Refactoring
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@@ -164,7 +164,7 @@ class _ChooseGameViewState extends State<ChooseGameView> {
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game.ruleset,
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context,
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),
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badgeColor: getColorFromGameColor(game.color),
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badgeColor: getColorFromAppColor(game.color),
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isHighlighted: selectedGameId == game.id,
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onTap: () async {
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setState(() {
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@@ -467,7 +467,7 @@ class _CreateGameViewState extends State<CreateGameView> {
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height: 16,
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margin: const EdgeInsets.only(left: 12),
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decoration: BoxDecoration(
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color: getColorFromGameColor(
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color: getColorFromAppColor(
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_colors[index].$1,
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),
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shape: BoxShape.circle,
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@@ -501,7 +501,7 @@ class _CreateGameViewState extends State<CreateGameView> {
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width: 16,
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height: 16,
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decoration: BoxDecoration(
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color: getColorFromGameColor(selectedColor!),
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color: getColorFromAppColor(selectedColor!),
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shape: BoxShape.circle,
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),
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),
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