wrap isLoading into mounted and setState
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@@ -78,7 +78,11 @@ class _PlayerSelectionState extends State<PlayerSelection> {
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suggestedPlayers = [...loadedPlayers];
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}
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});
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isLoading = false;
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if (mounted) {
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setState(() {
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isLoading = false;
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});
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}
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});
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}
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