Merge branch 'development' into feature/132-verschiedene-regelsaetze-implementieren
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# Conflicts:
#	lib/core/common.dart
#	lib/presentation/views/main_menu/statistics_view.dart
#	lib/presentation/widgets/player_selection.dart
This commit is contained in:
2026-04-24 12:15:57 +02:00
17 changed files with 710 additions and 225 deletions

View File

@@ -1,5 +1,5 @@
import 'package:clock/clock.dart';
import 'package:drift/drift.dart' hide isNull;
import 'package:drift/drift.dart' hide isNull, isNotNull;
import 'package:drift/native.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:tallee/data/db/database.dart';
@@ -381,5 +381,160 @@ void main() {
);
expect(playerExists, true);
});
group('Name Count Tests', () {
test('Single player gets initialized wih name count 0', () async {
await database.playerDao.addPlayer(player: testPlayer1);
final player = await database.playerDao.getPlayerById(
playerId: testPlayer1.id,
);
expect(player.nameCount, 0);
});
test('Multiple players get initialized wih name count 0', () async {
await database.playerDao.addPlayersAsList(
players: [testPlayer1, testPlayer2],
);
final players = await database.playerDao.getAllPlayers();
expect(players.length, 2);
for (Player p in players) {
expect(p.nameCount, 0);
}
});
test(
'Seperatly added players nameCount gets increased correctly',
() async {
await database.playerDao.addPlayer(player: testPlayer1);
final player1 = Player(name: testPlayer1.name, description: '');
await database.playerDao.addPlayer(player: player1);
var players = await database.playerDao.getAllPlayers();
expect(players.length, 2);
players.sort((a, b) => a.nameCount.compareTo(b.nameCount));
for (int i = 0; i < players.length - 1; i++) {
expect(players[i].nameCount, i + 1);
}
},
);
test(
'Together added players nameCount gets increased correctly',
() async {
final player1 = Player(name: testPlayer1.name, description: '');
final player2 = Player(name: testPlayer1.name, description: '');
final player3 = Player(name: testPlayer1.name, description: '');
// addPlayersAsList() with multiple players and with one player
await database.playerDao.addPlayersAsList(players: [testPlayer1]);
await database.playerDao.addPlayersAsList(
players: [player1, player2, player3],
);
var players = await database.playerDao.getAllPlayers();
expect(players.length, 4);
players.sort((a, b) => a.nameCount.compareTo(b.nameCount));
for (int i = 0; i < players.length - 1; i++) {
expect(players[i].nameCount, i + 1);
}
},
);
test('getNameCount works correctly', () async {
final player2 = Player(name: testPlayer1.name);
final player3 = Player(name: testPlayer1.name);
await database.playerDao.addPlayersAsList(
players: [testPlayer1, player2, player3],
);
final nameCount = await database.playerDao.getNameCount(
name: testPlayer1.name,
);
expect(nameCount, 3);
});
test('updateNameCount works correctly', () async {
await database.playerDao.addPlayer(player: testPlayer1);
final success = await database.playerDao.updateNameCount(
playerId: testPlayer1.id,
nameCount: 2,
);
expect(success, true);
final player = await database.playerDao.getPlayerById(
playerId: testPlayer1.id,
);
expect(player.nameCount, 2);
});
test('getPlayerWithHighestNameCount works correctly', () async {
final player2 = Player(name: testPlayer1.name, description: '');
final player3 = Player(name: testPlayer1.name, description: '');
await database.playerDao.addPlayersAsList(
players: [testPlayer1, player2, player3],
);
final player = await database.playerDao.getPlayerWithHighestNameCount(
name: testPlayer1.name,
);
expect(player, isNotNull);
expect(player!.nameCount, 3);
});
test('getPlayerWithHighestNameCount with non existing player', () async {
final player = await database.playerDao.getPlayerWithHighestNameCount(
name: 'non-existing-name',
);
expect(player, isNull);
});
test('calculateNameCount works correctly', () async {
// Case 1: No existing players with the name
var count = await database.playerDao.calculateNameCount(
name: testPlayer1.name,
);
expect(count, 0);
// Case 2: One existing player with the name. Should update that
// player's nameCount to 1 and return 2 for the new player
await database.playerDao.addPlayer(player: testPlayer1);
count = await database.playerDao.calculateNameCount(
name: testPlayer1.name,
);
expect(count, 2);
// Case 3: Multiple existing players with the name.
final player2 = Player(name: testPlayer1.name, nameCount: count);
await database.playerDao.addPlayer(player: player2);
count = await database.playerDao.calculateNameCount(
name: testPlayer1.name,
);
expect(count, 3);
});
test('getPlayerWithHighestNameCount with non existing player', () async {
await database.playerDao.addPlayer(player: testPlayer1);
await database.playerDao.initializeNameCount(name: testPlayer1.name);
final player = await database.playerDao.getPlayerById(
playerId: testPlayer1.id,
);
expect(player.nameCount, 1);
});
});
});
}