Implement CustomRadioListTile and update GameResultView to select a winner currently without saving to the db
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@@ -3,6 +3,8 @@ import 'package:game_tracker/core/custom_theme.dart';
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import 'package:game_tracker/data/dto/game.dart';
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import 'package:game_tracker/data/dto/player.dart';
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import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
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import 'package:game_tracker/presentation/widgets/tiles/custom_radio_list_tile.dart';
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import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
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class GameResultView extends StatefulWidget {
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final Game game;
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@@ -15,6 +17,7 @@ class GameResultView extends StatefulWidget {
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class _GameResultViewState extends State<GameResultView> {
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late final List<Player> allPlayers;
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Player? _player;
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@override
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void initState() {
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@@ -64,16 +67,36 @@ class _GameResultViewState extends State<GameResultView> {
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fontWeight: FontWeight.bold,
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),
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),
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Expanded(
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child: ListView.builder(
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itemCount: allPlayers.length,
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itemBuilder: (context, index) {
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//TODO: Implement Custom RadioListTile, see text_icon_list_tile
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return RadioListTile<Player>(
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title: Text(allPlayers[index].name),
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value: allPlayers[index],
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);
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},
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Visibility(
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visible: allPlayers.isNotEmpty,
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replacement: TopCenteredMessage(
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icon: Icons.info,
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title: "Info",
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message: "No players in this game.",
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),
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child: Expanded(
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child: RadioGroup<Player>(
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groupValue: _player,
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onChanged: (Player? value) {
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setState(() {
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_player = value;
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});
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},
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child: ListView.builder(
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itemCount: allPlayers.length,
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itemBuilder: (context, index) {
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return CustomRadioListTile(
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text: allPlayers[index].name,
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value: allPlayers[index],
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onContainerTap: (value) {
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setState(() {
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_player = value;
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});
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},
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);
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},
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),
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),
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),
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),
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],
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@@ -83,7 +106,12 @@ class _GameResultViewState extends State<GameResultView> {
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CustomWidthButton(
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text: "Save",
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sizeRelativeToWidth: 0.95,
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onPressed: null,
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onPressed: _player != null
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? () {
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print("Selected Winner: ${_player!.name}");
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Navigator.pop(context);
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}
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: null,
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),
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SizedBox(height: 10),
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],
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