* Updated createGameView ListBuilder * Added ReorderableListView * Increment build no * Fixed bug with wrong medal icon * change not equal to greater than * Updated bool var * Fixed deletion error * Small translation improvements * Implemented first version of point overview * Visual improvements on table * Added details and sum row * Updated strings * Implemented new strings * Refactoring * Updated graph displayment * Moved new views to statistics section * Added seperator in main menu * Renaming * Updated sign * Updated colors & class name * Removed empty line * Updated round index * Updated types * Added new kamikaze button and bundles navigation functionality * Updated lock icon * Updated button position and design * Removed title row and changed segmendetControl Padding * Refactored logic and added comments * Updated comment * Chaned icon * Added comment * Removed print * Updated colors * Changed var name * Removed unused strings * Added gameMode * Changed creation variable * Updated mode selection * Updated strings * Changed mode order * Implemented default mode selection * Updated initState * Removed print * Removed print * Removed comments * Updated config service * Changed create game view * Changed icon * Updated strings * Updated config * Updated mode selection logic * Deleted getter * Removed not used code * Implemented reset logic for default game mode * Updated to 0.5.0 * Hotfix: Pixel Overflow * Changed the overall return type for gamemodes * Updated documentation * Fixed merge issues * Added Custom button * Updated strings * Updated buttons, implemented animatedOpacity * Keyboard still doesnt works * Fixed keyboard behaviour * Changed keyboard height * Added method getGameSessionById() * Updated gameSession class * id gets added to gameSession class at creation * Cleaned up file * Added docs and dependency * Removed toString * Implemented null safety * Added named parameter * Replaced button with custom button * Updated key * Updated addGameSessionMethod * Update README.md * Added Strings for popup * Implemented popup & confetti * Extracted code to method _playFinishAnimation() * Replaced tenary operator with Visibility Widget * Replaced tenary operator with Visibility Widget * Used variable again * Added delays in constants.dart * Removed confetti button * Updated strings * Removed print * Added dispose for confettiController * Implemented missing constant in code * Updated gameSession logic so more than one player can be winner * Updated strings * Updated winner popup * game names now can have up to 20 chars * Updated strings * Added sized box for visual enhancement * Centered the add player button and made it wider * New created player textfields get automatically focused * Added focus nodes for autofocus and navigation between textfields * Updated version number * Updated game title textfield with focus node and textaction * Added focusnodes to dispose * Update README.md * Fixed bug with no popup shown * Fixed bug with out of range error * Updated listener notification
142 lines
5.5 KiB
Dart
142 lines
5.5 KiB
Dart
import 'package:cabo_counter/core/custom_theme.dart';
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import 'package:cabo_counter/data/game_session.dart';
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import 'package:cabo_counter/l10n/generated/app_localizations.dart';
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import 'package:flutter/cupertino.dart';
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import 'package:flutter/material.dart';
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class PointsView extends StatefulWidget {
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final GameSession gameSession;
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const PointsView({super.key, required this.gameSession});
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@override
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State<PointsView> createState() => _PointsViewState();
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}
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class _PointsViewState extends State<PointsView> {
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@override
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Widget build(BuildContext context) {
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return CupertinoPageScaffold(
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navigationBar: CupertinoNavigationBar(
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middle: Text(AppLocalizations.of(context).point_overview),
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previousPageTitle: AppLocalizations.of(context).back,
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),
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child: SingleChildScrollView(
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padding: const EdgeInsets.fromLTRB(0, 100, 0, 0),
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child: Padding(
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padding: const EdgeInsets.symmetric(horizontal: 8.0),
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child: DataTable(
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dataRowMinHeight: 60,
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dataRowMaxHeight: 60,
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dividerThickness: 0.5,
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columnSpacing: 20,
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columns: [
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const DataColumn(
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numeric: true,
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headingRowAlignment: MainAxisAlignment.center,
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label: Text(
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'#',
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style: TextStyle(fontWeight: FontWeight.bold),
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),
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columnWidth: IntrinsicColumnWidth(flex: 0.5)),
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...widget.gameSession.players.map(
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(player) => DataColumn(
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label: FittedBox(
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fit: BoxFit.fill,
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child: Text(
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player,
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style: const TextStyle(fontWeight: FontWeight.bold),
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)),
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headingRowAlignment: MainAxisAlignment.center,
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columnWidth: const IntrinsicColumnWidth(flex: 1)),
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),
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],
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rows: [
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...List<DataRow>.generate(
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widget.gameSession.roundList.length,
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(roundIndex) {
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final round = widget.gameSession.roundList[roundIndex];
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return DataRow(
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cells: [
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DataCell(Align(
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alignment: Alignment.center,
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child: Text(
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'${roundIndex + 1}',
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style: const TextStyle(fontSize: 20),
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),
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)),
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...List.generate(widget.gameSession.players.length,
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(playerIndex) {
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final int score = round.scores[playerIndex];
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final int update = round.scoreUpdates[playerIndex];
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final bool saidCabo =
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round.caboPlayerIndex == playerIndex;
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return DataCell(
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Center(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Container(
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padding: const EdgeInsets.symmetric(
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horizontal: 6, vertical: 2),
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decoration: BoxDecoration(
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color: update <= 0
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? CustomTheme.pointLossColor
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: CustomTheme.pointGainColor,
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borderRadius: BorderRadius.circular(8),
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),
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child: Text(
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'${update >= 0 ? '+' : ''}$update',
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style: const TextStyle(
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color: CupertinoColors.white,
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fontWeight: FontWeight.bold,
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),
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),
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),
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const SizedBox(height: 4),
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Text('$score',
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style: TextStyle(
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fontWeight: saidCabo
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? FontWeight.bold
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: FontWeight.normal,
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)),
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],
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),
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),
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);
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}),
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],
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);
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},
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),
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DataRow(
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cells: [
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const DataCell(Align(
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alignment: Alignment.center,
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child: Text(
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'Σ',
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style:
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TextStyle(fontSize: 25, fontWeight: FontWeight.bold),
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),
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)),
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...widget.gameSession.playerScores.map(
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(score) => DataCell(
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Center(
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child: Text(
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'$score',
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style: const TextStyle(
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fontSize: 20, fontWeight: FontWeight.bold),
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),
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),
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),
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),
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],
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),
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],
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),
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),
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),
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);
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}
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}
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