Small refactoring
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@@ -43,6 +43,12 @@ class _CreateGameViewState extends State<CreateGameView> {
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/// List of all players from the database
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List<Player> playerList = [];
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/// List of players filtered based on the selected group
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/// If a group is selected, this list contains all players from [playerList]
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/// who are not members of the selected group. If no group is selected,
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/// this list is identical to [playerList].
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List<Player> filteredPlayerList = [];
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/// The currently selected group
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Group? selectedGroup;
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@@ -57,6 +63,8 @@ class _CreateGameViewState extends State<CreateGameView> {
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/// the [ChooseRulesetView]
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int selectedRulesetIndex = -1;
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/// The index of the currently selected game in [games] to mark it in
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/// the [ChooseGameView]
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int selectedGameIndex = -1;
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/// The currently selected players
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@@ -105,6 +113,7 @@ class _CreateGameViewState extends State<CreateGameView> {
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Future.wait([_allGroupsFuture, _allPlayersFuture]).then((result) async {
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groupsList = result[0] as List<Group>;
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playerList = result[1] as List<Player>;
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filteredPlayerList = List.from(playerList);
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});
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}
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@@ -194,6 +203,15 @@ class _CreateGameViewState extends State<CreateGameView> {
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),
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);
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selectedGroupId = selectedGroup?.id ?? '';
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if (selectedGroup != null) {
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filteredPlayerList = playerList
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.where(
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(p) => !selectedGroup!.members.any((m) => m.id == p.id),
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)
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.toList();
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} else {
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filteredPlayerList = List.from(playerList);
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}
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setState(() {});
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},
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),
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@@ -201,15 +219,7 @@ class _CreateGameViewState extends State<CreateGameView> {
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child: PlayerSelection(
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key: ValueKey(selectedGroup?.id ?? 'no_group'),
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initialSelectedPlayers: selectedPlayers ?? [],
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availablePlayers: selectedGroup == null
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? playerList
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: playerList
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.where(
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(p) => !selectedGroup!.members.any(
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(m) => m.id == p.id,
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),
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)
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.toList(),
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availablePlayers: filteredPlayerList,
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onChanged: (value) {
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setState(() {
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selectedPlayers = value;
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@@ -226,7 +236,7 @@ class _CreateGameViewState extends State<CreateGameView> {
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Game game = Game(
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name: _gameNameController.text.trim(),
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createdAt: DateTime.now(),
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group: selectedGroup!,
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group: selectedGroup,
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players: selectedPlayers,
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);
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await db.gameDao.addGame(game: game);
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