Merge branch 'development' into feature/168-teamspiele-implementieren
# Conflicts: # lib/presentation/views/main_menu/match_view/create_match/create_match_view.dart # lib/presentation/views/main_menu/match_view/match_detail_view.dart # lib/presentation/views/main_menu/match_view/match_result_view.dart # lib/presentation/widgets/buttons/main_menu_button.dart # pubspec.yaml
This commit is contained in:
@@ -7,6 +7,7 @@ import 'package:tallee/data/db/database.dart';
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import 'package:tallee/data/models/game.dart';
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import 'package:tallee/l10n/generated/app_localizations.dart';
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import 'package:tallee/presentation/views/main_menu/match_view/create_match/create_game_view.dart';
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import 'package:tallee/presentation/widgets/buttons/haptic_icon_button.dart';
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import 'package:tallee/presentation/widgets/text_input/custom_search_bar.dart';
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import 'package:tallee/presentation/widgets/tiles/game_tile.dart';
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import 'package:tallee/presentation/widgets/top_centered_message.dart';
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@@ -70,7 +71,7 @@ class _ChooseGameViewState extends State<ChooseGameView> {
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backgroundColor: CustomTheme.backgroundColor,
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resizeToAvoidBottomInset: false,
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appBar: AppBar(
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leading: IconButton(
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leading: HapticIconButton(
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icon: const Icon(Icons.arrow_back_ios),
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onPressed: () {
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Navigator.of(context).pop(
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@@ -83,7 +84,7 @@ class _ChooseGameViewState extends State<ChooseGameView> {
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},
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),
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actions: [
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IconButton(
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HapticIconButton(
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icon: const Icon(Icons.add),
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onPressed: () async {
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final result = await Navigator.push(
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@@ -2,6 +2,7 @@ import 'package:flutter/material.dart';
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import 'package:tallee/core/custom_theme.dart';
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import 'package:tallee/data/models/group.dart';
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import 'package:tallee/l10n/generated/app_localizations.dart';
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import 'package:tallee/presentation/widgets/buttons/haptic_icon_button.dart';
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import 'package:tallee/presentation/widgets/text_input/custom_search_bar.dart';
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import 'package:tallee/presentation/widgets/tiles/group_tile.dart';
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import 'package:tallee/presentation/widgets/top_centered_message.dart';
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@@ -45,7 +46,7 @@ class _ChooseGroupViewState extends State<ChooseGroupView> {
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backgroundColor: CustomTheme.backgroundColor,
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resizeToAvoidBottomInset: false,
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appBar: AppBar(
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leading: IconButton(
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leading: HapticIconButton(
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icon: const Icon(Icons.arrow_back_ios),
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onPressed: () {
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Navigator.of(context).pop(
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@@ -111,7 +112,10 @@ class _ChooseGroupViewState extends State<ChooseGroupView> {
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padding: const EdgeInsets.only(bottom: 85),
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itemCount: filteredGroups.length,
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itemBuilder: (BuildContext context, int index) {
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return GestureDetector(
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return GroupTile(
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group: filteredGroups[index],
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isHighlighted:
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selectedGroupId == filteredGroups[index].id,
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onTap: () {
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setState(() {
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if (selectedGroupId != filteredGroups[index].id) {
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@@ -121,11 +125,6 @@ class _ChooseGroupViewState extends State<ChooseGroupView> {
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}
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});
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},
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child: GroupTile(
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group: filteredGroups[index],
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isHighlighted:
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selectedGroupId == filteredGroups[index].id,
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),
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);
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},
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),
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@@ -1,6 +1,7 @@
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import 'dart:math';
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:flutter_popup/flutter_popup.dart';
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import 'package:provider/provider.dart';
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import 'package:tallee/core/common.dart';
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@@ -12,6 +13,7 @@ import 'package:tallee/data/models/game.dart';
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import 'package:tallee/data/models/group.dart';
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import 'package:tallee/l10n/generated/app_localizations.dart';
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import 'package:tallee/presentation/widgets/buttons/custom_width_button.dart';
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import 'package:tallee/presentation/widgets/buttons/haptic_icon_button.dart';
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import 'package:tallee/presentation/widgets/dialog/custom_alert_dialog.dart';
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import 'package:tallee/presentation/widgets/dialog/custom_dialog_action.dart';
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import 'package:tallee/presentation/widgets/text_input/text_input_field.dart';
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@@ -47,9 +49,9 @@ class _CreateGameViewState extends State<CreateGameView> {
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late final AppDatabase db;
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late List<(Ruleset, String)> _rulesets;
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Ruleset? selectedRuleset = Ruleset.singleWinner;
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late List<(GameColor, String)> _colors;
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Ruleset? selectedRuleset = Ruleset.singleWinner;
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GameColor? selectedColor = GameColor.orange;
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/// Controller for the game name input field.
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@@ -77,38 +79,20 @@ class _CreateGameViewState extends State<CreateGameView> {
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@override
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void didChangeDependencies() {
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super.didChangeDependencies();
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_rulesets = [
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(
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Ruleset.singleWinner,
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translateRulesetToString(Ruleset.singleWinner, context),
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_rulesets = List.generate(
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Ruleset.values.length,
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(index) => (
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Ruleset.values[index],
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translateRulesetToString(Ruleset.values[index], context),
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),
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(
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Ruleset.singleLoser,
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translateRulesetToString(Ruleset.singleLoser, context),
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);
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_colors = List.generate(
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GameColor.values.length,
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(index) => (
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GameColor.values[index],
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translateGameColorToString(GameColor.values[index], context),
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),
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(
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Ruleset.highestScore,
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translateRulesetToString(Ruleset.highestScore, context),
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),
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(
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Ruleset.lowestScore,
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translateRulesetToString(Ruleset.lowestScore, context),
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),
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(
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Ruleset.multipleWinners,
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translateRulesetToString(Ruleset.multipleWinners, context),
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),
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];
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_colors = [
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(GameColor.green, translateGameColorToString(GameColor.green, context)),
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(GameColor.teal, translateGameColorToString(GameColor.teal, context)),
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(GameColor.blue, translateGameColorToString(GameColor.blue, context)),
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(GameColor.purple, translateGameColorToString(GameColor.purple, context)),
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(GameColor.pink, translateGameColorToString(GameColor.pink, context)),
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(GameColor.red, translateGameColorToString(GameColor.red, context)),
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(GameColor.orange, translateGameColorToString(GameColor.orange, context)),
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(GameColor.yellow, translateGameColorToString(GameColor.yellow, context)),
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];
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);
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if (widget.gameToEdit != null) {
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_gameNameController.text = widget.gameToEdit!.name;
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@@ -138,7 +122,7 @@ class _CreateGameViewState extends State<CreateGameView> {
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title: Text(isEditing ? loc.edit_game : loc.create_game),
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actions: [
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if (isEditMode())
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IconButton(
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HapticIconButton(
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icon: const Icon(Icons.delete),
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onPressed: () async {
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if (!context.mounted) return;
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@@ -214,10 +198,13 @@ class _CreateGameViewState extends State<CreateGameView> {
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// Choose ruleset tile
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if (!isEditMode())
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ChooseTile(title: loc.ruleset, trailing: getColorDropdown(loc)),
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ChooseTile(
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title: loc.ruleset,
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trailing: getRulesetDropdown(loc),
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),
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// Choose color tile
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ChooseTile(title: loc.color, trailing: getRulesetDropdown(loc)),
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ChooseTile(title: loc.color, trailing: getColorDropdown(loc)),
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// Description input field
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Container(
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@@ -344,6 +331,12 @@ class _CreateGameViewState extends State<CreateGameView> {
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contentPadding: const EdgeInsets.symmetric(horizontal: 0, vertical: 10),
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barrierColor: Colors.transparent,
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contentDecoration: CustomTheme.standardBoxDecoration,
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onBeforePopup: () async {
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await HapticFeedback.selectionClick();
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},
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onAfterPopup: () async {
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await HapticFeedback.selectionClick();
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},
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content: StatefulBuilder(
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builder: (context, setPopupState) => SizedBox(
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width: 280,
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@@ -353,7 +346,8 @@ class _CreateGameViewState extends State<CreateGameView> {
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children: List.generate(
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_rulesets.length,
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(index) => GestureDetector(
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onTap: () {
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onTap: () async {
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await HapticFeedback.selectionClick();
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setState(() {
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selectedRuleset = _rulesets[index].$1;
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});
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@@ -427,6 +421,12 @@ class _CreateGameViewState extends State<CreateGameView> {
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contentPadding: const EdgeInsets.symmetric(horizontal: 0, vertical: 10),
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barrierColor: Colors.transparent,
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contentDecoration: CustomTheme.standardBoxDecoration,
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onBeforePopup: () async {
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await HapticFeedback.selectionClick();
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},
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onAfterPopup: () async {
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await HapticFeedback.selectionClick();
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},
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content: StatefulBuilder(
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builder: (context, setPopupState) => SizedBox(
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width: 150,
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@@ -436,7 +436,8 @@ class _CreateGameViewState extends State<CreateGameView> {
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children: List.generate(
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_colors.length,
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(index) => GestureDetector(
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onTap: () {
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onTap: () async {
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await HapticFeedback.selectionClick();
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setState(() {
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selectedColor = _colors[index].$1;
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});
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@@ -273,11 +273,11 @@ class _CreateMatchViewState extends State<CreateMatchView> {
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/// Determines whether the "Create Match" button should be enabled.
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///
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/// Returns `true` if:
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/// - A ruleset is selected AND
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/// - A game is selected AND
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/// - Either a group is selected OR at least 2 players are selected.
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bool isSubmitButtonEnabled() {
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return (selectedGroup != null ||
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(selectedPlayers.length > 1) && selectedGame != null);
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return ((selectedGroup != null || selectedPlayers.length > 1) &&
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selectedGame != null);
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}
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/// Handles navigation when the create or save button is pressed.
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