* Updated createGameView ListBuilder * Added ReorderableListView * Increment build no * Fixed bug with wrong medal icon * change not equal to greater than * Updated bool var * Fixed deletion error * Small translation improvements * Implemented first version of point overview * Visual improvements on table * Added details and sum row * Updated strings * Implemented new strings * Refactoring * Updated graph displayment * Moved new views to statistics section * Added seperator in main menu * Renaming * Updated sign * Updated colors & class name * Removed empty line * Updated round index * Updated types * Added new kamikaze button and bundles navigation functionality * Updated lock icon * Updated button position and design * Removed title row and changed segmendetControl Padding * Refactored logic and added comments * Updated comment * Chaned icon * Added comment * Removed print * Updated colors * Changed var name * Removed unused strings * Added gameMode * Changed creation variable * Updated mode selection * Updated strings * Changed mode order * Implemented default mode selection * Updated initState * Removed print * Removed print * Removed comments * Updated config service * Changed create game view * Changed icon * Updated strings * Updated config * Updated mode selection logic * Deleted getter * Removed not used code * Implemented reset logic for default game mode * Updated to 0.5.0 * Hotfix: Pixel Overflow * Changed the overall return type for gamemodes * Updated documentation * Fixed merge issues * Added Custom button * Updated strings * Updated buttons, implemented animatedOpacity * Keyboard still doesnt works * Fixed keyboard behaviour * Changed keyboard height * Added method getGameSessionById() * Updated gameSession class * id gets added to gameSession class at creation * Cleaned up file * Added docs and dependency * Removed toString * Implemented null safety * Added named parameter * Replaced button with custom button * Updated key * Updated addGameSessionMethod * Update README.md * Added Strings for popup * Implemented popup & confetti * Extracted code to method _playFinishAnimation() * Replaced tenary operator with Visibility Widget * Replaced tenary operator with Visibility Widget * Used variable again * Added delays in constants.dart * Removed confetti button * Updated strings * Removed print * Added dispose for confettiController * Implemented missing constant in code * Updated gameSession logic so more than one player can be winner * Updated strings * Updated winner popup * game names now can have up to 20 chars * Updated strings * Added sized box for visual enhancement * Centered the add player button and made it wider * New created player textfields get automatically focused * Added focus nodes for autofocus and navigation between textfields * Updated version number * Updated game title textfield with focus node and textaction * Added focusnodes to dispose * Update README.md * Fixed bug with no popup shown * Fixed bug with out of range error * Updated listener notification
136 lines
5.1 KiB
Dart
136 lines
5.1 KiB
Dart
import 'package:cabo_counter/core/custom_theme.dart';
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import 'package:cabo_counter/data/game_session.dart';
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import 'package:cabo_counter/l10n/generated/app_localizations.dart';
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import 'package:flutter/cupertino.dart';
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import 'package:syncfusion_flutter_charts/charts.dart';
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class GraphView extends StatefulWidget {
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final GameSession gameSession;
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const GraphView({super.key, required this.gameSession});
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@override
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State<GraphView> createState() => _GraphViewState();
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}
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class _GraphViewState extends State<GraphView> {
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/// List of colors for the graph lines.
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final List<Color> lineColors = [
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CustomTheme.graphColor1,
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CustomTheme.graphColor2,
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CustomTheme.graphColor3,
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CustomTheme.graphColor4,
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CustomTheme.graphColor5
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];
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@override
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Widget build(BuildContext context) {
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return CupertinoPageScaffold(
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navigationBar: CupertinoNavigationBar(
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middle: Text(AppLocalizations.of(context).scoring_history),
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previousPageTitle: AppLocalizations.of(context).back,
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),
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child: Visibility(
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visible: widget.gameSession.roundNumber > 1 ||
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widget.gameSession.isGameFinished,
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replacement: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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crossAxisAlignment: CrossAxisAlignment.center,
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children: [
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const Center(
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child: Icon(CupertinoIcons.chart_bar_alt_fill, size: 60),
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),
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const SizedBox(height: 10),
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Padding(
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padding: const EdgeInsets.symmetric(horizontal: 40),
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child: Text(
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AppLocalizations.of(context).empty_graph_text,
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textAlign: TextAlign.center,
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style: const TextStyle(fontSize: 16),
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),
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),
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],
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),
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child: Padding(
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padding: const EdgeInsets.fromLTRB(0, 100, 0, 0),
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child: SfCartesianChart(
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enableAxisAnimation: true,
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legend: const Legend(
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overflowMode: LegendItemOverflowMode.wrap,
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isVisible: true,
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position: LegendPosition.bottom),
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primaryXAxis: const NumericAxis(
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labelStyle: TextStyle(fontWeight: FontWeight.bold),
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interval: 1,
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decimalPlaces: 0,
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),
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primaryYAxis: NumericAxis(
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labelStyle: const TextStyle(fontWeight: FontWeight.bold),
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labelAlignment: LabelAlignment.center,
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labelPosition: ChartDataLabelPosition.inside,
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interval: 1,
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decimalPlaces: 0,
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axisLabelFormatter: (AxisLabelRenderDetails details) {
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if (details.value == 0) {
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return ChartAxisLabel('', const TextStyle());
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}
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return ChartAxisLabel(
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'${details.value.toInt()}', const TextStyle());
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},
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),
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series: getCumulativeScores(),
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),
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),
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));
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}
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/// Returns a list of LineSeries representing the cumulative scores of each player.
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/// Each series contains data points for each round, showing the cumulative score up to that round.
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/// The x-axis represents the round number, and the y-axis represents the cumulative score.
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List<LineSeries<(int, num), int>> getCumulativeScores() {
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final rounds = widget.gameSession.roundList;
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final playerCount = widget.gameSession.players.length;
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final playerNames = widget.gameSession.players;
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List<List<int>> cumulativeScores = List.generate(playerCount, (_) => []);
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List<int> runningTotals = List.filled(playerCount, 0);
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for (var round in rounds) {
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for (int i = 0; i < playerCount; i++) {
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runningTotals[i] += round.scoreUpdates[i];
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cumulativeScores[i].add(runningTotals[i]);
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}
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}
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const double jitterStep = 0.03;
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/// Create a list of LineSeries for each player
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/// Each series contains data points for each round
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return List.generate(playerCount, (i) {
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final data = List.generate(
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cumulativeScores[i].length + 1,
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(j) => (
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j,
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j == 0 || cumulativeScores[i][j - 1] == 0
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? 0 // 0 points at the start of the game or when the value is 0 (don't subtract jitter step)
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// Adds a small jitter to the cumulative scores to prevent overlapping data points in the graph.
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// The jitter is centered around zero by subtracting playerCount ~/ 2 from the player index i.
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: cumulativeScores[i][j - 1] + (i - playerCount ~/ 2) * jitterStep
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),
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);
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/// Create a LineSeries for the player
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/// The xValueMapper maps the round number, and the yValueMapper maps the cumulative score.
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return LineSeries<(int, num), int>(
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name: playerNames[i],
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dataSource: data,
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xValueMapper: (record, _) => record.$1,
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yValueMapper: (record, _) => record.$2,
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markerSettings: const MarkerSettings(isVisible: true),
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color: lineColors[i],
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);
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});
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}
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}
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