Added updateGroupOfGame(), added docc & tests

This commit is contained in:
2025-11-26 14:17:11 +01:00
parent 738f242eee
commit 397c5c1550
3 changed files with 91 additions and 20 deletions

View File

@@ -65,6 +65,7 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
/// Adds a new [Game] to the database. /// Adds a new [Game] to the database.
/// Also adds associated players and group if they exist. /// Also adds associated players and group if they exist.
/// If a game, player, or group already exists, it will be replaced.
Future<void> addGame({required Game game}) async { Future<void> addGame({required Game game}) async {
await db.transaction(() async { await db.transaction(() async {
await into(gameTable).insert( await into(gameTable).insert(
@@ -89,11 +90,18 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
if (game.group != null) { if (game.group != null) {
await db.groupDao.addGroup(group: game.group!); await db.groupDao.addGroup(group: game.group!);
await db.groupGameDao.addGroupToGame(game.id, game.group!.id); await db.groupGameDao.addGroupToGame(
gameId: game.id,
groupId: game.group!.id,
);
} }
}); });
} }
/// Adds multiple [Game]s to the database in a batch operation.
/// Also adds associated players and groups if they exist.
/// If the [games] list is empty, the method returns immediately.
/// If a game, player, or group already exists, it will be replaced.
Future<void> addGames({required List<Game> games}) async { Future<void> addGames({required List<Game> games}) async {
if (games.isEmpty) return; if (games.isEmpty) return;
await db.transaction(() async { await db.transaction(() async {

View File

@@ -11,8 +11,12 @@ class GroupGameDao extends DatabaseAccessor<AppDatabase>
GroupGameDao(super.db); GroupGameDao(super.db);
/// Associates a group with a game by inserting a record into the /// Associates a group with a game by inserting a record into the
/// [GroupGameTable]. /// [GroupGameTable]. If there is already group associated to the game,
Future<void> addGroupToGame(String gameId, String groupId) async { /// it will be replaced.
Future<void> addGroupToGame({
required String gameId,
required String groupId,
}) async {
await into(groupGameTable).insert( await into(groupGameTable).insert(
GroupGameTableCompanion.insert(groupId: groupId, gameId: gameId), GroupGameTableCompanion.insert(groupId: groupId, gameId: gameId),
mode: InsertMode.insertOrReplace, mode: InsertMode.insertOrReplace,
@@ -76,4 +80,17 @@ class GroupGameDao extends DatabaseAccessor<AppDatabase>
final rowsAffected = await query.go(); final rowsAffected = await query.go();
return rowsAffected > 0; return rowsAffected > 0;
} }
/// Updates the group associated with a game to [newGroupId] based on
/// [gameId].
/// Returns `true` if more than 0 rows were affected, otherwise `false`.
Future<bool> updateGroupOfGame({
required String gameId,
required String newGroupId,
}) async {
final updatedRows =
await (update(groupGameTable)..where((g) => g.gameId.equals(gameId)))
.write(GroupGameTableCompanion(groupId: Value(newGroupId)));
return updatedRows > 0;
}
} }

View File

@@ -14,7 +14,8 @@ void main() {
late Player testPlayer3; late Player testPlayer3;
late Player testPlayer4; late Player testPlayer4;
late Player testPlayer5; late Player testPlayer5;
late Group testgroup; late Group testGroup1;
late Group testGroup2;
late Game testgameWithGroup; late Game testgameWithGroup;
late Game testgameWithPlayers; late Game testgameWithPlayers;
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23); final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
@@ -35,15 +36,19 @@ void main() {
testPlayer3 = Player(name: 'Charlie'); testPlayer3 = Player(name: 'Charlie');
testPlayer4 = Player(name: 'Diana'); testPlayer4 = Player(name: 'Diana');
testPlayer5 = Player(name: 'Eve'); testPlayer5 = Player(name: 'Eve');
testgroup = Group( testGroup1 = Group(
name: 'Test Group', name: 'Test Group',
members: [testPlayer1, testPlayer2, testPlayer3], members: [testPlayer1, testPlayer2, testPlayer3],
); );
testGroup2 = Group(
name: 'Test Group',
members: [testPlayer3, testPlayer2],
);
testgameWithPlayers = Game( testgameWithPlayers = Game(
name: 'Test Game with Players', name: 'Test Game with Players',
players: [testPlayer4, testPlayer5], players: [testPlayer4, testPlayer5],
); );
testgameWithGroup = Game(name: 'Test Game with Group', group: testgroup); testgameWithGroup = Game(name: 'Test Game with Group', group: testGroup1);
}); });
}); });
tearDown(() async { tearDown(() async {
@@ -52,7 +57,7 @@ void main() {
group('Group-Game Tests', () { group('Group-Game Tests', () {
test('Game has group works correctly', () async { test('Game has group works correctly', () async {
await database.gameDao.addGame(game: testgameWithPlayers); await database.gameDao.addGame(game: testgameWithPlayers);
await database.groupDao.addGroup(group: testgroup); await database.groupDao.addGroup(group: testGroup1);
var gameHasGroup = await database.groupGameDao.gameHasGroup( var gameHasGroup = await database.groupGameDao.gameHasGroup(
gameId: testgameWithPlayers.id, gameId: testgameWithPlayers.id,
@@ -61,8 +66,8 @@ void main() {
expect(gameHasGroup, false); expect(gameHasGroup, false);
await database.groupGameDao.addGroupToGame( await database.groupGameDao.addGroupToGame(
testgameWithPlayers.id, gameId: testgameWithPlayers.id,
testgroup.id, groupId: testGroup1.id,
); );
gameHasGroup = await database.groupGameDao.gameHasGroup( gameHasGroup = await database.groupGameDao.gameHasGroup(
@@ -74,15 +79,15 @@ void main() {
test('Adding a group to a game works correctly', () async { test('Adding a group to a game works correctly', () async {
await database.gameDao.addGame(game: testgameWithPlayers); await database.gameDao.addGame(game: testgameWithPlayers);
await database.groupDao.addGroup(group: testgroup); await database.groupDao.addGroup(group: testGroup1);
await database.groupGameDao.addGroupToGame( await database.groupGameDao.addGroupToGame(
testgameWithPlayers.id, gameId: testgameWithPlayers.id,
testgroup.id, groupId: testGroup1.id,
); );
var groupAdded = await database.groupGameDao.isGroupInGame( var groupAdded = await database.groupGameDao.isGroupInGame(
gameId: testgameWithPlayers.id, gameId: testgameWithPlayers.id,
groupId: testgroup.id, groupId: testGroup1.id,
); );
expect(groupAdded, true); expect(groupAdded, true);
@@ -120,14 +125,55 @@ void main() {
fail('Group should not be null'); fail('Group should not be null');
} }
expect(group.id, testgroup.id); expect(group.id, testGroup1.id);
expect(group.name, testgroup.name); expect(group.name, testGroup1.name);
expect(group.createdAt, testgroup.createdAt); expect(group.createdAt, testGroup1.createdAt);
expect(group.members.length, testgroup.members.length); expect(group.members.length, testGroup1.members.length);
for (int i = 0; i < group.members.length; i++) { for (int i = 0; i < group.members.length; i++) {
expect(group.members[i].id, testgroup.members[i].id); expect(group.members[i].id, testGroup1.members[i].id);
expect(group.members[i].name, testgroup.members[i].name); expect(group.members[i].name, testGroup1.members[i].name);
expect(group.members[i].createdAt, testgroup.members[i].createdAt); expect(group.members[i].createdAt, testGroup1.members[i].createdAt);
}
});
test('Updating the group of a game works correctly', () async {
await database.gameDao.addGame(game: testgameWithGroup);
var group = await database.groupGameDao.getGroupOfGame(
gameId: testgameWithGroup.id,
);
if (group == null) {
fail('Initial group should not be null');
} else {
expect(group.id, testGroup1.id);
expect(group.name, testGroup1.name);
expect(group.createdAt, testGroup1.createdAt);
expect(group.members.length, testGroup1.members.length);
}
await database.groupDao.addGroup(group: testGroup2);
await database.groupGameDao.updateGroupOfGame(
gameId: testgameWithGroup.id,
newGroupId: testGroup2.id,
);
group = await database.groupGameDao.getGroupOfGame(
gameId: testgameWithGroup.id,
);
if (group == null) {
fail('Updated group should not be null');
} else {
expect(group.id, testGroup2.id);
expect(group.name, testGroup2.name);
expect(group.createdAt, testGroup2.createdAt);
expect(group.members.length, testGroup2.members.length);
for (int i = 0; i < group.members.length; i++) {
expect(group.members[i].id, testGroup2.members[i].id);
expect(group.members[i].name, testGroup2.members[i].name);
expect(group.members[i].createdAt, testGroup2.members[i].createdAt);
}
} }
}); });
}); });