refactor game result view variable naming and layout
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This commit is contained in:
2025-12-06 10:00:59 +01:00
parent 7323f52153
commit 03035138ac

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@@ -5,7 +5,6 @@ import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
import 'package:game_tracker/presentation/widgets/tiles/custom_radio_list_tile.dart';
import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
import 'package:provider/provider.dart';
class GameResultView extends StatefulWidget {
@@ -20,14 +19,16 @@ class GameResultView extends StatefulWidget {
class _GameResultViewState extends State<GameResultView> {
late final List<Player> allPlayers;
late final AppDatabase db;
Player? _player;
Player? _selectedPlayer;
@override
void initState() {
db = Provider.of<AppDatabase>(context, listen: false);
allPlayers = getAllPlayers(widget.game);
if (widget.game.winner != null) {
_player = allPlayers.firstWhere((p) => p.id == widget.game.winner!.id);
_selectedPlayer = allPlayers.firstWhere(
(p) => p.id == widget.game.winner!.id,
);
}
super.initState();
}
@@ -78,36 +79,28 @@ class _GameResultViewState extends State<GameResultView> {
fontWeight: FontWeight.bold,
),
),
const SizedBox(height: 2),
Visibility(
visible: allPlayers.isNotEmpty,
replacement: const TopCenteredMessage(
icon: Icons.info,
title: 'Info',
message: 'No players in this game.',
),
child: Expanded(
child: RadioGroup<Player>(
groupValue: _player,
onChanged: (Player? value) {
setState(() {
_player = value;
});
const SizedBox(height: 10),
Expanded(
child: RadioGroup<Player>(
groupValue: _selectedPlayer,
onChanged: (Player? value) {
setState(() {
_selectedPlayer = value;
});
},
child: ListView.builder(
itemCount: allPlayers.length,
itemBuilder: (context, index) {
return CustomRadioListTile(
text: allPlayers[index].name,
value: allPlayers[index],
onContainerTap: (value) {
setState(() {
_selectedPlayer = value;
});
},
);
},
child: ListView.builder(
itemCount: allPlayers.length,
itemBuilder: (context, index) {
return CustomRadioListTile(
text: allPlayers[index].name,
value: allPlayers[index],
onContainerTap: (value) {
setState(() {
_player = value;
});
},
);
},
),
),
),
),
@@ -118,11 +111,11 @@ class _GameResultViewState extends State<GameResultView> {
CustomWidthButton(
text: 'Save',
sizeRelativeToWidth: 0.95,
onPressed: _player != null
onPressed: _selectedPlayer != null
? () async {
bool success = await db.gameDao.setWinner(
gameId: widget.game.id,
winnerId: _player!.id,
winnerId: _selectedPlayer!.id,
);
if (!context.mounted) return;
if (success) {