made icon optional and default to empty string & adjust all game instances
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@@ -27,8 +27,8 @@ class Match {
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String? notes,
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this.winner,
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}) : id = id ?? const Uuid().v4(),
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createdAt = createdAt ?? clock.now(),
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notes = notes ?? '';
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createdAt = createdAt ?? clock.now(),
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notes = notes ?? '';
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@override
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String toString() {
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@@ -38,14 +38,21 @@ class Match {
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/// Creates a Match instance from a JSON object (ID references format).
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/// Related objects are reconstructed from IDs by the DataTransferService.
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Match.fromJson(Map<String, dynamic> json)
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: id = json['id'],
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createdAt = DateTime.parse(json['createdAt']),
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endedAt = json['endedAt'] != null ? DateTime.parse(json['endedAt']) : null,
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name = json['name'],
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game = Game(name: '', ruleset: Ruleset.singleWinner, description: '', color: GameColor.blue, icon: ''), // Populated during import via DataTransferService
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group = null, // Populated during import via DataTransferService
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players = [], // Populated during import via DataTransferService
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notes = json['notes'] ?? '';
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: id = json['id'],
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createdAt = DateTime.parse(json['createdAt']),
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endedAt = json['endedAt'] != null
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? DateTime.parse(json['endedAt'])
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: null,
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name = json['name'],
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game = Game(
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name: '',
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ruleset: Ruleset.singleWinner,
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description: '',
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color: GameColor.blue,
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), // Populated during import via DataTransferService
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group = null, // Populated during import via DataTransferService
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players = [], // Populated during import via DataTransferService
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notes = json['notes'] ?? '';
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/// Converts the Match instance to a JSON object using normalized format (ID references only).
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Map<String, dynamic> toJson() => {
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