added minimumSkeletonDuration constant and changed future logic

This commit is contained in:
2025-12-21 19:46:59 +01:00
parent c8532adfde
commit 24b60bb18b

View File

@@ -2,6 +2,7 @@ import 'dart:core' hide Match;
import 'package:flutter/cupertino.dart'; import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:game_tracker/core/constants.dart';
import 'package:game_tracker/core/custom_theme.dart'; import 'package:game_tracker/core/custom_theme.dart';
import 'package:game_tracker/data/db/database.dart'; import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/group.dart'; import 'package:game_tracker/data/dto/group.dart';
@@ -43,10 +44,10 @@ class _MatchViewState extends State<MatchView> {
void initState() { void initState() {
super.initState(); super.initState();
db = Provider.of<AppDatabase>(context, listen: false); db = Provider.of<AppDatabase>(context, listen: false);
_gameListFuture = Future.delayed( _gameListFuture = Future.wait([
const Duration(milliseconds: 250), db.matchDao.getAllMatches(),
() => db.matchDao.getAllMatches(), Future.delayed(minimumSkeletonDuration),
); ]).then((results) => results[0] as List<Match>);
} }
@override @override