Added updateGroupOfGame(), added docc & tests
This commit is contained in:
@@ -65,6 +65,7 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
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/// Adds a new [Game] to the database.
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/// Adds a new [Game] to the database.
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/// Also adds associated players and group if they exist.
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/// Also adds associated players and group if they exist.
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/// If a game, player, or group already exists, it will be replaced.
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Future<void> addGame({required Game game}) async {
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Future<void> addGame({required Game game}) async {
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await db.transaction(() async {
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await db.transaction(() async {
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await into(gameTable).insert(
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await into(gameTable).insert(
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@@ -89,11 +90,18 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
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if (game.group != null) {
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if (game.group != null) {
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await db.groupDao.addGroup(group: game.group!);
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await db.groupDao.addGroup(group: game.group!);
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await db.groupGameDao.addGroupToGame(game.id, game.group!.id);
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await db.groupGameDao.addGroupToGame(
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gameId: game.id,
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groupId: game.group!.id,
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);
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}
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}
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});
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});
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}
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}
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/// Adds multiple [Game]s to the database in a batch operation.
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/// Also adds associated players and groups if they exist.
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/// If the [games] list is empty, the method returns immediately.
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/// If a game, player, or group already exists, it will be replaced.
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Future<void> addGames({required List<Game> games}) async {
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Future<void> addGames({required List<Game> games}) async {
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if (games.isEmpty) return;
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if (games.isEmpty) return;
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await db.transaction(() async {
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await db.transaction(() async {
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@@ -11,8 +11,12 @@ class GroupGameDao extends DatabaseAccessor<AppDatabase>
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GroupGameDao(super.db);
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GroupGameDao(super.db);
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/// Associates a group with a game by inserting a record into the
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/// Associates a group with a game by inserting a record into the
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/// [GroupGameTable].
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/// [GroupGameTable]. If there is already group associated to the game,
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Future<void> addGroupToGame(String gameId, String groupId) async {
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/// it will be replaced.
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Future<void> addGroupToGame({
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required String gameId,
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required String groupId,
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}) async {
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await into(groupGameTable).insert(
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await into(groupGameTable).insert(
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GroupGameTableCompanion.insert(groupId: groupId, gameId: gameId),
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GroupGameTableCompanion.insert(groupId: groupId, gameId: gameId),
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mode: InsertMode.insertOrReplace,
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mode: InsertMode.insertOrReplace,
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@@ -76,4 +80,17 @@ class GroupGameDao extends DatabaseAccessor<AppDatabase>
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final rowsAffected = await query.go();
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final rowsAffected = await query.go();
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return rowsAffected > 0;
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return rowsAffected > 0;
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}
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}
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/// Updates the group associated with a game to [newGroupId] based on
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/// [gameId].
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/// Returns `true` if more than 0 rows were affected, otherwise `false`.
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Future<bool> updateGroupOfGame({
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required String gameId,
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required String newGroupId,
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}) async {
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final updatedRows =
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await (update(groupGameTable)..where((g) => g.gameId.equals(gameId)))
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.write(GroupGameTableCompanion(groupId: Value(newGroupId)));
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return updatedRows > 0;
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}
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}
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}
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@@ -14,7 +14,8 @@ void main() {
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late Player testPlayer3;
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late Player testPlayer3;
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late Player testPlayer4;
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late Player testPlayer4;
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late Player testPlayer5;
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late Player testPlayer5;
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late Group testgroup;
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late Group testGroup1;
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late Group testGroup2;
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late Game testgameWithGroup;
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late Game testgameWithGroup;
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late Game testgameWithPlayers;
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late Game testgameWithPlayers;
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final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
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final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
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@@ -35,15 +36,19 @@ void main() {
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testPlayer3 = Player(name: 'Charlie');
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testPlayer3 = Player(name: 'Charlie');
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testPlayer4 = Player(name: 'Diana');
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testPlayer4 = Player(name: 'Diana');
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testPlayer5 = Player(name: 'Eve');
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testPlayer5 = Player(name: 'Eve');
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testgroup = Group(
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testGroup1 = Group(
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name: 'Test Group',
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name: 'Test Group',
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members: [testPlayer1, testPlayer2, testPlayer3],
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members: [testPlayer1, testPlayer2, testPlayer3],
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);
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);
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testGroup2 = Group(
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name: 'Test Group',
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members: [testPlayer3, testPlayer2],
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);
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testgameWithPlayers = Game(
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testgameWithPlayers = Game(
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name: 'Test Game with Players',
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name: 'Test Game with Players',
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players: [testPlayer4, testPlayer5],
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players: [testPlayer4, testPlayer5],
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);
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);
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testgameWithGroup = Game(name: 'Test Game with Group', group: testgroup);
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testgameWithGroup = Game(name: 'Test Game with Group', group: testGroup1);
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});
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});
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});
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});
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tearDown(() async {
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tearDown(() async {
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@@ -52,7 +57,7 @@ void main() {
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group('Group-Game Tests', () {
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group('Group-Game Tests', () {
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test('Game has group works correctly', () async {
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test('Game has group works correctly', () async {
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await database.gameDao.addGame(game: testgameWithPlayers);
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await database.gameDao.addGame(game: testgameWithPlayers);
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await database.groupDao.addGroup(group: testgroup);
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await database.groupDao.addGroup(group: testGroup1);
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var gameHasGroup = await database.groupGameDao.gameHasGroup(
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var gameHasGroup = await database.groupGameDao.gameHasGroup(
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gameId: testgameWithPlayers.id,
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gameId: testgameWithPlayers.id,
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@@ -61,8 +66,8 @@ void main() {
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expect(gameHasGroup, false);
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expect(gameHasGroup, false);
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await database.groupGameDao.addGroupToGame(
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await database.groupGameDao.addGroupToGame(
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testgameWithPlayers.id,
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gameId: testgameWithPlayers.id,
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testgroup.id,
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groupId: testGroup1.id,
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);
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);
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gameHasGroup = await database.groupGameDao.gameHasGroup(
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gameHasGroup = await database.groupGameDao.gameHasGroup(
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@@ -74,15 +79,15 @@ void main() {
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test('Adding a group to a game works correctly', () async {
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test('Adding a group to a game works correctly', () async {
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await database.gameDao.addGame(game: testgameWithPlayers);
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await database.gameDao.addGame(game: testgameWithPlayers);
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await database.groupDao.addGroup(group: testgroup);
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await database.groupDao.addGroup(group: testGroup1);
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await database.groupGameDao.addGroupToGame(
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await database.groupGameDao.addGroupToGame(
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testgameWithPlayers.id,
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gameId: testgameWithPlayers.id,
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testgroup.id,
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groupId: testGroup1.id,
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);
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);
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var groupAdded = await database.groupGameDao.isGroupInGame(
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var groupAdded = await database.groupGameDao.isGroupInGame(
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gameId: testgameWithPlayers.id,
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gameId: testgameWithPlayers.id,
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groupId: testgroup.id,
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groupId: testGroup1.id,
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);
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);
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expect(groupAdded, true);
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expect(groupAdded, true);
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@@ -120,14 +125,55 @@ void main() {
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fail('Group should not be null');
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fail('Group should not be null');
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}
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}
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expect(group.id, testgroup.id);
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expect(group.id, testGroup1.id);
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expect(group.name, testgroup.name);
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expect(group.name, testGroup1.name);
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expect(group.createdAt, testgroup.createdAt);
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expect(group.createdAt, testGroup1.createdAt);
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expect(group.members.length, testgroup.members.length);
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expect(group.members.length, testGroup1.members.length);
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for (int i = 0; i < group.members.length; i++) {
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for (int i = 0; i < group.members.length; i++) {
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expect(group.members[i].id, testgroup.members[i].id);
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expect(group.members[i].id, testGroup1.members[i].id);
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expect(group.members[i].name, testgroup.members[i].name);
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expect(group.members[i].name, testGroup1.members[i].name);
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expect(group.members[i].createdAt, testgroup.members[i].createdAt);
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expect(group.members[i].createdAt, testGroup1.members[i].createdAt);
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}
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});
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test('Updating the group of a game works correctly', () async {
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await database.gameDao.addGame(game: testgameWithGroup);
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var group = await database.groupGameDao.getGroupOfGame(
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gameId: testgameWithGroup.id,
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);
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if (group == null) {
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fail('Initial group should not be null');
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} else {
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expect(group.id, testGroup1.id);
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expect(group.name, testGroup1.name);
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expect(group.createdAt, testGroup1.createdAt);
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expect(group.members.length, testGroup1.members.length);
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}
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await database.groupDao.addGroup(group: testGroup2);
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await database.groupGameDao.updateGroupOfGame(
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gameId: testgameWithGroup.id,
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newGroupId: testGroup2.id,
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);
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group = await database.groupGameDao.getGroupOfGame(
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gameId: testgameWithGroup.id,
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);
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if (group == null) {
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fail('Updated group should not be null');
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} else {
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expect(group.id, testGroup2.id);
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expect(group.name, testGroup2.name);
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expect(group.createdAt, testGroup2.createdAt);
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expect(group.members.length, testGroup2.members.length);
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for (int i = 0; i < group.members.length; i++) {
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expect(group.members[i].id, testGroup2.members[i].id);
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expect(group.members[i].name, testGroup2.members[i].name);
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expect(group.members[i].createdAt, testGroup2.members[i].createdAt);
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}
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}
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}
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});
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});
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});
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});
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