* Updated createGameView ListBuilder * Added ReorderableListView * Increment build no * Fixed bug with wrong medal icon * change not equal to greater than * Updated bool var * Fixed deletion error * Small translation improvements * Implemented first version of point overview * Visual improvements on table * Added details and sum row * Updated strings * Implemented new strings * Refactoring * Updated graph displayment * Moved new views to statistics section * Added seperator in main menu * Renaming * Updated sign * Updated colors & class name * Removed empty line * Updated round index * Updated types * Added new kamikaze button and bundles navigation functionality * Updated lock icon * Updated button position and design * Removed title row and changed segmendetControl Padding * Refactored logic and added comments * Updated comment * Chaned icon * Added comment * Removed print * Updated colors * Changed var name * Removed unused strings * Added gameMode * Changed creation variable * Updated mode selection * Updated strings * Changed mode order * Implemented default mode selection * Updated initState * Removed print * Removed print * Removed comments * Updated config service * Changed create game view * Changed icon * Updated strings * Updated config * Updated mode selection logic * Deleted getter * Removed not used code * Implemented reset logic for default game mode * Updated to 0.5.0 * Hotfix: Pixel Overflow * Changed the overall return type for gamemodes * Updated documentation * Fixed merge issues * Added Custom button * Updated strings * Updated buttons, implemented animatedOpacity * Keyboard still doesnt works * Fixed keyboard behaviour * Changed keyboard height * Added method getGameSessionById() * Updated gameSession class * id gets added to gameSession class at creation * Cleaned up file * Added docs and dependency * Removed toString * Implemented null safety * Added named parameter * Replaced button with custom button * Updated key * Updated addGameSessionMethod * Update README.md * Added Strings for popup * Implemented popup & confetti * Extracted code to method _playFinishAnimation() * Replaced tenary operator with Visibility Widget * Replaced tenary operator with Visibility Widget * Used variable again * Added delays in constants.dart * Removed confetti button * Updated strings * Removed print * Added dispose for confettiController * Implemented missing constant in code * Updated gameSession logic so more than one player can be winner * Updated strings * Updated winner popup * game names now can have up to 20 chars * Updated strings * Added sized box for visual enhancement * Centered the add player button and made it wider * New created player textfields get automatically focused * Added focus nodes for autofocus and navigation between textfields * Updated version number * Updated game title textfield with focus node and textaction * Added focusnodes to dispose * Update README.md * Fixed bug with no popup shown * Fixed bug with out of range error * Updated listener notification
110 lines
3.9 KiB
Dart
110 lines
3.9 KiB
Dart
import 'package:cabo_counter/presentation/views/mode_selection_view.dart';
|
|
import 'package:shared_preferences/shared_preferences.dart';
|
|
|
|
/// This class handles the configuration settings for the app.
|
|
/// It uses SharedPreferences to store and retrieve the personal configuration of the app.
|
|
/// Currently it provides methods to initialize, get, and set the point limit and cabo penalty.
|
|
class ConfigService {
|
|
static const String _keyPointLimit = 'pointLimit';
|
|
static const String _keyCaboPenalty = 'caboPenalty';
|
|
static const String _keyGameMode = 'gameMode';
|
|
// Actual values used in the app
|
|
static int _pointLimit = 100;
|
|
static int _caboPenalty = 5;
|
|
static int _gameMode = -1;
|
|
// Default values
|
|
static const int _defaultPointLimit = 100;
|
|
static const int _defaultCaboPenalty = 5;
|
|
static const int _defaultGameMode = -1;
|
|
|
|
static Future<void> initConfig() async {
|
|
final prefs = await SharedPreferences.getInstance();
|
|
|
|
// Initialize pointLimit, caboPenalty, and gameMode from SharedPreferences
|
|
// If they are not set, use the default values
|
|
_pointLimit = prefs.getInt(_keyPointLimit) ?? _defaultPointLimit;
|
|
_caboPenalty = prefs.getInt(_keyCaboPenalty) ?? _defaultCaboPenalty;
|
|
_gameMode = prefs.getInt(_keyGameMode) ?? _defaultGameMode;
|
|
|
|
// Save the initial values to SharedPreferences
|
|
prefs.setInt(_keyPointLimit, _pointLimit);
|
|
prefs.setInt(_keyCaboPenalty, _caboPenalty);
|
|
prefs.setInt(_keyGameMode, _gameMode);
|
|
}
|
|
|
|
/// Retrieves the current game mode.
|
|
///
|
|
/// The game mode is determined based on the stored integer value:
|
|
/// - `0`: [GameMode.pointLimit]
|
|
/// - `1`: [GameMode.unlimited]
|
|
/// - Any other value: [GameMode.none] (-1 is used as a default for no mode)
|
|
///
|
|
/// Returns the corresponding [GameMode] enum value.
|
|
static GameMode getGameMode() {
|
|
switch (_gameMode) {
|
|
case 0:
|
|
return GameMode.pointLimit;
|
|
case 1:
|
|
return GameMode.unlimited;
|
|
default:
|
|
return GameMode.none;
|
|
}
|
|
}
|
|
|
|
/// Sets the game mode for the application.
|
|
///
|
|
/// [newGameMode] is the new game mode to be set. It can be one of the following:
|
|
/// - `GameMode.pointLimit`: The game ends when a pleayer reaches the point limit.
|
|
/// - `GameMode.unlimited`: Every game goes for infinity until you end it.
|
|
/// - `GameMode.none`: No default mode set.
|
|
///
|
|
/// This method updates the `_gameMode` field and persists the value in `SharedPreferences`.
|
|
static Future<void> setGameMode(GameMode newGameMode) async {
|
|
int gameMode;
|
|
switch (newGameMode) {
|
|
case GameMode.pointLimit:
|
|
gameMode = 0;
|
|
break;
|
|
case GameMode.unlimited:
|
|
gameMode = 1;
|
|
break;
|
|
default:
|
|
gameMode = -1;
|
|
}
|
|
|
|
final prefs = await SharedPreferences.getInstance();
|
|
await prefs.setInt(_keyGameMode, gameMode);
|
|
_gameMode = gameMode;
|
|
}
|
|
|
|
static int getPointLimit() => _pointLimit;
|
|
|
|
/// Setter for the point limit.
|
|
/// [newPointLimit] is the new point limit to be set.
|
|
static Future<void> setPointLimit(int newPointLimit) async {
|
|
final prefs = await SharedPreferences.getInstance();
|
|
await prefs.setInt(_keyPointLimit, newPointLimit);
|
|
_pointLimit = newPointLimit;
|
|
}
|
|
|
|
static int getCaboPenalty() => _caboPenalty;
|
|
|
|
/// Setter for the cabo penalty.
|
|
/// [newCaboPenalty] is the new cabo penalty to be set.
|
|
static Future<void> setCaboPenalty(int newCaboPenalty) async {
|
|
final prefs = await SharedPreferences.getInstance();
|
|
await prefs.setInt(_keyCaboPenalty, newCaboPenalty);
|
|
_caboPenalty = newCaboPenalty;
|
|
}
|
|
|
|
/// Resets the configuration to default values.
|
|
static Future<void> resetConfig() async {
|
|
ConfigService._pointLimit = _defaultPointLimit;
|
|
ConfigService._caboPenalty = _defaultCaboPenalty;
|
|
ConfigService._gameMode = _defaultGameMode;
|
|
final prefs = await SharedPreferences.getInstance();
|
|
await prefs.setInt(_keyPointLimit, _defaultPointLimit);
|
|
await prefs.setInt(_keyCaboPenalty, _defaultCaboPenalty);
|
|
}
|
|
}
|