Cherry picked changes from 119-implementierung-der-games
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This commit is contained in:
2026-04-28 15:27:52 +02:00
parent a5f00f16ab
commit 2f5b9e5ff2
15 changed files with 978 additions and 34 deletions

View File

@@ -1,4 +1,4 @@
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:tallee/core/enums.dart';
import 'package:tallee/data/models/match.dart';
import 'package:tallee/data/models/player.dart';
@@ -21,6 +21,51 @@ String translateRulesetToString(Ruleset ruleset, BuildContext context) {
}
}
/// Translates a [GameColor] enum value to its corresponding localized string.
String translateGameColorToString(GameColor color, BuildContext context) {
final loc = AppLocalizations.of(context);
switch (color) {
case GameColor.red:
return loc.color_red;
case GameColor.blue:
return loc.color_blue;
case GameColor.green:
return loc.color_green;
case GameColor.yellow:
return loc.color_yellow;
case GameColor.purple:
return loc.color_purple;
case GameColor.orange:
return loc.color_orange;
case GameColor.pink:
return loc.color_pink;
case GameColor.teal:
return loc.color_teal;
}
}
/// Returns the [Color] object corresponding to a [GameColor] enum value.
Color getColorFromGameColor(GameColor color) {
switch (color) {
case GameColor.red:
return Colors.red;
case GameColor.blue:
return Colors.blue;
case GameColor.green:
return Colors.green;
case GameColor.yellow:
return Colors.yellow;
case GameColor.purple:
return Colors.purple;
case GameColor.orange:
return Colors.orange;
case GameColor.pink:
return Colors.pink;
case GameColor.teal:
return Colors.teal;
}
}
/// Counts how many players in the match are not part of the group
/// Returns the count as a string, or an empty string if there is no group
String getExtraPlayerCount(Match match) {

View File

@@ -19,4 +19,7 @@ class Constants {
/// Maximum length for team names
static const int MAX_TEAM_NAME_LENGTH = 32;
/// Maximum length for game descriptions
static const int MAX_GAME_DESCRIPTION_LENGTH = 256;
}

View File

@@ -12,16 +12,17 @@ class Game {
final String icon;
Game({
String? id,
DateTime? createdAt,
required this.name,
required this.ruleset,
String? description,
required this.color,
required this.icon,
String? id,
DateTime? createdAt,
String? description,
String? icon,
}) : id = id ?? const Uuid().v4(),
createdAt = createdAt ?? clock.now(),
description = description ?? '';
description = description ?? '',
icon = icon ?? '';
@override
String toString() {

View File

@@ -6,10 +6,21 @@
"app_name": "Tallee",
"best_player": "Beste:r Spieler:in",
"cancel": "Abbrechen",
"choose_color": "Farbe wählen",
"choose_game": "Spielvorlage wählen",
"choose_group": "Gruppe wählen",
"choose_ruleset": "Regelwerk wählen",
"color": "Farbe",
"color_blue": "Blau",
"color_green": "Grün",
"color_orange": "Orange",
"color_pink": "Rosa",
"color_purple": "Lila",
"color_red": "Rot",
"color_teal": "Türkis",
"color_yellow": "Gelb",
"could_not_add_player": "Spieler:in {playerName} konnte nicht hinzugefügt werden",
"create_game": "Spielvorlage erstellen",
"create_group": "Gruppe erstellen",
"create_match": "Spiel erstellen",
"create_new_group": "Neue Gruppe erstellen",
@@ -22,13 +33,17 @@
"days_ago": "vor {count} Tagen",
"delete": "Löschen",
"delete_all_data": "Alle Daten löschen",
"delete_game": "Spielvorlage löschen",
"delete_group": "Gruppe löschen",
"delete_match": "Spiel löschen",
"description": "Beschreibung",
"edit_game": "Spielvorlage bearbeiten",
"edit_group": "Gruppe bearbeiten",
"edit_match": "Gruppe bearbeiten",
"enter_points": "Punkte eingeben",
"enter_results": "Ergebnisse eintragen",
"error_creating_group": "Fehler beim Erstellen der Gruppe, bitte erneut versuchen",
"error_deleting_game": "Fehler beim Löschen der Spielvorlage, bitte erneut versuchen",
"error_deleting_group": "Fehler beim Löschen der Gruppe, bitte erneut versuchen",
"error_editing_group": "Fehler beim Bearbeiten der Gruppe, bitte erneut versuchen",
"error_reading_file": "Fehler beim Lesen der Datei",

View File

@@ -18,6 +18,9 @@
"@cancel": {
"description": "Cancel button text"
},
"@choose_color": {
"description": "Label for choosing a color"
},
"@choose_game": {
"description": "Label for choosing a game"
},
@@ -27,9 +30,15 @@
"@choose_ruleset": {
"description": "Label for choosing a ruleset"
},
"@color": {
"description": "Color label"
},
"@could_not_add_player": {
"description": "Error message when adding a player fails"
},
"@create_game": {
"description": "Button text to create a game"
},
"@create_group": {
"description": "Button text to create a group"
},
@@ -71,12 +80,21 @@
"@delete_all_data": {
"description": "Confirmation dialog for deleting all data"
},
"@delete_game": {
"description": "Button text to delete a game"
},
"@delete_group": {
"description": "Confirmation dialog for deleting a group"
},
"@delete_match": {
"description": "Button text to delete a match"
},
"@description": {
"description": "Description label"
},
"@edit_game": {
"description": "Button text to edit a game"
},
"@edit_group": {
"description": "Button & Appbar label for editing a group"
},
@@ -92,6 +110,9 @@
"@error_creating_group": {
"description": "Error message when group creation fails"
},
"@error_deleting_game": {
"description": "Error message when game deletion fails"
},
"@error_deleting_group": {
"description": "Error message when group deletion fails"
},
@@ -340,10 +361,21 @@
"app_name": "Tallee",
"best_player": "Best Player",
"cancel": "Cancel",
"choose_color": "Choose Color",
"choose_game": "Choose Game",
"choose_group": "Choose Group",
"choose_ruleset": "Choose Ruleset",
"color": "Color",
"color_blue": "Blue",
"color_green": "Green",
"color_orange": "Orange",
"color_pink": "Pink",
"color_purple": "Purple",
"color_red": "Red",
"color_teal": "Teal",
"color_yellow": "Yellow",
"could_not_add_player": "Could not add player",
"create_game": "Create Game",
"create_group": "Create Group",
"create_match": "Create match",
"create_new_group": "Create new group",
@@ -356,13 +388,17 @@
"days_ago": "{count} days ago",
"delete": "Delete",
"delete_all_data": "Delete all data",
"delete_game": "Delete Game",
"delete_group": "Delete Group",
"delete_match": "Delete Match",
"description": "Description",
"edit_game": "Edit Game",
"edit_group": "Edit Group",
"edit_match": "Edit Match",
"enter_points": "Enter points",
"enter_results": "Enter Results",
"error_creating_group": "Error while creating group, please try again",
"error_deleting_game": "Error while deleting game, please try again",
"error_deleting_group": "Error while deleting group, please try again",
"error_editing_group": "Error while editing group, please try again",
"error_reading_file": "Error reading file",

View File

@@ -134,6 +134,12 @@ abstract class AppLocalizations {
/// **'Cancel'**
String get cancel;
/// Label for choosing a color
///
/// In en, this message translates to:
/// **'Choose Color'**
String get choose_color;
/// Label for choosing a game
///
/// In en, this message translates to:
@@ -152,12 +158,72 @@ abstract class AppLocalizations {
/// **'Choose Ruleset'**
String get choose_ruleset;
/// Color label
///
/// In en, this message translates to:
/// **'Color'**
String get color;
/// No description provided for @color_blue.
///
/// In en, this message translates to:
/// **'Blue'**
String get color_blue;
/// No description provided for @color_green.
///
/// In en, this message translates to:
/// **'Green'**
String get color_green;
/// No description provided for @color_orange.
///
/// In en, this message translates to:
/// **'Orange'**
String get color_orange;
/// No description provided for @color_pink.
///
/// In en, this message translates to:
/// **'Pink'**
String get color_pink;
/// No description provided for @color_purple.
///
/// In en, this message translates to:
/// **'Purple'**
String get color_purple;
/// No description provided for @color_red.
///
/// In en, this message translates to:
/// **'Red'**
String get color_red;
/// No description provided for @color_teal.
///
/// In en, this message translates to:
/// **'Teal'**
String get color_teal;
/// No description provided for @color_yellow.
///
/// In en, this message translates to:
/// **'Yellow'**
String get color_yellow;
/// Error message when adding a player fails
///
/// In en, this message translates to:
/// **'Could not add player'**
String could_not_add_player(Object playerName);
/// Button text to create a game
///
/// In en, this message translates to:
/// **'Create Game'**
String get create_game;
/// Button text to create a group
///
/// In en, this message translates to:
@@ -230,6 +296,12 @@ abstract class AppLocalizations {
/// **'Delete all data'**
String get delete_all_data;
/// Button text to delete a game
///
/// In en, this message translates to:
/// **'Delete Game'**
String get delete_game;
/// Confirmation dialog for deleting a group
///
/// In en, this message translates to:
@@ -242,6 +314,18 @@ abstract class AppLocalizations {
/// **'Delete Match'**
String get delete_match;
/// Description label
///
/// In en, this message translates to:
/// **'Description'**
String get description;
/// Button text to edit a game
///
/// In en, this message translates to:
/// **'Edit Game'**
String get edit_game;
/// Button & Appbar label for editing a group
///
/// In en, this message translates to:
@@ -272,6 +356,12 @@ abstract class AppLocalizations {
/// **'Error while creating group, please try again'**
String get error_creating_group;
/// Error message when game deletion fails
///
/// In en, this message translates to:
/// **'Error while deleting game, please try again'**
String get error_deleting_game;
/// Error message when group deletion fails
///
/// In en, this message translates to:

View File

@@ -26,6 +26,9 @@ class AppLocalizationsDe extends AppLocalizations {
@override
String get cancel => 'Abbrechen';
@override
String get choose_color => 'Farbe wählen';
@override
String get choose_game => 'Spielvorlage wählen';
@@ -35,11 +38,41 @@ class AppLocalizationsDe extends AppLocalizations {
@override
String get choose_ruleset => 'Regelwerk wählen';
@override
String get color => 'Farbe';
@override
String get color_blue => 'Blau';
@override
String get color_green => 'Grün';
@override
String get color_orange => 'Orange';
@override
String get color_pink => 'Rosa';
@override
String get color_purple => 'Lila';
@override
String get color_red => 'Rot';
@override
String get color_teal => 'Türkis';
@override
String get color_yellow => 'Gelb';
@override
String could_not_add_player(Object playerName) {
return 'Spieler:in $playerName konnte nicht hinzugefügt werden';
}
@override
String get create_game => 'Spielvorlage erstellen';
@override
String get create_group => 'Gruppe erstellen';
@@ -78,12 +111,21 @@ class AppLocalizationsDe extends AppLocalizations {
@override
String get delete_all_data => 'Alle Daten löschen';
@override
String get delete_game => 'Spielvorlage löschen';
@override
String get delete_group => 'Gruppe löschen';
@override
String get delete_match => 'Spiel löschen';
@override
String get description => 'Beschreibung';
@override
String get edit_game => 'Spielvorlage bearbeiten';
@override
String get edit_group => 'Gruppe bearbeiten';
@@ -100,6 +142,10 @@ class AppLocalizationsDe extends AppLocalizations {
String get error_creating_group =>
'Fehler beim Erstellen der Gruppe, bitte erneut versuchen';
@override
String get error_deleting_game =>
'Fehler beim Löschen der Spielvorlage, bitte erneut versuchen';
@override
String get error_deleting_group =>
'Fehler beim Löschen der Gruppe, bitte erneut versuchen';

View File

@@ -26,6 +26,9 @@ class AppLocalizationsEn extends AppLocalizations {
@override
String get cancel => 'Cancel';
@override
String get choose_color => 'Choose Color';
@override
String get choose_game => 'Choose Game';
@@ -35,11 +38,41 @@ class AppLocalizationsEn extends AppLocalizations {
@override
String get choose_ruleset => 'Choose Ruleset';
@override
String get color => 'Color';
@override
String get color_blue => 'Blue';
@override
String get color_green => 'Green';
@override
String get color_orange => 'Orange';
@override
String get color_pink => 'Pink';
@override
String get color_purple => 'Purple';
@override
String get color_red => 'Red';
@override
String get color_teal => 'Teal';
@override
String get color_yellow => 'Yellow';
@override
String could_not_add_player(Object playerName) {
return 'Could not add player';
}
@override
String get create_game => 'Create Game';
@override
String get create_group => 'Create Group';
@@ -78,12 +111,21 @@ class AppLocalizationsEn extends AppLocalizations {
@override
String get delete_all_data => 'Delete all data';
@override
String get delete_game => 'Delete Game';
@override
String get delete_group => 'Delete Group';
@override
String get delete_match => 'Delete Match';
@override
String get description => 'Description';
@override
String get edit_game => 'Edit Game';
@override
String get edit_group => 'Edit Group';
@@ -100,6 +142,10 @@ class AppLocalizationsEn extends AppLocalizations {
String get error_creating_group =>
'Error while creating group, please try again';
@override
String get error_deleting_game =>
'Error while deleting game, please try again';
@override
String get error_deleting_group =>
'Error while deleting group, please try again';

View File

@@ -1,19 +1,23 @@
import 'package:flutter/material.dart';
import 'package:tallee/core/adaptive_page_route.dart';
import 'package:tallee/core/common.dart';
import 'package:tallee/core/custom_theme.dart';
import 'package:tallee/data/models/game.dart';
import 'package:tallee/l10n/generated/app_localizations.dart';
import 'package:tallee/presentation/views/main_menu/match_view/create_match/create_game/create_game_view.dart';
import 'package:tallee/presentation/widgets/text_input/custom_search_bar.dart';
import 'package:tallee/presentation/widgets/tiles/title_description_list_tile.dart';
class ChooseGameView extends StatefulWidget {
/// A view that allows the user to choose a game from a list of available games
/// - [games]: A list of tuples containing the game name, description and ruleset
/// - [initialGameIndex]: The index of the initially selected game
/// - [games]: The list of available games
/// - [initialGameId]: The id of the initially selected game
/// - [onGamesUpdated]: Optional callback invoked when the games are updated
const ChooseGameView({
super.key,
required this.games,
required this.initialGameId,
this.onGamesUpdated,
});
/// A list of tuples containing the game name, description and ruleset
@@ -22,6 +26,9 @@ class ChooseGameView extends StatefulWidget {
/// The id of the initially selected game
final String initialGameId;
/// Optional callback invoked when the games are updated
final VoidCallback? onGamesUpdated;
@override
State<ChooseGameView> createState() => _ChooseGameViewState();
}
@@ -33,9 +40,16 @@ class _ChooseGameViewState extends State<ChooseGameView> {
/// Currently selected game index
late String selectedGameId;
/// Games filtered according to the current search query
late List<Game> filteredGames;
@override
void initState() {
selectedGameId = widget.initialGameId;
// Start with all games visible
filteredGames = List<Game>.from(widget.games);
super.initState();
}
@@ -58,6 +72,30 @@ class _ChooseGameViewState extends State<ChooseGameView> {
);
},
),
actions: [
IconButton(
icon: const Icon(Icons.add),
onPressed: () async {
final result = await Navigator.push(
context,
adaptivePageRoute(
builder: (context) => CreateGameView(
onGameChanged: () {
widget.onGamesUpdated?.call();
},
),
),
);
if (result != null && result.game != null) {
setState(() {
widget.games.insert(0, result.game);
});
_refreshFromSource();
}
},
),
],
title: Text(loc.choose_game),
),
body: PopScope(
@@ -77,30 +115,63 @@ class _ChooseGameViewState extends State<ChooseGameView> {
child: CustomSearchBar(
controller: searchBarController,
hintText: loc.game_name,
onChanged: (value) {
_applySearchFilter(value);
},
),
),
const SizedBox(height: 5),
Expanded(
child: ListView.builder(
itemCount: widget.games.length,
itemCount: filteredGames.length,
itemBuilder: (BuildContext context, int index) {
final game = filteredGames[index];
return TitleDescriptionListTile(
title: widget.games[index].name,
description: widget.games[index].description,
badgeText: translateRulesetToString(
widget.games[index].ruleset,
context,
),
isHighlighted: selectedGameId == widget.games[index].id,
onPressed: () async {
title: game.name,
description: game.description,
badgeText: translateRulesetToString(game.ruleset, context),
isHighlighted: selectedGameId == game.id,
onTap: () async {
setState(() {
if (selectedGameId != widget.games[index].id) {
selectedGameId = widget.games[index].id;
} else {
if (selectedGameId == game.id) {
selectedGameId = '';
} else {
selectedGameId = game.id;
}
});
},
onLongPress: () async {
final result = await Navigator.push(
context,
adaptivePageRoute(
builder: (context) => CreateGameView(
gameToEdit: game,
onGameChanged: () {
widget.onGamesUpdated?.call();
},
),
),
);
if (result != null && result.game != null) {
// Find the index in the original list to mutate
final originalIndex = widget.games.indexWhere(
(g) => g.id == game.id,
);
if (originalIndex == -1) {
return;
}
if (result.delete) {
setState(() {
widget.games.removeAt(originalIndex);
});
} else {
setState(() {
widget.games[originalIndex] = result.game;
});
}
_refreshFromSource();
}
},
);
},
),
@@ -110,4 +181,28 @@ class _ChooseGameViewState extends State<ChooseGameView> {
),
);
}
/// Applies the search filter to the games list based on [query].
void _applySearchFilter(String query) {
final q = query.toLowerCase().trim();
if (q.isEmpty) {
setState(() {
filteredGames = List<Game>.from(widget.games);
});
return;
}
setState(() {
filteredGames = widget.games.where((game) {
final name = game.name.toLowerCase();
final description = game.description.toLowerCase();
return name.contains(q) || description.contains(q);
}).toList();
});
}
/// Re-applies the current filter after the underlying games list changed.
void _refreshFromSource() {
_applySearchFilter(searchBarController.text);
}
}

View File

@@ -0,0 +1,78 @@
import 'package:flutter/material.dart';
import 'package:tallee/core/common.dart';
import 'package:tallee/core/custom_theme.dart';
import 'package:tallee/core/enums.dart';
import 'package:tallee/l10n/generated/app_localizations.dart';
import 'package:tallee/presentation/widgets/tiles/title_description_list_tile.dart';
class ChooseColorView extends StatefulWidget {
/// A view that allows the user to choose a color from a list of available game colors
/// - [initialColor]: The initially selected color
const ChooseColorView({super.key, this.initialColor});
/// The initially selected color
final GameColor? initialColor;
@override
State<ChooseColorView> createState() => _ChooseColorViewState();
}
class _ChooseColorViewState extends State<ChooseColorView> {
/// Currently selected color
GameColor? selectedColor;
@override
void initState() {
selectedColor = widget.initialColor;
super.initState();
}
@override
Widget build(BuildContext context) {
final loc = AppLocalizations.of(context);
const colors = GameColor.values;
return Scaffold(
backgroundColor: CustomTheme.backgroundColor,
appBar: AppBar(
leading: IconButton(
icon: const Icon(Icons.arrow_back_ios),
onPressed: () {
Navigator.of(context).pop(selectedColor);
},
),
title: Text(loc.choose_color),
),
body: PopScope(
canPop: false,
onPopInvokedWithResult: (bool didPop, Object? result) {
if (didPop) return;
Navigator.of(context).pop(selectedColor);
},
child: ListView.builder(
padding: const EdgeInsets.only(bottom: 85),
itemCount: colors.length,
itemBuilder: (BuildContext context, int index) {
final color = colors[index];
return TitleDescriptionListTile(
onTap: () {
setState(() {
if (selectedColor == color) {
selectedColor = null;
} else {
selectedColor = color;
}
});
},
title: translateGameColorToString(color, context),
description: '',
isHighlighted: selectedColor == color,
badgeText: ' ', //Breite für Color Badge
badgeColor: getColorFromGameColor(color),
);
},
),
),
);
}
}

View File

@@ -0,0 +1,99 @@
import 'package:flutter/material.dart';
import 'package:tallee/core/common.dart';
import 'package:tallee/core/custom_theme.dart';
import 'package:tallee/core/enums.dart';
import 'package:tallee/l10n/generated/app_localizations.dart';
import 'package:tallee/presentation/widgets/tiles/title_description_list_tile.dart';
class ChooseRulesetView extends StatefulWidget {
/// A view that allows the user to choose a ruleset from a list of available rulesets
/// - [rulesets]: A list of tuples containing the ruleset and its description
/// - [initialRulesetIndex]: The index of the initially selected ruleset
const ChooseRulesetView({
super.key,
required this.rulesets,
required this.initialRulesetIndex,
});
/// A list of tuples containing the ruleset and its description
final List<(Ruleset, String)> rulesets;
/// The index of the initially selected ruleset
final int initialRulesetIndex;
@override
State<ChooseRulesetView> createState() => _ChooseRulesetViewState();
}
class _ChooseRulesetViewState extends State<ChooseRulesetView> {
/// Currently selected ruleset index
late int selectedRulesetIndex;
@override
void initState() {
selectedRulesetIndex = widget.initialRulesetIndex;
super.initState();
}
@override
Widget build(BuildContext context) {
final loc = AppLocalizations.of(context);
return DefaultTabController(
length: 2,
initialIndex: 0,
child: Scaffold(
backgroundColor: CustomTheme.backgroundColor,
appBar: AppBar(
leading: IconButton(
icon: const Icon(Icons.arrow_back_ios),
onPressed: () {
Navigator.of(context).pop(
selectedRulesetIndex == -1
? null
: widget.rulesets[selectedRulesetIndex].$1,
);
},
),
title: Text(loc.choose_ruleset),
),
body: PopScope(
// This fixes that the Android Back Gesture didn't return the
// selectedRulesetIndex and therefore the selected Ruleset wasn't saved
canPop: false,
onPopInvokedWithResult: (bool didPop, Object? result) {
if (didPop) {
return;
}
Navigator.of(context).pop(
selectedRulesetIndex == -1
? null
: widget.rulesets[selectedRulesetIndex].$1,
);
},
child: ListView.builder(
padding: const EdgeInsets.only(bottom: 85),
itemCount: widget.rulesets.length,
itemBuilder: (BuildContext context, int index) {
return TitleDescriptionListTile(
onTap: () async {
setState(() {
if (selectedRulesetIndex == index) {
selectedRulesetIndex = -1;
} else {
selectedRulesetIndex = index;
}
});
},
title: translateRulesetToString(
widget.rulesets[index].$1,
context,
),
description: widget.rulesets[index].$2,
isHighlighted: selectedRulesetIndex == index,
);
},
),
),
),
);
}
}

View File

@@ -0,0 +1,352 @@
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import 'package:tallee/core/adaptive_page_route.dart';
import 'package:tallee/core/common.dart';
import 'package:tallee/core/constants.dart';
import 'package:tallee/core/custom_theme.dart';
import 'package:tallee/core/enums.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/models/game.dart';
import 'package:tallee/data/models/group.dart';
import 'package:tallee/l10n/generated/app_localizations.dart';
import 'package:tallee/presentation/views/main_menu/match_view/create_match/create_game/choose_color_view.dart';
import 'package:tallee/presentation/views/main_menu/match_view/create_match/create_game/choose_ruleset_view.dart';
import 'package:tallee/presentation/widgets/buttons/custom_width_button.dart';
import 'package:tallee/presentation/widgets/dialog/custom_alert_dialog.dart';
import 'package:tallee/presentation/widgets/dialog/custom_dialog_action.dart';
import 'package:tallee/presentation/widgets/text_input/text_input_field.dart';
import 'package:tallee/presentation/widgets/tiles/choose_tile.dart';
/// A stateful widget for creating or editing a game.
/// - [gameToEdit] An optional game to prefill the fields
/// - [onGameChanged] Callback to invoke when the game is created or edited
class CreateGameView extends StatefulWidget {
const CreateGameView({
super.key,
this.gameToEdit,
required this.onGameChanged,
});
/// An optional game to prefill the fields
final Game? gameToEdit;
/// Callback to invoke when the game is created or edited
final VoidCallback onGameChanged;
@override
State<CreateGameView> createState() => _CreateGameViewState();
}
class _CreateGameViewState extends State<CreateGameView> {
/// GlobalKey for ScaffoldMessenger to show snackbars
final _scaffoldMessengerKey = GlobalKey<ScaffoldMessengerState>();
/// The database instance for accessing game data.
late final AppDatabase db;
/// The currently selected ruleset for the game.
Ruleset? selectedRuleset;
/// The index of the currently selected ruleset.
int selectedRulesetIndex = -1;
/// A list of available rulesets and their localized names.
late List<(Ruleset, String)> _rulesets;
/// The currently selected color for the game.
GameColor? selectedColor;
/// Controller for the game name input field.
final _gameNameController = TextEditingController();
/// Controller for the game description input field.
final _descriptionController = TextEditingController();
/// The ID of the currently selected group.
late String selectedGroupId;
/// A controller for the search bar input field.
final TextEditingController controller = TextEditingController();
/// A list of groups filtered based on the search query.
late final List<Group> filteredGroups;
@override
void initState() {
super.initState();
db = Provider.of<AppDatabase>(context, listen: false);
_gameNameController.addListener(() => setState(() {}));
}
@override
void didChangeDependencies() {
super.didChangeDependencies();
_rulesets = [
(
Ruleset.singleWinner,
translateRulesetToString(Ruleset.singleWinner, context),
),
(
Ruleset.singleLoser,
translateRulesetToString(Ruleset.singleLoser, context),
),
(
Ruleset.highestScore,
translateRulesetToString(Ruleset.highestScore, context),
),
(
Ruleset.lowestScore,
translateRulesetToString(Ruleset.lowestScore, context),
),
(
Ruleset.multipleWinners,
translateRulesetToString(Ruleset.multipleWinners, context),
),
];
if (widget.gameToEdit != null) {
_gameNameController.text = widget.gameToEdit!.name;
_descriptionController.text = widget.gameToEdit!.description;
selectedRuleset = widget.gameToEdit!.ruleset;
selectedColor = widget.gameToEdit!.color;
selectedRulesetIndex = _rulesets.indexWhere(
(r) => r.$1 == selectedRuleset,
);
}
}
@override
void dispose() {
_gameNameController.dispose();
_descriptionController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
var loc = AppLocalizations.of(context);
final isEditing = widget.gameToEdit != null;
return ScaffoldMessenger(
child: Scaffold(
backgroundColor: CustomTheme.backgroundColor,
appBar: AppBar(
title: Text(isEditing ? loc.edit_game : loc.create_game),
actions: widget.gameToEdit == null
? []
: [
IconButton(
icon: const Icon(Icons.delete),
onPressed: () async {
if (widget.gameToEdit != null) {
showDialog<bool>(
context: context,
builder: (context) => CustomAlertDialog(
title: loc.delete_game,
content: Text(loc.this_cannot_be_undone),
actions: [
CustomDialogAction(
onPressed: () =>
Navigator.of(context).pop(false),
text: loc.cancel,
),
CustomDialogAction(
onPressed: () =>
Navigator.of(context).pop(true),
text: loc.delete,
),
],
),
).then((confirmed) async {
if (confirmed == true && context.mounted) {
bool success = await db.gameDao.deleteGame(
gameId: widget.gameToEdit!.id,
);
if (!context.mounted) return;
if (success) {
widget.onGameChanged.call();
Navigator.of(
context,
).pop((game: widget.gameToEdit, delete: true));
} else {
if (!mounted) return;
showSnackbar(message: loc.error_deleting_game);
}
}
});
}
},
),
],
),
body: SafeArea(
child: Column(
children: [
Container(
margin: CustomTheme.tileMargin,
child: TextInputField(
controller: _gameNameController,
maxLength: Constants.MAX_MATCH_NAME_LENGTH,
hintText: loc.game_name,
),
),
ChooseTile(
title: loc.ruleset,
trailingText: selectedRuleset == null
? loc.none
: translateRulesetToString(selectedRuleset!, context),
onPressed: () async {
final result = await Navigator.of(context).push<Ruleset?>(
adaptivePageRoute(
builder: (context) => ChooseRulesetView(
rulesets: _rulesets,
initialRulesetIndex: selectedRulesetIndex,
),
),
);
if (mounted) {
setState(() {
selectedRuleset = result;
selectedRulesetIndex = result == null
? -1
: _rulesets.indexWhere((r) => r.$1 == result);
});
}
},
),
ChooseTile(
title: loc.color,
trailingText: selectedColor == null
? loc.none
: translateGameColorToString(selectedColor!, context),
onPressed: () async {
final result = await Navigator.of(context).push<GameColor?>(
adaptivePageRoute(
builder: (context) =>
ChooseColorView(initialColor: selectedColor),
),
);
if (mounted) {
setState(() {
selectedColor = result;
});
}
},
),
Container(
margin: CustomTheme.tileMargin,
child: TextInputField(
controller: _descriptionController,
hintText: loc.description,
minLines: 6,
maxLines: 6,
maxLength: Constants.MAX_GAME_DESCRIPTION_LENGTH,
showCounterText: true,
),
),
const Spacer(),
Padding(
padding: const EdgeInsets.all(12.0),
child: CustomWidthButton(
text: isEditing ? loc.edit_game : loc.create_game,
sizeRelativeToWidth: 1,
buttonType: ButtonType.primary,
onPressed:
_gameNameController.text.trim().isNotEmpty &&
selectedRulesetIndex != -1 &&
selectedColor != null
? () async {
Game newGame = Game(
name: _gameNameController.text.trim(),
description: _descriptionController.text.trim(),
ruleset: selectedRuleset!,
color: selectedColor!,
);
if (isEditing) {
await handleGameUpdate(newGame);
} else {
await handleGameCreation(newGame);
}
widget.onGameChanged.call();
if (context.mounted) {
Navigator.of(
context,
).pop((game: newGame, delete: false));
}
}
: null,
),
),
],
),
),
),
);
}
/// Handles updating an existing game in the database.
///
/// [newGame] The updated game object.
Future<void> handleGameUpdate(Game newGame) async {
final oldGame = widget.gameToEdit!;
if (oldGame.name != newGame.name) {
await db.gameDao.updateGameName(
gameId: oldGame.id,
newName: newGame.name,
);
}
if (oldGame.description != newGame.description) {
await db.gameDao.updateGameDescription(
gameId: oldGame.id,
newDescription: newGame.description,
);
}
if (oldGame.ruleset != newGame.ruleset) {
await db.gameDao.updateGameRuleset(
gameId: oldGame.id,
newRuleset: newGame.ruleset,
);
}
if (oldGame.color != newGame.color) {
await db.gameDao.updateGameColor(
gameId: oldGame.id,
newColor: newGame.color,
);
}
if (oldGame.icon != newGame.icon) {
await db.gameDao.updateGameIcon(
gameId: oldGame.id,
newIcon: newGame.icon,
);
}
}
/// Handles creating a new game in the database.
///
/// [newGame] The game object to be created.
Future<void> handleGameCreation(Game newGame) async {
await db.gameDao.addGame(game: newGame);
}
/// Displays a snackbar with the given message and optional action.
///
/// [message] The message to display in the snackbar.
void showSnackbar({required String message}) {
final messenger = _scaffoldMessengerKey.currentState;
if (messenger != null) {
messenger.hideCurrentSnackBar();
messenger.showSnackBar(
SnackBar(
content: Text(message, style: const TextStyle(color: Colors.white)),
backgroundColor: CustomTheme.boxColor,
),
);
}
}
}

View File

@@ -115,6 +115,7 @@ class _CreateMatchViewState extends State<CreateMatchView> {
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
children: [
// Match name input field.
Container(
margin: CustomTheme.tileMargin,
child: TextInputField(
@@ -123,6 +124,8 @@ class _CreateMatchViewState extends State<CreateMatchView> {
maxLength: Constants.MAX_MATCH_NAME_LENGTH,
),
),
// Game selection tile.
ChooseTile(
title: loc.game,
trailingText: selectedGame == null
@@ -146,6 +149,8 @@ class _CreateMatchViewState extends State<CreateMatchView> {
});
},
),
// Group selection tile.
ChooseTile(
title: loc.group,
trailingText: selectedGroup == null
@@ -181,6 +186,8 @@ class _CreateMatchViewState extends State<CreateMatchView> {
});
},
),
// Player selection widget.
Expanded(
child: PlayerSelection(
key: ValueKey(selectedGroup?.id ?? 'no_group'),
@@ -193,6 +200,8 @@ class _CreateMatchViewState extends State<CreateMatchView> {
},
),
),
// Create or save button.
CustomWidthButton(
text: buttonText,
sizeRelativeToWidth: 0.95,
@@ -218,16 +227,16 @@ class _CreateMatchViewState extends State<CreateMatchView> {
///
/// Returns `true` if:
/// - A ruleset is selected AND
/// - Either a group is selected OR at least 2 players are selected
/// - Either a group is selected OR at least 2 players are selected.
bool _enableCreateGameButton() {
return (selectedGroup != null ||
(selectedPlayers.length > 1) && selectedGame != null);
}
// If a match was provided to the view, it updates the match in the database
// and navigates back to the previous screen.
// If no match was provided, it creates a new match in the database and
// navigates to the MatchResultView for the newly created match.
/// Handles navigation when the create or save button is pressed.
///
/// If a match is being edited, updates the match in the database.
/// Otherwise, creates a new match and navigates to the MatchResultView.
void buttonNavigation(BuildContext context) async {
if (isEditMode()) {
await updateMatch();
@@ -252,8 +261,7 @@ class _CreateMatchViewState extends State<CreateMatchView> {
}
}
/// Updates attributes of the existing match in the database based on the
/// changes made in the edit view.
/// Updates the existing match in the database.
Future<void> updateMatch() async {
final updatedMatch = Match(
id: widget.matchToEdit!.id,
@@ -262,7 +270,7 @@ class _CreateMatchViewState extends State<CreateMatchView> {
: _matchNameController.text.trim(),
group: selectedGroup,
players: selectedPlayers,
game: widget.matchToEdit!.game,
game: selectedGame!,
createdAt: widget.matchToEdit!.createdAt,
endedAt: widget.matchToEdit!.endedAt,
notes: widget.matchToEdit!.notes,
@@ -282,6 +290,13 @@ class _CreateMatchViewState extends State<CreateMatchView> {
);
}
if (widget.matchToEdit!.game.id != updatedMatch.game.id) {
await db.matchDao.updateMatchGame(
matchId: widget.matchToEdit!.id,
gameId: updatedMatch.game.id,
);
}
// Add players who are in updatedMatch but not in the original match
for (var player in updatedMatch.players) {
if (!widget.matchToEdit!.players.any((p) => p.id == player.id)) {

View File

@@ -8,12 +8,18 @@ class TextInputField extends StatelessWidget {
/// - [onChanged]: Optional callback invoked when the text in the field changes.
/// - [hintText]: The hint text displayed in the text input field when it is empty
/// - [maxLength]: Optional parameter for maximum length of the input text.
/// - [maxLines]: The maximum number of lines for the text input field. Defaults to 1.
/// - [minLines]: The minimum number of lines for the text input field. Defaults to 1.
/// - [showCounterText]: Whether to show the counter text in the text input field. Defaults to false.
const TextInputField({
super.key,
required this.controller,
required this.hintText,
this.onChanged,
this.maxLength,
this.maxLines = 1,
this.minLines = 1,
this.showCounterText = false,
});
/// The controller for the text input field.
@@ -28,6 +34,15 @@ class TextInputField extends StatelessWidget {
/// Optional parameter for maximum length of the input text.
final int? maxLength;
/// The maximum number of lines for the text input field.
final int? maxLines;
/// The minimum number of lines for the text input field.
final int? minLines;
/// Whether to show the counter text in the text input field.
final bool showCounterText;
@override
Widget build(BuildContext context) {
return TextField(
@@ -35,13 +50,15 @@ class TextInputField extends StatelessWidget {
onChanged: onChanged,
maxLength: maxLength,
maxLengthEnforcement: MaxLengthEnforcement.truncateAfterCompositionEnds,
maxLines: maxLines,
minLines: minLines,
decoration: InputDecoration(
filled: true,
fillColor: CustomTheme.boxColor,
hintText: hintText,
hintStyle: const TextStyle(fontSize: 18),
// Hides the character counter
counterText: '',
counterText: showCounterText ? null : '',
enabledBorder: const OutlineInputBorder(
borderRadius: BorderRadius.all(Radius.circular(12)),
borderSide: BorderSide(color: CustomTheme.boxBorderColor),

View File

@@ -5,7 +5,8 @@ class TitleDescriptionListTile extends StatelessWidget {
/// A list tile widget that displays a title and description, with optional highlighting and badge.
/// - [title]: The title text displayed on the tile.
/// - [description]: The description text displayed below the title.
/// - [onPressed]: The callback invoked when the tile is tapped.
/// - [onTap]: The callback invoked when the tile is tapped.
/// - [onLongPress]: The callback invoked when the tile is tapped.
/// - [isHighlighted]: A boolean to determine if the tile should be highlighted.
/// - [badgeText]: Optional text to display in a badge on the right side of the title.
/// - [badgeColor]: Optional color for the badge background.
@@ -13,7 +14,8 @@ class TitleDescriptionListTile extends StatelessWidget {
super.key,
required this.title,
required this.description,
this.onPressed,
this.onTap,
this.onLongPress,
this.isHighlighted = false,
this.badgeText,
this.badgeColor,
@@ -26,7 +28,10 @@ class TitleDescriptionListTile extends StatelessWidget {
final String description;
/// The callback invoked when the tile is tapped.
final VoidCallback? onPressed;
final VoidCallback? onTap;
/// The callback invoked when the tile is long-pressed.
final VoidCallback? onLongPress;
/// A boolean to determine if the tile should be highlighted.
final bool isHighlighted;
@@ -40,7 +45,8 @@ class TitleDescriptionListTile extends StatelessWidget {
@override
Widget build(BuildContext context) {
return GestureDetector(
onTap: onPressed,
onTap: onTap,
onLongPress: onLongPress,
child: AnimatedContainer(
margin: const EdgeInsets.symmetric(vertical: 10, horizontal: 10),
padding: const EdgeInsets.symmetric(vertical: 6, horizontal: 12),