Added methods for inserting list of players, groups, games
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@@ -50,14 +50,6 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
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/// Also adds associated players and group if they exist.
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Future<void> addGame({required Game game}) async {
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await db.transaction(() async {
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for (final p in game.players ?? []) {
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await db.playerDao.addPlayer(player: p);
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await db.playerGameDao.addPlayerToGame(gameId: game.id, playerId: p.id);
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}
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if (game.group != null) {
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await db.groupDao.addGroup(group: game.group!);
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await db.groupGameDao.addGroupToGame(game.id, game.group!.id);
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}
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await into(gameTable).insert(
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GameTableCompanion.insert(
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id: game.id,
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@@ -67,6 +59,114 @@ class GameDao extends DatabaseAccessor<AppDatabase> with _$GameDaoMixin {
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),
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mode: InsertMode.insertOrReplace,
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);
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if (game.players != null) {
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await db.playerDao.addPlayers(players: game.players!);
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for (final p in game.players ?? []) {
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await db.playerGameDao.addPlayerToGame(
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gameId: game.id,
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playerId: p.id,
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);
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}
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}
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if (game.group != null) {
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await db.groupDao.addGroup(group: game.group!);
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await db.groupGameDao.addGroupToGame(game.id, game.group!.id);
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}
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});
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}
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Future<void> addGames({required List<Game> games}) async {
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if (games.isEmpty) return;
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await db.transaction(() async {
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// Add all games in batch
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await db.batch(
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(b) => b.insertAll(
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gameTable,
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games
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.map(
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(game) => GameTableCompanion.insert(
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id: game.id,
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name: game.name,
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createdAt: game.createdAt,
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winnerId: Value(game.winner),
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),
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)
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.toList(),
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mode: InsertMode.insertOrReplace,
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),
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);
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// Add all groups of the games in batch
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await db.batch(
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(b) => b.insertAll(
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db.groupTable,
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games
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.where((game) => game.group != null)
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.map(
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(game) => GroupTableCompanion.insert(
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id: game.group!.id,
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name: game.group!.name,
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createdAt: game.group!.createdAt,
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),
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)
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.toList(),
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mode: InsertMode.insertOrReplace,
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),
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);
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// Add all players of the games in batch
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await db.batch((b) async {
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for (final game in games) {
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if (game.players != null) {
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for (final p in game.players ?? []) {
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b.insert(
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db.playerGameTable,
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PlayerGameTableCompanion.insert(
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gameId: game.id,
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playerId: p.id,
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),
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mode: InsertMode.insertOrReplace,
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);
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}
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}
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}
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});
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// Add all group-game associations in batch
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await db.batch((b) async {
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for (final game in games) {
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if (game.group != null) {
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b.insert(
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db.groupGameTable,
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GroupGameTableCompanion.insert(
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gameId: game.id,
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groupId: game.group!.id,
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),
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mode: InsertMode.insertOrReplace,
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);
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}
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}
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});
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// Add all player-game associations in batch
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await db.batch((b) async {
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for (final game in games) {
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if (game.players != null) {
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for (final p in game.players ?? []) {
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b.insert(
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db.playerTable,
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PlayerTableCompanion.insert(
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id: p.id,
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name: p.name,
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createdAt: p.createdAt,
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),
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mode: InsertMode.insertOrReplace,
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);
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}
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}
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}
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});
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});
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}
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