 lines
2.4 KiB
Dart
import 'package:cabo_counter/core/custom_theme.dart';
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import 'package:cabo_counter/l10n/generated/app_localizations.dart';
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import 'package:cabo_counter/presentation/views/tab_view.dart';
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import 'package:cabo_counter/services/config_service.dart';
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import 'package:cabo_counter/services/local_storage_service.dart';
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import 'package:cabo_counter/services/version_service.dart';
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import 'package:flutter/cupertino.dart';
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import 'package:flutter/services.dart';
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Future<void> main() async {
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WidgetsFlutterBinding.ensureInitialized();
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await SystemChrome.setPreferredOrientations(
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[DeviceOrientation.portraitUp, DeviceOrientation.portraitDown]);
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await ConfigService.initConfig();
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await VersionService.init();
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runApp(const App());
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}
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class App extends StatefulWidget {
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const App({super.key});
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@override
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State<StatefulWidget> createState() => _AppState();
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}
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class _AppState extends State<App> with WidgetsBindingObserver {
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@override
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void initState() {
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super.initState();
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WidgetsBinding.instance.addObserver(this);
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LocalStorageService.loadGameSessions();
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}
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@override
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void dispose() {
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WidgetsBinding.instance.removeObserver(this);
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super.dispose();
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}
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@override
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void didChangeAppLifecycleState(AppLifecycleState state) {
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if (state == AppLifecycleState.paused ||
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state == AppLifecycleState.detached) {
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LocalStorageService.saveGameSessions();
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}
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}
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@override
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Widget build(BuildContext context) {
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LocalStorageService.loadGameSessions();
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return CupertinoApp(
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localizationsDelegates: AppLocalizations.localizationsDelegates,
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supportedLocales: const [
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Locale('en'), // English
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Locale('de'), // German
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],
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localeResolutionCallback: (locale, supportedLocales) {
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for (final supportedLocale in supportedLocales) {
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if (supportedLocale.languageCode == locale?.languageCode) {
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return supportedLocale;
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}
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}
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return supportedLocales.first;
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},
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theme: CupertinoThemeData(
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applyThemeToAll: true,
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brightness: Brightness.dark,
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primaryColor: CustomTheme.primaryColor,
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scaffoldBackgroundColor: CustomTheme.backgroundColor,
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textTheme: CupertinoTextThemeData(
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primaryColor: CustomTheme.primaryColor,
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),
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),
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debugShowCheckedModeBanner: false,
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title: 'Cabo Counter',
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home: const TabView(),
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);
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}
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}
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