Refactoring
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@@ -16,7 +16,7 @@ class GameLabel extends StatelessWidget {
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@override
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Widget build(BuildContext context) {
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final backgroundColor = getColorFromGameColor(color);
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final backgroundColor = getColorFromAppColor(color);
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final fontColor = backgroundColor.computeLuminance() > 0.5
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? Colors.black
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: Colors.white;
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@@ -51,7 +51,7 @@ class GameTile extends StatelessWidget {
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? (badgeColor!.computeLuminance() > 0.5 ? Colors.black : Colors.white)
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: Colors.white;
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final gameColor = badgeColor ?? getColorFromGameColor(AppColor.orange);
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final gameColor = badgeColor ?? getColorFromAppColor(AppColor.orange);
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return GestureDetector(
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onTap: () async {
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