added info message for when all players are selected

This commit is contained in:
2025-11-17 21:34:51 +01:00
parent c3a2ac77b0
commit 3e89bfd641

View File

@@ -36,8 +36,8 @@ class _CreateGroupViewState extends State<CreateGroupView> {
_allPlayersFuture.then((loadedPlayers) {
setState(() {
loadedPlayers.sort((a, b) => a.name.compareTo(b.name));
allPlayers = loadedPlayers;
suggestedPlayers = loadedPlayers;
allPlayers = [...loadedPlayers];
suggestedPlayers = [...loadedPlayers];
});
});
}
@@ -123,7 +123,7 @@ class _CreateGroupViewState extends State<CreateGroupView> {
onChanged: (value) {
setState(() {
if (value.isEmpty) {
suggestedPlayers = allPlayers;
suggestedPlayers = [...allPlayers];
} else {
suggestedPlayers = allPlayers.where((player) {
return player.name.toLowerCase().contains(
@@ -197,11 +197,7 @@ class _CreateGroupViewState extends State<CreateGroupView> {
SizedBox(height: 10),
FutureBuilder(
future: _allPlayersFuture,
builder:
(
BuildContext context,
AsyncSnapshot<List<Player>> snapshot,
) {
builder: (BuildContext context, AsyncSnapshot<List<Player>> snapshot) {
if (snapshot.hasError) {
return const Center(
child: TopCenteredMessage(
@@ -211,11 +207,10 @@ class _CreateGroupViewState extends State<CreateGroupView> {
),
);
}
if (snapshot.connectionState ==
ConnectionState.done &&
if (snapshot.connectionState == ConnectionState.done &&
(!snapshot.hasData ||
snapshot.data!.isEmpty ||
(suggestedPlayers.isEmpty &&
(selectedPlayers.isEmpty &&
allPlayers.isEmpty))) {
return const Center(
child: TopCenteredMessage(
@@ -226,8 +221,7 @@ class _CreateGroupViewState extends State<CreateGroupView> {
);
}
final bool isLoading =
snapshot.connectionState ==
ConnectionState.waiting;
snapshot.connectionState == ConnectionState.waiting;
return Expanded(
child: Skeletonizer(
effect: PulseEffect(
@@ -237,13 +231,12 @@ class _CreateGroupViewState extends State<CreateGroupView> {
),
enabled: isLoading,
enableSwitchAnimation: true,
switchAnimationConfig:
const SwitchAnimationConfig(
switchAnimationConfig: const SwitchAnimationConfig(
duration: Duration(milliseconds: 200),
switchInCurve: Curves.linear,
switchOutCurve: Curves.linear,
transitionBuilder: AnimatedSwitcher
.defaultTransitionBuilder,
transitionBuilder:
AnimatedSwitcher.defaultTransitionBuilder,
layoutBuilder:
AnimatedSwitcher.defaultLayoutBuilder,
),
@@ -254,7 +247,10 @@ class _CreateGroupViewState extends State<CreateGroupView> {
icon: Icons.info,
title: 'Info',
message:
'No players found with that name.',
(selectedPlayers.length ==
allPlayers.length)
? 'No more players to add.'
: 'No players found with that name.',
)
: ListView.builder(
itemCount: suggestedPlayers.length,
@@ -272,13 +268,13 @@ class _CreateGroupViewState extends State<CreateGroupView> {
border: Border.all(
color: CustomTheme.boxBorder,
),
borderRadius:
BorderRadius.circular(12),
borderRadius: BorderRadius.circular(
12,
),
),
child: Row(
mainAxisAlignment:
MainAxisAlignment
.spaceBetween,
MainAxisAlignment.spaceBetween,
mainAxisSize: MainAxisSize.max,
children: [
Text(
@@ -289,10 +285,7 @@ class _CreateGroupViewState extends State<CreateGroupView> {
),
),
IconButton(
icon: Icon(
Icons.add,
size: 20,
),
icon: Icon(Icons.add, size: 20),
onPressed: () {
setState(() {
if (!selectedPlayers.contains(
@@ -302,10 +295,8 @@ class _CreateGroupViewState extends State<CreateGroupView> {
suggestedPlayers[index],
);
selectedPlayers.sort(
(a, b) =>
a.name.compareTo(
b.name,
),
(a, b) => a.name
.compareTo(b.name),
);
suggestedPlayers.remove(
suggestedPlayers[index],